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Paladins: Why are they balanced?
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<blockquote data-quote="FireLance" data-source="post: 3365897" data-attributes="member: 3424"><p>For me, it will be all flavor. If I'm running a RP-light, combat-oriented game, the basic plot will be some variation of "good-aligned patron sends party on mission, party encounters a variety of bad guys which they beat to a pulp, party has climatic confrontation with BBEG". Any paladin PCs will almost never be put in a position where they might be in danger of losing their powers, so it wouldn't be a big issue.</p><p></p><p>That said, in more RP-heavy games, the concept of the paladin is very closely tied to the idea of doing good and avoiding evil, to the point where it is difficult to separate the mechanics from that aspect of the flavor. Nonetheless, I'm still not too keen on the idea that a paladin should lose all his powers for a single act of evil. A few ideas I've had to "fix" this are: </p><p>1. <a href="http://www.enworld.org/showthread.php?t=86651" target="_blank">Tying the basic paladin powers to separate oaths</a></p><p>2. <a href="http://www.enworld.org/showthread.php?t=89495" target="_blank">Giving XP for encountering moral dilemmas and limiting their downside</a>, and</p><p>3. <a href="http://www.enworld.org/showthread.php?t=181792" target="_blank">Requiring paladins to do good instead of not do evil</a>.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3365897, member: 3424"] For me, it will be all flavor. If I'm running a RP-light, combat-oriented game, the basic plot will be some variation of "good-aligned patron sends party on mission, party encounters a variety of bad guys which they beat to a pulp, party has climatic confrontation with BBEG". Any paladin PCs will almost never be put in a position where they might be in danger of losing their powers, so it wouldn't be a big issue. That said, in more RP-heavy games, the concept of the paladin is very closely tied to the idea of doing good and avoiding evil, to the point where it is difficult to separate the mechanics from that aspect of the flavor. Nonetheless, I'm still not too keen on the idea that a paladin should lose all his powers for a single act of evil. A few ideas I've had to "fix" this are: 1. [URL=http://www.enworld.org/showthread.php?t=86651]Tying the basic paladin powers to separate oaths[/URL] 2. [URL=http://www.enworld.org/showthread.php?t=89495]Giving XP for encountering moral dilemmas and limiting their downside[/URL], and 3. [URL=http://www.enworld.org/showthread.php?t=181792]Requiring paladins to do good instead of not do evil[/URL]. [/QUOTE]
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Paladins: Why are they balanced?
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