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Palladium Announces New TMNT Kickstarter
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<blockquote data-quote="Kannik" data-source="post: 9179645" data-attributes="member: 984"><p>My own take on it would be this: I'm not sure this RPG would offer anything with regards to the genre than playing a game in a more refined (and perhaps expansive) other game system. I'll look through the books tonight again to be sure, but I don't recall anything in the world/setting that was really imaginative or integral than "modern world, but with some anthropomorphic martial arts animals". And there isn't likely anything in making or describing those mutants that, again, wouldn't be available or possible in other game systems. So, with the exception of the original art, there isn't much there.</p><p></p><p>Instead, I'd look at the intent of the campaign and choose a good game system to play a TMNT&OS game in. Want to lean into the story and teenage aspect of it? Cortex Prime (the Tianxia Prime hack might be the place to start) or FATE ought to be great . Want a martial arts combat focused butt-kicking game? HERO I think would work well. I bet many would say it would work well with Savage Worlds (myself I don't think it's narrative enough for the story-focused game, and I don't know if it has good martial arts refinements). Feng Shui seems like it would be a good fit as well (though I don't know it well enough to know how much hacking would be required to reflect the anthropomorphic abilities and flavor). </p><p></p><p>Again, I don't think there's anything specific in the old-school TMNT&OS game that is either crucial or that would work better to represent the genre than these other systems. The only value would be the art and a feeling of nostalgia and/or wanting to have it as part of a collection.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9179645, member: 984"] My own take on it would be this: I'm not sure this RPG would offer anything with regards to the genre than playing a game in a more refined (and perhaps expansive) other game system. I'll look through the books tonight again to be sure, but I don't recall anything in the world/setting that was really imaginative or integral than "modern world, but with some anthropomorphic martial arts animals". And there isn't likely anything in making or describing those mutants that, again, wouldn't be available or possible in other game systems. So, with the exception of the original art, there isn't much there. Instead, I'd look at the intent of the campaign and choose a good game system to play a TMNT&OS game in. Want to lean into the story and teenage aspect of it? Cortex Prime (the Tianxia Prime hack might be the place to start) or FATE ought to be great . Want a martial arts combat focused butt-kicking game? HERO I think would work well. I bet many would say it would work well with Savage Worlds (myself I don't think it's narrative enough for the story-focused game, and I don't know if it has good martial arts refinements). Feng Shui seems like it would be a good fit as well (though I don't know it well enough to know how much hacking would be required to reflect the anthropomorphic abilities and flavor). Again, I don't think there's anything specific in the old-school TMNT&OS game that is either crucial or that would work better to represent the genre than these other systems. The only value would be the art and a feeling of nostalgia and/or wanting to have it as part of a collection. [/QUOTE]
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