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Paladins: Why are they balanced?
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<blockquote data-quote="SteveC" data-source="post: 3365435" data-attributes="member: 9053"><p>I just wanted to address this issue: if the paladin has mechanical drawbacks associated to the code, he should get mechanical advantages for having the code.</p><p></p><p>As I wrote in my first post, the designers of 3x decided that balancing roleplaying disadvantages with mechanical advantages was a bad idea, and I agree. If the paladin class simply talked about the code as being something the paladin would try and follow (i.e., as a roleplaying notion) then there would be no need to balance them mechanically. Since they can lose their class abilities if they violate the code, well, they should also get something back for it. To me it's just that simple.</p><p></p><p>Now as you suggest, it may be just as simple as giving them expanded authority and respect from the populace, but it needs to be something <strong>real</strong>, since the consequences for failure are also <strong>real</strong>. Putting the idea that a mechanical disadvantage balances a mechanical advantage into the paladin makes the class balanced from, well, a <strong>mechanical </strong> standpoint.</p><p></p><p>Now it may be that the design of the paladin is <strong>already </strong> supposed to be better than a normal character class, but honestly I don't see that, and I haven't seen anyone argue it yet.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3365435, member: 9053"] I just wanted to address this issue: if the paladin has mechanical drawbacks associated to the code, he should get mechanical advantages for having the code. As I wrote in my first post, the designers of 3x decided that balancing roleplaying disadvantages with mechanical advantages was a bad idea, and I agree. If the paladin class simply talked about the code as being something the paladin would try and follow (i.e., as a roleplaying notion) then there would be no need to balance them mechanically. Since they can lose their class abilities if they violate the code, well, they should also get something back for it. To me it's just that simple. Now as you suggest, it may be just as simple as giving them expanded authority and respect from the populace, but it needs to be something [B]real[/B], since the consequences for failure are also [B]real[/B]. Putting the idea that a mechanical disadvantage balances a mechanical advantage into the paladin makes the class balanced from, well, a [B]mechanical [/B] standpoint. Now it may be that the design of the paladin is [B]already [/B] supposed to be better than a normal character class, but honestly I don't see that, and I haven't seen anyone argue it yet. --Steve [/QUOTE]
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Paladins: Why are they balanced?
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