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Palladium/Rifts--what's your opinion?
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<blockquote data-quote="Kanegrundar" data-source="post: 2054786" data-attributes="member: 3913"><p>I love the Rifts setting, but HATE the game. Rifts had some of the best ideas going in an RPG, but it was so horribly implemented. There is no balance and each sourcebook ramped up the power levels. (But a city rat is still a viable character option in a party along side a Glitter Boy, a Crazy Juicer, and an Atlantean Undead Slayer....right...) Plus, Palladium is very likely the #1 company that I have heard the most horrible things about. </p><p></p><p>Someone leaves WotC, you hear how the people were happy to work there and wish the company the best. You don't hear that with Palladium. Bill Coffin has gone on a couple rants on RPG.net about how much of a lunatic KS is. </p><p></p><p>In a lot of ways, one can take the various D20 products from D&D to D20 Modern/Future to Star Wars to Darwin's World to make a game that feels a lot like Rifts. I've been doing that for a while now. Take all the various monsters and races from the myriad of D20 products, convert a few elements from Rifts, and put it all into the D20 Modern framework and you have a much better system for Rifts-style games than Palladium ever gave us.</p><p></p><p>Kane</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 2054786, member: 3913"] I love the Rifts setting, but HATE the game. Rifts had some of the best ideas going in an RPG, but it was so horribly implemented. There is no balance and each sourcebook ramped up the power levels. (But a city rat is still a viable character option in a party along side a Glitter Boy, a Crazy Juicer, and an Atlantean Undead Slayer....right...) Plus, Palladium is very likely the #1 company that I have heard the most horrible things about. Someone leaves WotC, you hear how the people were happy to work there and wish the company the best. You don't hear that with Palladium. Bill Coffin has gone on a couple rants on RPG.net about how much of a lunatic KS is. In a lot of ways, one can take the various D20 products from D&D to D20 Modern/Future to Star Wars to Darwin's World to make a game that feels a lot like Rifts. I've been doing that for a while now. Take all the various monsters and races from the myriad of D20 products, convert a few elements from Rifts, and put it all into the D20 Modern framework and you have a much better system for Rifts-style games than Palladium ever gave us. Kane [/QUOTE]
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