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<blockquote data-quote="wingsandsword" data-source="post: 5625127" data-attributes="member: 14159"><p>Seen that happen, it hurts, a lot.</p><p></p><p>The only RIFTS game I ever played in using the actual Palladium rules had as a party:</p><p></p><p>1. Atlantean Tattooed Maxi-Man (Magically imbued humanoid slave-warrior that is essentially a super-saiyan)</p><p>2. Full Conversion Cyborg (battlefield robot with a human brain deep within, think super-upgraded Robocop)</p><p>3. Street Rat (completely mundane human refugee/street urchin)</p><p>4. Rogue Scholar (completely mundane human historian)</p><p>5. Armorer/Operator (completely mundane human weapon repair/design expert)</p><p>6. Glitter Boy (mecha operator with a laser-resistant suit of power-armor and a cannon that packs as much firepower as a battleship)</p><p></p><p>So yeah, 3 characters that could take on small mundane armies solo, and 3 mundane humans that will die if they take even 1 Megadamage. Didn't help that the GM then had the PC's find a time machine and go back to pre-cataclysm "modern day" Earth and it became a Nightbane crossover. . .and PC"s joining playing both nightspawn and mundane characters like a modern-day National Guardsman (I guess he had some Soldier OCC). He then had us end up on Phase World. . .where one PC wanted to play a Cosmo Knight, another was talking about Dragonblood Juicers, and another wanted to bring in a Demigod. . .</p><p></p><p>In other words, the power scale is so widely swinging between PCs in Palladium games as a whole that you could have as starting characters a mundane 19 year old refugee, history buff, or soldier fresh out of basic training, super-soldiers that can level towns on their own, beyond-super-soldiers that can take on starships or mid-sized armies alone, or quite literally minor deities.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5625127, member: 14159"] Seen that happen, it hurts, a lot. The only RIFTS game I ever played in using the actual Palladium rules had as a party: 1. Atlantean Tattooed Maxi-Man (Magically imbued humanoid slave-warrior that is essentially a super-saiyan) 2. Full Conversion Cyborg (battlefield robot with a human brain deep within, think super-upgraded Robocop) 3. Street Rat (completely mundane human refugee/street urchin) 4. Rogue Scholar (completely mundane human historian) 5. Armorer/Operator (completely mundane human weapon repair/design expert) 6. Glitter Boy (mecha operator with a laser-resistant suit of power-armor and a cannon that packs as much firepower as a battleship) So yeah, 3 characters that could take on small mundane armies solo, and 3 mundane humans that will die if they take even 1 Megadamage. Didn't help that the GM then had the PC's find a time machine and go back to pre-cataclysm "modern day" Earth and it became a Nightbane crossover. . .and PC"s joining playing both nightspawn and mundane characters like a modern-day National Guardsman (I guess he had some Soldier OCC). He then had us end up on Phase World. . .where one PC wanted to play a Cosmo Knight, another was talking about Dragonblood Juicers, and another wanted to bring in a Demigod. . . In other words, the power scale is so widely swinging between PCs in Palladium games as a whole that you could have as starting characters a mundane 19 year old refugee, history buff, or soldier fresh out of basic training, super-soldiers that can level towns on their own, beyond-super-soldiers that can take on starships or mid-sized armies alone, or quite literally minor deities. [/QUOTE]
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