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<blockquote data-quote="Summer-Knight925" data-source="post: 5625358" data-attributes="member: 80297"><p>thumbed through all them, Africa adds the undead element as a divine option, good for some people (I know a guy who will probably play a necromancer if he does play) but zombies are zombies, the 3 friends I already know are down to play don't need a higher reason then 'they stumble and moan brains'</p><p> </p><p>England is good, I like the stuff about it and all, good if I did a play on Too Human, but the druids are too....idk, not what I had in mind, no biggy tho</p><p> </p><p>Atlantis=win</p><p> </p><p>Underseas offers alot of information if you scrounge, but just the Marine class is worth $3 alone (Oorah!)</p><p> </p><p>Japan...well one of the guys I play with jokingly dogs on asians all the time, he doesnt actually mean any of it, its all in good fun, so he'll get a kick out it</p><p> </p><p>mercs is just...wow, the previously mentioned guy plays call of duty all the damn day..sorry for swearing but whenever I call him hes playing, whenever we hangout, hes playing...the point? Special Forces is what he wants to be, I've got no dispute</p><p> </p><p>Coalition=interesting, a good buy, lots of ideas and A BUNCH OF INFORMATION</p><p> </p><p>the sourcebook is more information of a little bit of everything, fixes a few errors, but it works</p><p> </p><p>the core book makes me day everytime, the mechanic of the game is very easy and simple, good for what I need to do with it</p><p> </p><p>the fantasy rpg by Palladium is going to be included into rifts, all the races...not sure about the classes, MAYBE depending on the situation, but a Troll SpecOps PC is just blowing my mind...its worth it, I mean I honestly cannot think of a better setting, and with a few tweaks (like the gliterboy and mind melter being like PrC in D&D 3e, it all works out...same with many of the coalition elites...optional for the grunts to go...but I have a feeling we will be mostly anti-coalition...despite one person playing a wolf dogboy, mercs? HELLZ TO THE YES</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 5625358, member: 80297"] thumbed through all them, Africa adds the undead element as a divine option, good for some people (I know a guy who will probably play a necromancer if he does play) but zombies are zombies, the 3 friends I already know are down to play don't need a higher reason then 'they stumble and moan brains' England is good, I like the stuff about it and all, good if I did a play on Too Human, but the druids are too....idk, not what I had in mind, no biggy tho Atlantis=win Underseas offers alot of information if you scrounge, but just the Marine class is worth $3 alone (Oorah!) Japan...well one of the guys I play with jokingly dogs on asians all the time, he doesnt actually mean any of it, its all in good fun, so he'll get a kick out it mercs is just...wow, the previously mentioned guy plays call of duty all the damn day..sorry for swearing but whenever I call him hes playing, whenever we hangout, hes playing...the point? Special Forces is what he wants to be, I've got no dispute Coalition=interesting, a good buy, lots of ideas and A BUNCH OF INFORMATION the sourcebook is more information of a little bit of everything, fixes a few errors, but it works the core book makes me day everytime, the mechanic of the game is very easy and simple, good for what I need to do with it the fantasy rpg by Palladium is going to be included into rifts, all the races...not sure about the classes, MAYBE depending on the situation, but a Troll SpecOps PC is just blowing my mind...its worth it, I mean I honestly cannot think of a better setting, and with a few tweaks (like the gliterboy and mind melter being like PrC in D&D 3e, it all works out...same with many of the coalition elites...optional for the grunts to go...but I have a feeling we will be mostly anti-coalition...despite one person playing a wolf dogboy, mercs? HELLZ TO THE YES [/QUOTE]
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