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<blockquote data-quote="paulewaug" data-source="post: 968406" data-attributes="member: 5899"><p><strong>earthdawn</strong></p><p></p><p>hey there</p><p></p><p>I had some questions about Earthdawn</p><p>besides making an excellent resource for ideas, how is the system itself?!</p><p></p><p>Is it a fun system?</p><p> </p><p>So is there a target number then? would guess so</p><p>How does combat run?</p><p></p><p>I am always ready to check out a new system, D&D is great for playing D&D (kick in the door hack-n-slash) and granted you Can do other stuff with the d20 system, but there are lots of other systems out there.</p><p></p><p>I want start on "how bad Paladuim FRP is" (I feel similar to Tsyr about it) actually I think the older version is possible better than the newer version in that IIRC the different classes didn't have easy access to other classes abilities. Although the combat syle made armor pretty useless IMHO pretty quick, but that has mostly been gone over pretty well.</p><p></p><p>I am just getting into <em>Savage Worlds</em> and so far it is a lot of fun and seems to have a promissing future. </p><p>It is expanding in a similar way to the d20 system. (Not so much like D&D as much as being like "d20") </p><p>In fact I am planning on using SW to run the <em>Witchfire Trilogy </em>and the <em>Freeport Trilogy</em> (& <em>Adventures in Freeport</em>.)</p><p>The game provides the experience awards for resolving the problem, fulfilling the mission, etc. rather than for everything you kill, SO it doesn't encourage you to "Diablo your way through" the way D&D does. (And I do enjoy kick in the door most of the time, it is just nice to play something else sometimes.)</p><p></p><p></p><p>So anyhow...</p><p>Tell me more about Earthdawn?</p></blockquote><p></p>
[QUOTE="paulewaug, post: 968406, member: 5899"] [b]earthdawn[/b] hey there I had some questions about Earthdawn besides making an excellent resource for ideas, how is the system itself?! Is it a fun system? So is there a target number then? would guess so How does combat run? I am always ready to check out a new system, D&D is great for playing D&D (kick in the door hack-n-slash) and granted you Can do other stuff with the d20 system, but there are lots of other systems out there. I want start on "how bad Paladuim FRP is" (I feel similar to Tsyr about it) actually I think the older version is possible better than the newer version in that IIRC the different classes didn't have easy access to other classes abilities. Although the combat syle made armor pretty useless IMHO pretty quick, but that has mostly been gone over pretty well. I am just getting into [i]Savage Worlds[/i] and so far it is a lot of fun and seems to have a promissing future. It is expanding in a similar way to the d20 system. (Not so much like D&D as much as being like "d20") In fact I am planning on using SW to run the [i]Witchfire Trilogy [/i]and the [i]Freeport Trilogy[/i] (& [i]Adventures in Freeport[/i].) The game provides the experience awards for resolving the problem, fulfilling the mission, etc. rather than for everything you kill, SO it doesn't encourage you to "Diablo your way through" the way D&D does. (And I do enjoy kick in the door most of the time, it is just nice to play something else sometimes.) So anyhow... Tell me more about Earthdawn? [/QUOTE]
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