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*Pathfinder & Starfinder
Paladins; Will they finally get to shine in this edition?
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<blockquote data-quote="MaelStorm" data-source="post: 4060336" data-attributes="member: 60104"><p>I was never a big fan of paladins in past editions. But I think with 4E changes things will get better.</p><ul> <li data-xf-list-type="ul"> <strong>Alignments.</strong> There will be only good or evil paladins. Goodbye lawful alignment (and never come back!). This might not be a big deal, but the DM could remove your powers if there was an obscure detail that you didn't foresee and the DM thought it was violating the Law.</li> <li data-xf-list-type="ul"> <strong>Divine powers.</strong> They will access to more than just the laying hands and cure disease as daily rituals. Maybe some decent -at will and -per encounter prayers/powers that are useful. Maybe they'll retain their summon warhorse ability (could be useful sometimes, but I don't really care).</li> <li data-xf-list-type="ul"> <strong>Smites.</strong> It's been hinted in R&C that they will have a broad variety of smites that are available in every encounter (not just Smite Good/Evil). That is good news.</li> <li data-xf-list-type="ul"> <strong>Feats.</strong> With 3.5 there were some good feats for paladin. I don't see them going anywhere, and they could even come up with new and interesting ones.</li> <li data-xf-list-type="ul"> <strong>Trainings.</strong> I can see popular trainings for paladins. Fighter training for a better edge in his primary role. Cleric for buffing and take on part of some leader activities. Rogue will be attractive for evil paladins, with some sneaking attacks. Warlock could be interesting for both good and evil paladins. Warlord training, the paladin with a clarion call.</li> </ul><p></p><p>All that for saying that it doesn't seem to be as boring as previous incarnations of paladins!</p><p></p><p></p><p></p><p>PS: To the preceding poster: Fruit roll-ups! Yummy! Mmmmm! Pop tarts!</p></blockquote><p></p>
[QUOTE="MaelStorm, post: 4060336, member: 60104"] I was never a big fan of paladins in past editions. But I think with 4E changes things will get better. [list][*] [B]Alignments.[/B] There will be only good or evil paladins. Goodbye lawful alignment (and never come back!). This might not be a big deal, but the DM could remove your powers if there was an obscure detail that you didn't foresee and the DM thought it was violating the Law. [*] [B]Divine powers.[/B] They will access to more than just the laying hands and cure disease as daily rituals. Maybe some decent -at will and -per encounter prayers/powers that are useful. Maybe they'll retain their summon warhorse ability (could be useful sometimes, but I don't really care). [*] [B]Smites.[/B] It's been hinted in R&C that they will have a broad variety of smites that are available in every encounter (not just Smite Good/Evil). That is good news. [*] [B]Feats.[/B] With 3.5 there were some good feats for paladin. I don't see them going anywhere, and they could even come up with new and interesting ones. [*] [B]Trainings.[/B] I can see popular trainings for paladins. Fighter training for a better edge in his primary role. Cleric for buffing and take on part of some leader activities. Rogue will be attractive for evil paladins, with some sneaking attacks. Warlock could be interesting for both good and evil paladins. Warlord training, the paladin with a clarion call. [/list] All that for saying that it doesn't seem to be as boring as previous incarnations of paladins! PS: To the preceding poster: Fruit roll-ups! Yummy! Mmmmm! Pop tarts! [/QUOTE]
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Paladins; Will they finally get to shine in this edition?
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