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Pandaemonic Stalker
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<blockquote data-quote="demiurge1138" data-source="post: 1586086" data-attributes="member: 7451"><p>I was reading the old 2e Planescape campaign setting, and was inspired by one of the illustrations in the "Sigil and Beyond" booklet. Besides, I feel that Pandemonium is severely underpopulated.</p><p></p><p><strong>Pandaemonic Stalker</strong></p><p><strong>Large Magical Beast (Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 10d10+30 (85 hp)</p><p><strong>Initiative: </strong> +7</p><p><strong>Speed: </strong> 60ft (12 squares), burrow 10ft</p><p><strong>Armor Class:</strong> 22 (-1 size, +3 Dex, +10 natural)</p><p><strong>Base Attack/Grapple: </strong> +10/+22</p><p><strong>Attack:</strong> Bite +17 melee (3d6+8 plus poison)</p><p><strong>Full Attack:</strong> Bite +17 melee (3d6+8 plus poison), 2 claws +12 melee (1d6+4)</p><p><strong>Space/Reach: </strong> 10ft/5ft</p><p><strong>Special Attacks: </strong> Poison</p><p><strong>Special Qualities: </strong> Darkvision 60ft, DR 5/cold iron, Pandemonium adaptation, scent, SR 22</p><p><strong>Saves: </strong> Fort +10, Ref +10, Will +5</p><p><strong>Abilities: </strong> Str 26, Dex 16, Con 17, Int 10, Wis 15, Cha 9</p><p><strong>Skills: </strong> Hide +12, Spot +14, Survival +15</p><p><strong>Feats: </strong> Ability Focus (poison), Endurance, Improved Initiative, Spring Attack (B), Track</p><p><strong>Environment:</strong> Windswept Depths of Pandemonium </p><p><strong>Organization:</strong> Solitary, pair or pack (3-12)</p><p><strong>Challenge Rating:</strong> 8</p><p><strong>Treasure:</strong> Half standard</p><p><strong>Alignment:</strong> Usually chaotic evil</p><p><strong>Advancement:</strong> 11-20 HD (Large), 21-30 HD (Huge)</p><p><strong>Level Adjustment: </strong> +4 (cohort)</p><p></p><p><em>This strange creature has four long legs, the front two ending in paws almost like human hands and the back two in thick clawed hooves. Its head resembles an elongated human skull with dagger-like teeth, and a number of curved horns and frills protect the back of its stout neck. Its skin is leathery and dun in color. </em> </p><p></p><p>Pandaemonic stalkers are vaguely humanoid creatures which compete with howlers in the depths of Pandemonium for food.</p><p></p><p>The average Pandaemonic stalker is about 6 feet tall at the shoulder and almost 9 feet long. Despite their bestial appearance, they are bestowed with human intelligence, which they use to plan cunning ambushes. They are strict carnivores, and prefer the flesh of petitioners and unfortunate travelers to that of the fiends which share their home plane. They hate howlers, and attack them on sight.</p><p></p><p>Some sages believe that Pandaemonic stalkers are the descendents of insane humans lost in Pandemonium and changed by Erynthul or one of the other evil powers who lives on the plane. Others claim that Pandaemonic stalkers are a carnivore that migrated from the Outlands or the Abyss and adapted to their new, grim environment. Regardless of their origins, Pandaemonic stalkers are fairly friendly towards fiends and some even deign to serve them as steeds in exchange for gifts of food and treasure (and the opportunity to spread pain and fear).</p><p></p><p><strong>Combat</strong></p><p>Pandaemonic stalkers are ambush predators, specializing in hit-and-run tactics. They rush foes in a pack, savaging them with deadly bites and then running off, following the bleeding victim until it succumbs to the poison flowing through its veins.</p><p></p><p><strong>Pandemonium Adaptation (Ex): </strong> Pandaemonic stalkers are impressively suited to the natural hazards of their barren plane. Pandaemonic stalkers cannot become deaf due to the plane, although they cannot hear normally beyond 10 feet on Pandemonium, like any other creature. In addition, they move at regular speed over sandy terrain and gain a +4 racial bonus to all Fortitude saves made to ignore the effects of fast-moving winds.