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<blockquote data-quote="Dannyalcatraz" data-source="post: 2843071" data-attributes="member: 19675"><p>Perhaps you missed the part where I said I was a player who was driven away. Look- I bought Palladium RPG, Heroes Unlimited and RIFTS (including 80% of the RIFTS supplements) from day one, and their revisions...and some of the problems I found- actual <em>errors</em>- remain unchanged in those 20 years. Some were just typos, but some were not.</p><p></p><p>That is not good.</p><p></p><p></p><p></p><p>No. Just no.</p><p></p><p>If you don't playtest, you don't find out if something is seriously flawed or not.</p><p></p><p></p><p></p><p>I didn't buy it. The reason <em>why</em> I didn't buy it is I went and checked it out in the store, seeing if my least favorite errors were fixed. They weren't- including the typos. Now, you could argue that keeping certain errors were on purpose- design decisions- but you can't make that assertion with typos. Not correcting typos in an era of word processing and spellcheckers is LAZY.</p><p></p><p></p><p></p><p>While some ARE just bashing KS to bash him, it isn't me. My distaste is not for him, but for the way he runs his business, and the way that in turn affects his game.</p><p></p><p>It's not slander to speak the truth. Some of his former co-workers/employees (like Bill Coffin, CJ Carella & Steve Conan Trustrum) have posted on these (and other) boards about the process of putting together a book- and it wasn't flattering. What they described was a creative process that <em>at best</em> was detrimental to creating good products.</p><p></p><p>As Bill and SCT said elsewhere (check out posts #184 & 187 at <a href="http://forum.rpg.net/showthread.php?p=1445566#post1445566):" target="_blank">http://forum.rpg.net/showthread.php?p=1445566#post1445566):</a></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2843071, member: 19675"] Perhaps you missed the part where I said I was a player who was driven away. Look- I bought Palladium RPG, Heroes Unlimited and RIFTS (including 80% of the RIFTS supplements) from day one, and their revisions...and some of the problems I found- actual [I]errors[/I]- remain unchanged in those 20 years. Some were just typos, but some were not. That is not good. No. Just no. If you don't playtest, you don't find out if something is seriously flawed or not. I didn't buy it. The reason [I]why[/I] I didn't buy it is I went and checked it out in the store, seeing if my least favorite errors were fixed. They weren't- including the typos. Now, you could argue that keeping certain errors were on purpose- design decisions- but you can't make that assertion with typos. Not correcting typos in an era of word processing and spellcheckers is LAZY. While some ARE just bashing KS to bash him, it isn't me. My distaste is not for him, but for the way he runs his business, and the way that in turn affects his game. It's not slander to speak the truth. Some of his former co-workers/employees (like Bill Coffin, CJ Carella & Steve Conan Trustrum) have posted on these (and other) boards about the process of putting together a book- and it wasn't flattering. What they described was a creative process that [I]at best[/I] was detrimental to creating good products. As Bill and SCT said elsewhere (check out posts #184 & 187 at [url]http://forum.rpg.net/showthread.php?p=1445566#post1445566):[/url] [/QUOTE]
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