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Pang of nostalgia for "light" stat blocks
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<blockquote data-quote="ThirdWizard" data-source="post: 2777401" data-attributes="member: 12037"><p>Short stat blocks are fine in one's personal game. If I were actually buying an adventure, though, I would expect the full stat block. "Fighter4" just ain't going to cut it with me if I put cash on the table. No way, no how.</p><p></p><p>I also find it ironic how pro-short stat people have the imagination to "create" these NPCs on the fly while playing them but are easily distracted by 15 lines of stats. When I prepare for a session, I write out everything on a separate piece of paper and pull it out when necessary. I enjoy knowing that NPC #20339 is a grapple guy (who I've statted out as such), or that NPC #20341 has these 12 spells prepared. Or even that NPC #20390 uses Weapon Finnesse so that if a PC uses <em>bestow curse</em> to lower his Str, he won't suffer an attack penalty.</p><p></p><p>More options are avilable in 3.X. That means that the game is going to be more complicated, and you're going to need more information. It's just a natural thing that happens when you give the players more options. I like it, and I couldn't go back to what is now an insufficient line of text for my NPCs.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2777401, member: 12037"] Short stat blocks are fine in one's personal game. If I were actually buying an adventure, though, I would expect the full stat block. "Fighter4" just ain't going to cut it with me if I put cash on the table. No way, no how. I also find it ironic how pro-short stat people have the imagination to "create" these NPCs on the fly while playing them but are easily distracted by 15 lines of stats. When I prepare for a session, I write out everything on a separate piece of paper and pull it out when necessary. I enjoy knowing that NPC #20339 is a grapple guy (who I've statted out as such), or that NPC #20341 has these 12 spells prepared. Or even that NPC #20390 uses Weapon Finnesse so that if a PC uses [i]bestow curse[/i] to lower his Str, he won't suffer an attack penalty. More options are avilable in 3.X. That means that the game is going to be more complicated, and you're going to need more information. It's just a natural thing that happens when you give the players more options. I like it, and I couldn't go back to what is now an insufficient line of text for my NPCs. [/QUOTE]
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