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Palladium system question
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<blockquote data-quote="Krensky" data-source="post: 4668424" data-attributes="member: 30936"><p>One of the advantages Mekton Z has for Macross, or I suppose Robotech, is that Macross (along with Gundam and a few other series) was of the shows the game was written to do. Player character wise, you can have party made of pilots, mechanics, and idol singers. (The last is important in Macross, although I understand it's not in Robotech after the Macross saga). Things can, like any mech game, get hinky if your party includes only small number of pilots and a large number of other types, but the books address that somewhat, and the first Jovian Chronicles book (for Mekton II) discusses it as well.</p><p></p><p>One of the other pluses to Mekton Z is that the game is designed for mecha anime action, so it's very capable of emulating the Itano Circus, where from what I've seen Palladium doesn't do this all that well. I have never played it, so I will admit this is hearsay and based on explainations of rules.</p><p></p><p>The downside to Mekton Z is the same it shares with Cyberpunk: REF is way to valuable. There are numerous solutions to address this, how well they do it is a personnl choice question, but one of the better ones is to replace Interlock with Fuzion. If you're interested, we can fork the topic.</p><p></p><p>As for the other Mekton books, my favorite is probably Starblade Battalion Mekton, which was the future of Cyberpunk until v3 came out.</p></blockquote><p></p>
[QUOTE="Krensky, post: 4668424, member: 30936"] One of the advantages Mekton Z has for Macross, or I suppose Robotech, is that Macross (along with Gundam and a few other series) was of the shows the game was written to do. Player character wise, you can have party made of pilots, mechanics, and idol singers. (The last is important in Macross, although I understand it's not in Robotech after the Macross saga). Things can, like any mech game, get hinky if your party includes only small number of pilots and a large number of other types, but the books address that somewhat, and the first Jovian Chronicles book (for Mekton II) discusses it as well. One of the other pluses to Mekton Z is that the game is designed for mecha anime action, so it's very capable of emulating the Itano Circus, where from what I've seen Palladium doesn't do this all that well. I have never played it, so I will admit this is hearsay and based on explainations of rules. The downside to Mekton Z is the same it shares with Cyberpunk: REF is way to valuable. There are numerous solutions to address this, how well they do it is a personnl choice question, but one of the better ones is to replace Interlock with Fuzion. If you're interested, we can fork the topic. As for the other Mekton books, my favorite is probably Starblade Battalion Mekton, which was the future of Cyberpunk until v3 came out. [/QUOTE]
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