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Paladins: Why are they balanced?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3365999" data-attributes="member: 4134"><p>I agree to class, but race isn't as clear. Noone will disagree when I say that a level 10 human fighter will be annihilated by a level 5 balor fighter.</p><p></p><p>Races do influence the power level somewhat (which is why there is LA and racial HD). </p><p></p><p>I still agree that the most powerful elves shouldn't be all 1st-level commoners - unless said "Light Elves" have lots of racial HD and other benefits.</p><p></p><p></p><p></p><p>The problem is that while there is a strict rule about what happens when he violates the code, there is no strict rule about when he has violated the code. Some DMs will take his powers as soon as he didn't say good day to a man on the street, others will let him kill babies if it serves the greater good (and be quite lenient with the definition of said greater good)</p><p></p><p></p><p></p><p>I might accept something like "+4 on all cha based checks against every individual that recognizes the paladin's Divine Authority". He gets a mechanical benefit, but when that mechanical benefit kicks in is not clearly defined: Some will say that every LG citicen in the whole kingdom will be subject to his Divine Authority. Some will say only those with the same patron deity. Some will say that everyone who outranks him isn't subject to that authority (like rulers and the like)....</p><p></p><p></p><p></p><p>All I know is that paladins aren't weak. Compared to the fighter, they give up tower shield proficiency and the bonus feats. In return, they gain a truckload of resistances (including very nice saving throws), turn undead (and divine feats to go with it) and smite evil (they can be quite impressive offensively, I've seen such a paladin in action). The spells they get can be quite useful, too.</p><p></p><p></p><p>The codex isn't really that much of a drawback (unless your DM wants to take the fun out of your game) and can in fact be the source of great roleplaying opportunities.</p><p></p><p></p><p></p><p>It's not quite the point: The paladin would get the holy avenger. The Commoner would get the vorpal dagger +3.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3365999, member: 4134"] I agree to class, but race isn't as clear. Noone will disagree when I say that a level 10 human fighter will be annihilated by a level 5 balor fighter. Races do influence the power level somewhat (which is why there is LA and racial HD). I still agree that the most powerful elves shouldn't be all 1st-level commoners - unless said "Light Elves" have lots of racial HD and other benefits. The problem is that while there is a strict rule about what happens when he violates the code, there is no strict rule about when he has violated the code. Some DMs will take his powers as soon as he didn't say good day to a man on the street, others will let him kill babies if it serves the greater good (and be quite lenient with the definition of said greater good) I might accept something like "+4 on all cha based checks against every individual that recognizes the paladin's Divine Authority". He gets a mechanical benefit, but when that mechanical benefit kicks in is not clearly defined: Some will say that every LG citicen in the whole kingdom will be subject to his Divine Authority. Some will say only those with the same patron deity. Some will say that everyone who outranks him isn't subject to that authority (like rulers and the like).... All I know is that paladins aren't weak. Compared to the fighter, they give up tower shield proficiency and the bonus feats. In return, they gain a truckload of resistances (including very nice saving throws), turn undead (and divine feats to go with it) and smite evil (they can be quite impressive offensively, I've seen such a paladin in action). The spells they get can be quite useful, too. The codex isn't really that much of a drawback (unless your DM wants to take the fun out of your game) and can in fact be the source of great roleplaying opportunities. It's not quite the point: The paladin would get the holy avenger. The Commoner would get the vorpal dagger +3. [/QUOTE]
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Paladins: Why are they balanced?
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