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Palladium?
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<blockquote data-quote="GQuail" data-source="post: 2843250" data-attributes="member: 30709"><p>I gotta be honest: before this sentence, I may not have agreed with you but would have at least understoof where you were coming from, but this sentence just defies all logic. I say that as a gamer, a computer programmer, and a general human being: <strong>Beta testing is not optional. </strong></p><p></p><p>There is absolutely no excuse for not playtesting stuff. No matter what game system you use, no matter what kind of item it is, until you see it in play you have no idea if it works like you've intended. Until you try it out with all kinds of different combinations to see if it's breakable, you can't say it's intact. </p><p></p><p>Furthermore, while you go on to mention the fact there's been a revision of RIFTS lately, I think it's telling that in the above quote you mention he's been "<em>working with these rules for 25+ years</em>": which seems to back up the general consensus that RIFTS is, at heart, the same game it's always been, no matter how many changes it claims.</p><p></p><p>Hurling claims of "Pun-pun!11!!!!!11!!one!" at D&D in defence of another game with problems does not deal with the bulk of complaints against Palladium: that they have book production techniques rarely seen outside of museums, that the game hasn't had the real, ground-up revision a game of its age could use, that KS's style of management has hamepered many individuals working under him, and (perhaps worst of all) that criticisms on these and other subjects are cast aside out-of-hand because it appears KS's way is the only way for the company. </p><p></p><p>Telling me what a nice guy he is, really, when you get to know him, does not make these very real problems go away. I''ll agree that people do dogpile on the company, but I think to claim it's without merit is quite a stretch of the imagination.</p></blockquote><p></p>
[QUOTE="GQuail, post: 2843250, member: 30709"] I gotta be honest: before this sentence, I may not have agreed with you but would have at least understoof where you were coming from, but this sentence just defies all logic. I say that as a gamer, a computer programmer, and a general human being: [b]Beta testing is not optional. [/b] There is absolutely no excuse for not playtesting stuff. No matter what game system you use, no matter what kind of item it is, until you see it in play you have no idea if it works like you've intended. Until you try it out with all kinds of different combinations to see if it's breakable, you can't say it's intact. Furthermore, while you go on to mention the fact there's been a revision of RIFTS lately, I think it's telling that in the above quote you mention he's been "[I]working with these rules for 25+ years[/I]": which seems to back up the general consensus that RIFTS is, at heart, the same game it's always been, no matter how many changes it claims. Hurling claims of "Pun-pun!11!!!!!11!!one!" at D&D in defence of another game with problems does not deal with the bulk of complaints against Palladium: that they have book production techniques rarely seen outside of museums, that the game hasn't had the real, ground-up revision a game of its age could use, that KS's style of management has hamepered many individuals working under him, and (perhaps worst of all) that criticisms on these and other subjects are cast aside out-of-hand because it appears KS's way is the only way for the company. Telling me what a nice guy he is, really, when you get to know him, does not make these very real problems go away. I''ll agree that people do dogpile on the company, but I think to claim it's without merit is quite a stretch of the imagination. [/QUOTE]
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