Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Pang of nostalgia for "light" stat blocks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2776828" data-attributes="member: 1165"><p>I can't believe I'm arguing with Henry...</p><p></p><p></p><p></p><p>No, this isn't something I agree with. What if he's a "light fighter"? Shouldn't the DM know his stats then? And I don't think it's fair to "force" him to buy save-boosting stats. Even with Iron Will, fighters are known for having lame Will saves. There's a reason fighters tend to boost their Wisdom.</p><p></p><p></p><p></p><p>As in "wow, that guy was a total pushover; I didn't feel challenged at all?" I felt like that so often in 2e. The tiny NPC stat block doesn't lead to a memorable character type or a challenge.</p><p></p><p></p><p></p><p>Well, there's stuff I agree with here and stuff I don't.</p><p></p><p>I've found working up generic NPC types ahead of time solves that problem. (So they killed him. I can use a similar NPC next time, with some minor changes.)</p><p></p><p>But I'm not seeing a fighter with Alertness making the rogue at all worried. He's still going to fail his check the vast majority of the time, unless the place has nightingale floors...</p><p></p><p></p><p></p><p>Well, maybe it's just me, but I think the NPC should require at least a little more flesh than that. Enough to be a reasonable challenge, and not just in the arena of kicking butt, but in skills as well.</p><p></p><p>You'll notice that stat block I pointed to earlier - you could use something like that, without even doing a "complete NPC". Those guys aren't just bare-bones fighter builds, and they've got enough detail to have the skills and combat ability they need.</p><p></p><p>(To relieve any possible confusion, Fraser Ronald drew up a complete NPC and then created that abbreviated stat block. It isn't necessary to do the complete NPC first, of course, if you want to save time - and a lot of GMs want to do just that. I personally always draw up the complete NPC first because I find I "metagame" if I don't do all the skills. If I had drawn up a security, I would have forgotten to give them ranks in things like Computer Use, Forgery and Search and just maxed out their Listen, Sense Motive and Spot.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2776828, member: 1165"] I can't believe I'm arguing with Henry... No, this isn't something I agree with. What if he's a "light fighter"? Shouldn't the DM know his stats then? And I don't think it's fair to "force" him to buy save-boosting stats. Even with Iron Will, fighters are known for having lame Will saves. There's a reason fighters tend to boost their Wisdom. As in "wow, that guy was a total pushover; I didn't feel challenged at all?" I felt like that so often in 2e. The tiny NPC stat block doesn't lead to a memorable character type or a challenge. Well, there's stuff I agree with here and stuff I don't. I've found working up generic NPC types ahead of time solves that problem. (So they killed him. I can use a similar NPC next time, with some minor changes.) But I'm not seeing a fighter with Alertness making the rogue at all worried. He's still going to fail his check the vast majority of the time, unless the place has nightingale floors... Well, maybe it's just me, but I think the NPC should require at least a little more flesh than that. Enough to be a reasonable challenge, and not just in the arena of kicking butt, but in skills as well. You'll notice that stat block I pointed to earlier - you could use something like that, without even doing a "complete NPC". Those guys aren't just bare-bones fighter builds, and they've got enough detail to have the skills and combat ability they need. (To relieve any possible confusion, Fraser Ronald drew up a complete NPC and then created that abbreviated stat block. It isn't necessary to do the complete NPC first, of course, if you want to save time - and a lot of GMs want to do just that. I personally always draw up the complete NPC first because I find I "metagame" if I don't do all the skills. If I had drawn up a security, I would have forgotten to give them ranks in things like Computer Use, Forgery and Search and just maxed out their Listen, Sense Motive and Spot.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pang of nostalgia for "light" stat blocks
Top