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Palladium?
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<blockquote data-quote="Catavarie" data-source="post: 2841109" data-attributes="member: 30451"><p>The problem, as I see it, with converting Palladium system to d20 system is that the two systems are fundimentally different, Palladium is more skill centric while d20 is Attribute centric...now that being said let me explain my thinking:</p><p></p><p>Palladium uses the attributes to bolster skill scores which most checks are against: you want to break dow a door? well whats you Door Break Skill? Roll the dice</p><p></p><p>D20 is more about the attributes, skills and feats are bolstered by the attributes and yet we seem to keep going back to what is the attribute to determine a vast number of rolls made</p><p></p><p>Also I realize that a large number of people are upset by the fact that not all the character classes in Palladium (specifically RIFTS) do not seem equally powerful on the surface, people want to scream class balance, why must all classes be equally as powerful? I'm not as powerful as the Body builders at my gym or as knowledgable as the engineers that put the shuttles into space, nor do I have any clue what to do when my car starts to sputter and wheeze...people in general aren't all equal and yet we seem to all get through life...so what if a Glitter Boy can level a building in 1 shot, it takes him 2 minutes to rotate 180 degrees from firing position, and big deal if the Vagabond has next to no gear and low skill scores, if that bothers you then don't play the "weak classes" I find that people who play these "weaker" classes tend to be the ones who live the longest due to a sense of paranoia and having to think beyond the "I hit it" mentality of playing so many people seem to be into...now I'll agree that alot of the rules themselves are broken and insufficient and definately need a good coat of bondo to keep the game flowing well but these are easier to fix than just giving the Palladium system a D20 overhaul, I personally have never had a problem with the character creation process of either system and the rules which are flawed in both systems can be fixed with some common sense rulings...but that is just my 2 cents</p></blockquote><p></p>
[QUOTE="Catavarie, post: 2841109, member: 30451"] The problem, as I see it, with converting Palladium system to d20 system is that the two systems are fundimentally different, Palladium is more skill centric while d20 is Attribute centric...now that being said let me explain my thinking: Palladium uses the attributes to bolster skill scores which most checks are against: you want to break dow a door? well whats you Door Break Skill? Roll the dice D20 is more about the attributes, skills and feats are bolstered by the attributes and yet we seem to keep going back to what is the attribute to determine a vast number of rolls made Also I realize that a large number of people are upset by the fact that not all the character classes in Palladium (specifically RIFTS) do not seem equally powerful on the surface, people want to scream class balance, why must all classes be equally as powerful? I'm not as powerful as the Body builders at my gym or as knowledgable as the engineers that put the shuttles into space, nor do I have any clue what to do when my car starts to sputter and wheeze...people in general aren't all equal and yet we seem to all get through life...so what if a Glitter Boy can level a building in 1 shot, it takes him 2 minutes to rotate 180 degrees from firing position, and big deal if the Vagabond has next to no gear and low skill scores, if that bothers you then don't play the "weak classes" I find that people who play these "weaker" classes tend to be the ones who live the longest due to a sense of paranoia and having to think beyond the "I hit it" mentality of playing so many people seem to be into...now I'll agree that alot of the rules themselves are broken and insufficient and definately need a good coat of bondo to keep the game flowing well but these are easier to fix than just giving the Palladium system a D20 overhaul, I personally have never had a problem with the character creation process of either system and the rules which are flawed in both systems can be fixed with some common sense rulings...but that is just my 2 cents [/QUOTE]
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