Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Palladium Announces New TMNT Kickstarter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Julian Kay" data-source="post: 9181244" data-attributes="member: 7029704"><p>Some of whom are just using the same accounts from the <em>Rifts Board Game</em> Kickstarter when they were making a fuss there. The grievance is absolutely legit, as that was a real tire fire in terms of backer treatment, but some are just doing harassment at this point.</p><p></p><p></p><p></p><p>Thanks! One of the conundrums of a lot of old-school games is that you're both encouraged to roll randomly <em>and</em> play for months or years, which means any bad result you get stuck with. I wanted to include a lot of factors that--while not aimed at precise balance--gives a lot of different angles in which a character can apply their diverse set of abilities. I wanted to be able to replicate the strength of "discovering" a character without being punishing about it, and the only complaints I've seen are from those wary of randomness as a rule.</p><p></p><p></p><p></p><p>I wonder if they'll incorporate the <em>slightly</em> more detailed animal rules from <em>After the Bomb 2nd Edition</em>, as that had more detail, but I haven't heard anything along those lines.</p><p></p><p>Of course, that's why I did a unique ability for <em>every</em> species in <em>Mutants in the Now</em>, even doing differences between dog breeds or a black bear and a grizzly bear. Which is exacting, but I felt it's more evocative to have a tufted titmouse or a fennec fox instead of a "wild bird" or "canine: fox". <em>TMNT&OS</em> has an issue where species like a badger and a wolverine will have very similar options, and so I really drilled down and researched animal abilities to be distinct.</p></blockquote><p></p>
[QUOTE="Julian Kay, post: 9181244, member: 7029704"] Some of whom are just using the same accounts from the [I]Rifts Board Game[/I] Kickstarter when they were making a fuss there. The grievance is absolutely legit, as that was a real tire fire in terms of backer treatment, but some are just doing harassment at this point. Thanks! One of the conundrums of a lot of old-school games is that you're both encouraged to roll randomly [I]and[/I] play for months or years, which means any bad result you get stuck with. I wanted to include a lot of factors that--while not aimed at precise balance--gives a lot of different angles in which a character can apply their diverse set of abilities. I wanted to be able to replicate the strength of "discovering" a character without being punishing about it, and the only complaints I've seen are from those wary of randomness as a rule. I wonder if they'll incorporate the [I]slightly[/I] more detailed animal rules from [I]After the Bomb 2nd Edition[/I], as that had more detail, but I haven't heard anything along those lines. Of course, that's why I did a unique ability for [I]every[/I] species in [I]Mutants in the Now[/I], even doing differences between dog breeds or a black bear and a grizzly bear. Which is exacting, but I felt it's more evocative to have a tufted titmouse or a fennec fox instead of a "wild bird" or "canine: fox". [I]TMNT&OS[/I] has an issue where species like a badger and a wolverine will have very similar options, and so I really drilled down and researched animal abilities to be distinct. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Palladium Announces New TMNT Kickstarter
Top