Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Palladium and other fantasy RPGs...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gothmog" data-source="post: 956361" data-attributes="member: 317"><p>Originally posted by Shadowlord:</p><p> </p><p></p><p>Well, I have to agree to some degree there. Many D20 publishers (most notably WotC) seem to focus on "crunch" rather than "fluff". IMO, the fluff is the important stuff that makes the world unique and interesting. There are some great fluff companies out there though that also have solid rules- notably anything Paradigm Concepts makes (Arcanis world), Mystic Eye Games, and Green Ronin. Alternately, GW's Warhammer world is a great setting as well- and easy to mine or convert to D&D.</p><p></p><p>Originally posted by Shadowlord:</p><p> </p><p></p><p>I feel your pain man. Many of the race/PrC combos in D20 are wonky in terms of power and believability, which is why I don't allow half-Xs (other than half-orcs) in my games. There is a much greater focus on this than there used to be- and undoubtedly some of it is muchkin. I think the temptation NOT to be a munchkin is harder in D&D now than it used to be with all the race/class/PrC combos to tempt them out of hiding. Of course, that makes it easier to identify them and get rid of them in your game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Originally posted by Shadowlord:</p><p> </p><p></p><p>Ok, here is where I am going to break with you a little bit. While D20 has its balance issues and degree of munchkinism, Palladium is notorious for its munchkinism and it has run rampant in every Palladium RPG I have ever run or played. I have run and played Palladium Fantasy before, and while I think the world is ok (the best thing about it being the Wolfen Empire and the Old Ones), in every game the rules became a sticking point and are unbelievably clunky and munchkinish. There simply are BEST classes and races, and no way to ensure that some characters are not completely overwhelmed by others. This lead to hard feelings on the parts of the players in each game (RIFTS was especially bad about this) because some of them felt there was no need for them to be there since they couldn't contribute. Hell, we even switched from Palladium TO 2E because we simply couldn't stand it anymore. While a good world is important to having fun, the rules do play a part as well. If the rules don't SOMEWHAT level the playing field between all the players, you end up with uber-characters who can do everything well, and have no need for an adventuring group. And let me tell you from experience, that is no fun for anybody.</p><p></p><p>One other thing. If you want to encourage more role-playing in D&D, adopt a system of giving out XP like Palladium uses (the single best aspect of that system IMO). Before an adventure, I set up a series of minor, lesser, and major goals the PCs could attempt, and give each an XP value, equal to a % of the XP they need for that level (usually between 3%-15% of the XP needed). In this case, DON'T give XP for killing things out of the DMG. I have found this takes the focus off hack-n-slash, since PCs aren't rewarded for ganking opponents anymore.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 956361, member: 317"] Originally posted by Shadowlord: Well, I have to agree to some degree there. Many D20 publishers (most notably WotC) seem to focus on "crunch" rather than "fluff". IMO, the fluff is the important stuff that makes the world unique and interesting. There are some great fluff companies out there though that also have solid rules- notably anything Paradigm Concepts makes (Arcanis world), Mystic Eye Games, and Green Ronin. Alternately, GW's Warhammer world is a great setting as well- and easy to mine or convert to D&D. Originally posted by Shadowlord: I feel your pain man. Many of the race/PrC combos in D20 are wonky in terms of power and believability, which is why I don't allow half-Xs (other than half-orcs) in my games. There is a much greater focus on this than there used to be- and undoubtedly some of it is muchkin. I think the temptation NOT to be a munchkin is harder in D&D now than it used to be with all the race/class/PrC combos to tempt them out of hiding. Of course, that makes it easier to identify them and get rid of them in your game. :D Originally posted by Shadowlord: Ok, here is where I am going to break with you a little bit. While D20 has its balance issues and degree of munchkinism, Palladium is notorious for its munchkinism and it has run rampant in every Palladium RPG I have ever run or played. I have run and played Palladium Fantasy before, and while I think the world is ok (the best thing about it being the Wolfen Empire and the Old Ones), in every game the rules became a sticking point and are unbelievably clunky and munchkinish. There simply are BEST classes and races, and no way to ensure that some characters are not completely overwhelmed by others. This lead to hard feelings on the parts of the players in each game (RIFTS was especially bad about this) because some of them felt there was no need for them to be there since they couldn't contribute. Hell, we even switched from Palladium TO 2E because we simply couldn't stand it anymore. While a good world is important to having fun, the rules do play a part as well. If the rules don't SOMEWHAT level the playing field between all the players, you end up with uber-characters who can do everything well, and have no need for an adventuring group. And let me tell you from experience, that is no fun for anybody. One other thing. If you want to encourage more role-playing in D&D, adopt a system of giving out XP like Palladium uses (the single best aspect of that system IMO). Before an adventure, I set up a series of minor, lesser, and major goals the PCs could attempt, and give each an XP value, equal to a % of the XP they need for that level (usually between 3%-15% of the XP needed). In this case, DON'T give XP for killing things out of the DMG. I have found this takes the focus off hack-n-slash, since PCs aren't rewarded for ganking opponents anymore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Palladium and other fantasy RPGs...
Top