</p><p></p><p><strong>Poison (Ex):</strong> The poison of a Pandaemonic stalker causes convulsions and muscle spasms in its victims. Bite, DC 20 negates, initial damage 1d6 Dex, secondary damage 2d4 Dex. The save DC is Constitution based.</p><p></p><p><strong>Skills:</strong> A Pandaemonic stalker gains a +4 racial bonus on all Hide, Spot and Survival checks.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1586086, member: 7451"] I was reading the old 2e Planescape campaign setting, and was inspired by one of the illustrations in the "Sigil and Beyond" booklet. Besides, I feel that Pandemonium is severely underpopulated. [B]Pandaemonic Stalker Large Magical Beast (Extraplanar)[/B] [B]Hit Dice:[/B] 10d10+30 (85 hp) [B]Initiative: [/B] +7 [B]Speed: [/B] 60ft (12 squares), burrow 10ft [B]Armor Class:[/B] 22 (-1 size, +3 Dex, +10 natural) [B]Base Attack/Grapple: [/B] +10/+22 [B]Attack:[/B] Bite +17 melee (3d6+8 plus poison) [B]Full Attack:[/B] Bite +17 melee (3d6+8 plus poison), 2 claws +12 melee (1d6+4) [B]Space/Reach: [/B] 10ft/5ft [B]Special Attacks: [/B] Poison [B]Special Qualities: [/B] Darkvision 60ft, DR 5/cold iron, Pandemonium adaptation, scent, SR 22 [B]Saves: [/B] Fort +10, Ref +10, Will +5 [B]Abilities: [/B] Str 26, Dex 16, Con 17, Int 10, Wis 15, Cha 9 [B]Skills: [/B] Hide +12, Spot +14, Survival +15 [B]Feats: [/B] Ability Focus (poison), Endurance, Improved Initiative, Spring Attack (B), Track [B]Environment:[/B] Windswept Depths of Pandemonium [B]Organization:[/B] Solitary, pair or pack (3-12) [B]Challenge Rating:[/B] 8 [B]Treasure:[/B] Half standard [B]Alignment:[/B] Usually chaotic evil [B]Advancement:[/B] 11-20 HD (Large), 21-30 HD (Huge) [B]Level Adjustment: [/B] +4 (cohort) [I]This strange creature has four long legs, the front two ending in paws almost like human hands and the back two in thick clawed hooves. Its head resembles an elongated human skull with dagger-like teeth, and a number of curved horns and frills protect the back of its stout neck. Its skin is leathery and dun in color. [/I] Pandaemonic stalkers are vaguely humanoid creatures which compete with howlers in the depths of Pandemonium for food. The average Pandaemonic stalker is about 6 feet tall at the shoulder and almost 9 feet long. Despite their bestial appearance, they are bestowed with human intelligence, which they use to plan cunning ambushes. They are strict carnivores, and prefer the flesh of petitioners and unfortunate travelers to that of the fiends which share their home plane. They hate howlers, and attack them on sight. Some sages believe that Pandaemonic stalkers are the descendents of insane humans lost in Pandemonium and changed by Erynthul or one of the other evil powers who lives on the plane. Others claim that Pandaemonic stalkers are a carnivore that migrated from the Outlands or the Abyss and adapted to their new, grim environment. Regardless of their origins, Pandaemonic stalkers are fairly friendly towards fiends and some even deign to serve them as steeds in exchange for gifts of food and treasure (and the opportunity to spread pain and fear). [B]Combat[/B] Pandaemonic stalkers are ambush predators, specializing in hit-and-run tactics. They rush foes in a pack, savaging them with deadly bites and then running off, following the bleeding victim until it succumbs to the poison flowing through its veins. [B]Pandemonium Adaptation (Ex): [/B] Pandaemonic stalkers are impressively suited to the natural hazards of their barren plane. Pandaemonic stalkers cannot become deaf due to the plane, although they cannot hear normally beyond 10 feet on Pandemonium, like any other creature. In addition, they move at regular speed over sandy terrain and gain a +4 racial bonus to all Fortitude saves made to ignore the effects of fast-moving winds. [B]Poison (Ex):[/B] The poison of a Pandaemonic stalker causes convulsions and muscle spasms in its victims. Bite, DC 20 negates, initial damage 1d6 Dex, secondary damage 2d4 Dex. The save DC is Constitution based. [B]Skills:[/B] A Pandaemonic stalker gains a +4 racial bonus on all Hide, Spot and Survival checks. Demiurge out. [/QUOTE]
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