Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Find Us!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
EN Live
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Biggest TTRPG Kickstarter Creators
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
COMING SOON! Dungeon Delver's Guide: A Sourcebook for 5E and A5E. An essential tome for creating, exploring, and running dungeons in your 5E or A5E game.
Home
Community
General Tabletop Discussion
*Dungeons & Dragons
Panache, Charming and Initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 8602542" data-attributes="member: 59816"><p>Let's take a closer look at it:</p><p></p><p><strong><em>Penache:</em></strong><em> As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language.</em></p><p><em></em></p><p><em>If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.</em></p><p><em></em></p><p><em>If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.</em></p><p><em></em></p><p><em>* * *</em></p><p></p><p>It would definitely be better if the designers would be specific about what they mean for something to do <em>IN</em> combat, and what they mean for it to do in the other two pillars (exploration and social interaction). Each has its own way of working. Not everything needs to do something in all three, but it's good to know which is which.</p><p></p><p>The resolution mechanic "<em>you make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language"</em> works for both (the action part is only usually important in combat).</p><p></p><p>This: "<em>If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart."</em></p><p><em></em></p><p><em>... </em>Is pretty much just for combat. So yeah, in that case Initiative would be rolled. Depending on what started a fight, the target might be surprised, but the Penache-ing PC would act in Init order like everyone else involved in the fight.</p><p></p><p>But this: "<em>If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it."</em></p><p></p><p>... Is the part that is used for out-of-combat. And it ends "immediately" if you do "anything harmful to it" (like attacking it or casting spells at it, which would turn it into a combat, and you'd roll initiative).</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8602542, member: 59816"] Let's take a closer look at it: [B][I]Penache:[/I][/B][I] As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart. If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it. * * *[/I] It would definitely be better if the designers would be specific about what they mean for something to do [I]IN[/I] combat, and what they mean for it to do in the other two pillars (exploration and social interaction). Each has its own way of working. Not everything needs to do something in all three, but it's good to know which is which. The resolution mechanic "[I]you make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language"[/I] works for both (the action part is only usually important in combat). This: "[I]If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart." ... [/I]Is pretty much just for combat. So yeah, in that case Initiative would be rolled. Depending on what started a fight, the target might be surprised, but the Penache-ing PC would act in Init order like everyone else involved in the fight. But this: "[I]If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it."[/I] ... Is the part that is used for out-of-combat. And it ends "immediately" if you do "anything harmful to it" (like attacking it or casting spells at it, which would turn it into a combat, and you'd roll initiative). [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
General Tabletop Discussion
*Dungeons & Dragons
Panache, Charming and Initiative
Top