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Panache, Charming and Initiative
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<blockquote data-quote="FitzTheRuke" data-source="post: 8602542" data-attributes="member: 59816"><p>Let's take a closer look at it:</p><p></p><p><strong><em>Penache:</em></strong><em> As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language.</em></p><p><em></em></p><p><em>If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.</em></p><p><em></em></p><p><em>If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.</em></p><p><em></em></p><p><em>* * *</em></p><p></p><p>It would definitely be better if the designers would be specific about what they mean for something to do <em>IN</em> combat, and what they mean for it to do in the other two pillars (exploration and social interaction). Each has its own way of working. Not everything needs to do something in all three, but it's good to know which is which.</p><p></p><p>The resolution mechanic "<em>you make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language"</em> works for both (the action part is only usually important in combat).</p><p></p><p>This: "<em>If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart."</em></p><p><em></em></p><p><em>... </em>Is pretty much just for combat. So yeah, in that case Initiative would be rolled. Depending on what started a fight, the target might be surprised, but the Penache-ing PC would act in Init order like everyone else involved in the fight.</p><p></p><p>But this: "<em>If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it."</em></p><p></p><p>... Is the part that is used for out-of-combat. And it ends "immediately" if you do "anything harmful to it" (like attacking it or casting spells at it, which would turn it into a combat, and you'd roll initiative).</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8602542, member: 59816"] Let's take a closer look at it: [B][I]Penache:[/I][/B][I] As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart. If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it. * * *[/I] It would definitely be better if the designers would be specific about what they mean for something to do [I]IN[/I] combat, and what they mean for it to do in the other two pillars (exploration and social interaction). Each has its own way of working. Not everything needs to do something in all three, but it's good to know which is which. The resolution mechanic "[I]you make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language"[/I] works for both (the action part is only usually important in combat). This: "[I]If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart." ... [/I]Is pretty much just for combat. So yeah, in that case Initiative would be rolled. Depending on what started a fight, the target might be surprised, but the Penache-ing PC would act in Init order like everyone else involved in the fight. But this: "[I]If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it."[/I] ... Is the part that is used for out-of-combat. And it ends "immediately" if you do "anything harmful to it" (like attacking it or casting spells at it, which would turn it into a combat, and you'd roll initiative). [/QUOTE]
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