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<blockquote data-quote="Dannyalcatraz" data-source="post: 5625245" data-attributes="member: 19675"><p>My answer to that, as a GM, was not to care.</p><p></p><p>More accurately, I had my NPCs use "sensible tactics": if you see 3 innocuous Humanoids, a Glitterboy, a Titan, and some guy in funny robes wiggling his fingers, choose your targets from the latter three, since they are the obvious threats. Save your ammo for the mundanes during mop-ups...unless they prove themselves to be a threat.</p><p></p><p>As a player who played with a GM who did the exact same thing, that meant if I were playing a non-MD PC of some sort, when things went pear-shaped, <em>stay away from the obvious targets.</em></p><p></p><p>It works beautifully, and actually feels like RW battles involving armor mixed with infantry. 'Cause that's essentially what it is.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5625245, member: 19675"] My answer to that, as a GM, was not to care. More accurately, I had my NPCs use "sensible tactics": if you see 3 innocuous Humanoids, a Glitterboy, a Titan, and some guy in funny robes wiggling his fingers, choose your targets from the latter three, since they are the obvious threats. Save your ammo for the mundanes during mop-ups...unless they prove themselves to be a threat. As a player who played with a GM who did the exact same thing, that meant if I were playing a non-MD PC of some sort, when things went pear-shaped, [I]stay away from the obvious targets.[/I] It works beautifully, and actually feels like RW battles involving armor mixed with infantry. 'Cause that's essentially what it is. [/QUOTE]
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