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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Palladium's philosophy for D&D 4e? Pros and cons
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<blockquote data-quote="jdrakeh" data-source="post: 3512309" data-attributes="member: 13892"><p>Honestly, D&D has <em>never</em> been as fast and loose with rules as Palladium is/was. D&D has had fewer rules, sure, but its rules have <em>always</em> been spelled out explicitly. Palladium doesn't do that. For instance. . . </p><p></p><p>The Rifts rule core book never actually told you how to <em>use</em> skills for the better part of two decades -- they just presented some skills with percentile ratings and assumed that you'd figure out that you needed to roll under a skill rating on % dice in order to use them. This, of course, doesn't apply to the skills that don't have percentile ratings, but instead modifiy combat rolls or attributes. </p><p></p><p>D&D has had fewer rules, but I don't think that TSR ever actively omitted explanations of how to use the rules that were present (they'd refer you to other books quite often, but that's not the same thing as omitting rules/explanations in their entirety). No, Palladium has always been a different beast when it comes to content editing and presentation standards. Admitedly, for some folks, this is part of the appeal. </p><p></p><p>For others, it's the reason that they don't (or don't <em>anymore</em>) play Palladium games.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3512309, member: 13892"] Honestly, D&D has [i]never[/i] been as fast and loose with rules as Palladium is/was. D&D has had fewer rules, sure, but its rules have [i]always[/i] been spelled out explicitly. Palladium doesn't do that. For instance. . . The Rifts rule core book never actually told you how to [i]use[/i] skills for the better part of two decades -- they just presented some skills with percentile ratings and assumed that you'd figure out that you needed to roll under a skill rating on % dice in order to use them. This, of course, doesn't apply to the skills that don't have percentile ratings, but instead modifiy combat rolls or attributes. D&D has had fewer rules, but I don't think that TSR ever actively omitted explanations of how to use the rules that were present (they'd refer you to other books quite often, but that's not the same thing as omitting rules/explanations in their entirety). No, Palladium has always been a different beast when it comes to content editing and presentation standards. Admitedly, for some folks, this is part of the appeal. For others, it's the reason that they don't (or don't [i]anymore[/i]) play Palladium games. [/QUOTE]
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Palladium's philosophy for D&D 4e? Pros and cons
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