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Paladins: Why are they balanced?
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<blockquote data-quote="SteveC" data-source="post: 3365066" data-attributes="member: 9053"><p>Hmmn, I think this is a very good question to ask, because the paladin <strong>should </strong>be mechanically more powerful than other classes. Why is that? Because they are unique in having a mechanical penalty for not being roleplayed properly.</p><p></p><p>3E designers went out of their way to say that mechanical benefits shouldn't be given to balance roleplaying penalties, and that makes a lot of sense to me. The problem in the paladin's case is that he has a mechanical penalty for roleplaying, but has no corresponding bonus to go with it. Or at least that's the way it seems to me: I would say that if you took away the alignment and code restrictions for the paladin, he would still be perfectly balanced with other classes out of the PHB. He might even be a bit on the weak side of the curve. </p><p></p><p>Once you throw in the code, you have a character that is definitely weaker than average. Playing a paladin is a lot more difficult than most other characters, because you have to live up to a code of conduct that your GM can use to put you in very difficult situations that you have to resolve in a particular manner, or you lose all of your abilities.</p><p></p><p>So that's why I'd say that the paladin deserves a power-up.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3365066, member: 9053"] Hmmn, I think this is a very good question to ask, because the paladin [B]should [/B]be mechanically more powerful than other classes. Why is that? Because they are unique in having a mechanical penalty for not being roleplayed properly. 3E designers went out of their way to say that mechanical benefits shouldn't be given to balance roleplaying penalties, and that makes a lot of sense to me. The problem in the paladin's case is that he has a mechanical penalty for roleplaying, but has no corresponding bonus to go with it. Or at least that's the way it seems to me: I would say that if you took away the alignment and code restrictions for the paladin, he would still be perfectly balanced with other classes out of the PHB. He might even be a bit on the weak side of the curve. Once you throw in the code, you have a character that is definitely weaker than average. Playing a paladin is a lot more difficult than most other characters, because you have to live up to a code of conduct that your GM can use to put you in very difficult situations that you have to resolve in a particular manner, or you lose all of your abilities. So that's why I'd say that the paladin deserves a power-up. --Steve [/QUOTE]
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