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Pang of nostalgia for "light" stat blocks
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<blockquote data-quote="Henry" data-source="post: 2777018" data-attributes="member: 158"><p>'s O.K. It's bound to happen sometime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p></p><p>Not sure I understand your first statement. As for the second, I've NEVER seen a fighter boost his wisdom - that's more folly in my opinion than taking a single feat to get the equivalent to a +4 WIS bonus. Same with spot and listen - I'd rather have a fighter with a feat or two spent and 4 points higher strength (or +4 STR from items) instead of wasting the money and attributes in higher WIS. He has no other use for it than saves and spot/listen.</p><p></p><p></p><p></p><p></p><p>I'd have to disagree; that fighter WILL have improved trip, or disarm, or improved toughness, or whatever he needs to make the fight interesting. Or, if he some crap-guard, he's going to go down in 2 rounds instead of the 3 had I wasted 20 minutes statting out every single feat. The higher the level, the higher those 'arbitrary' bonuses are going to be, because the fully statted NPC is going to have higher bonuses too, commensurate with the half-statted NPC.</p><p></p><p></p><p> ..assuming the DM can find the stats again amidst the piles of paperwork, and assuming the PCs don't cop wise to the fact that the NPC guard is the exact same as the previous five guards they met. Fully statting has it's drawbacks, and increased paperwork is one of them.</p><p></p><p></p><p></p><p></p><p>That's why you don't hire fighters, you hire fighter/rogues, or fighters (with the educated feat) who were training in Delhall's security school of Waterdeep. (took me 5 sec. to write (educ. & list/spot +7 on his sheet) - he just can't climb or jump worth a darn, and his other skill is whatever I need next.)</p><p></p><p></p><p></p><p></p><p></p><p>If he's there to be bluffed, or fought, or sneaked past, his other skills are meaningless. If he's there to befriend the PC's, and repeatedly show up in their lives, then he needs more stats. I can't see spending half an hour to stat up a generic NPC only to have him destroyed, nor to spend a long time statting up reams of NPC's just so I can be prepared for every eventuality, and get lost in the paperwork. (Believe me, I've tried both and they suck.) The danger of a DM to get lost in his bookeeping and being distracted from keeping the story running smoothly is too great a risk for me.</p><p></p><p></p><p></p><p>For NPCs are are likely to be around a while, I'll stat 'em up in full. If they're a mook, and meant to be overcome or interacted with for a short while only, that's when I won't bother.</p></blockquote><p></p>
[QUOTE="Henry, post: 2777018, member: 158"] 's O.K. It's bound to happen sometime. :D Not sure I understand your first statement. As for the second, I've NEVER seen a fighter boost his wisdom - that's more folly in my opinion than taking a single feat to get the equivalent to a +4 WIS bonus. Same with spot and listen - I'd rather have a fighter with a feat or two spent and 4 points higher strength (or +4 STR from items) instead of wasting the money and attributes in higher WIS. He has no other use for it than saves and spot/listen. I'd have to disagree; that fighter WILL have improved trip, or disarm, or improved toughness, or whatever he needs to make the fight interesting. Or, if he some crap-guard, he's going to go down in 2 rounds instead of the 3 had I wasted 20 minutes statting out every single feat. The higher the level, the higher those 'arbitrary' bonuses are going to be, because the fully statted NPC is going to have higher bonuses too, commensurate with the half-statted NPC. ..assuming the DM can find the stats again amidst the piles of paperwork, and assuming the PCs don't cop wise to the fact that the NPC guard is the exact same as the previous five guards they met. Fully statting has it's drawbacks, and increased paperwork is one of them. That's why you don't hire fighters, you hire fighter/rogues, or fighters (with the educated feat) who were training in Delhall's security school of Waterdeep. (took me 5 sec. to write (educ. & list/spot +7 on his sheet) - he just can't climb or jump worth a darn, and his other skill is whatever I need next.) If he's there to be bluffed, or fought, or sneaked past, his other skills are meaningless. If he's there to befriend the PC's, and repeatedly show up in their lives, then he needs more stats. I can't see spending half an hour to stat up a generic NPC only to have him destroyed, nor to spend a long time statting up reams of NPC's just so I can be prepared for every eventuality, and get lost in the paperwork. (Believe me, I've tried both and they suck.) The danger of a DM to get lost in his bookeeping and being distracted from keeping the story running smoothly is too great a risk for me. For NPCs are are likely to be around a while, I'll stat 'em up in full. If they're a mook, and meant to be overcome or interacted with for a short while only, that's when I won't bother. [/QUOTE]
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