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Pang of nostalgia for "light" stat blocks
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2778131" data-attributes="member: 1165"><p>That would be the first level Wisdom boost.</p><p></p><p>And I would consider his saves important.</p><p></p><p></p><p></p><p>I was referring to the nearly empty stat block above, which had no feats.</p><p></p><p></p><p></p><p>This literally does not happen to me. This is why I keep them in cards in two boxes. They're organized by CR, but really, you could organize them however you wanted. I found cards convenient, portable, and not messy.</p><p></p><p>As for identical cards, its pretty easy to avoid that problem. Once you've got one guard down, any other guards are likely to be pretty similar if they're following the same style. (I use two types I designed myself and two or three more I found in different sources. Some guards are pretty smart and have lots of ranks in Sense Motive. Others are just bags of hit points with Intimidate and Spot. Then there's the security leader, but he's a hero, so maybe that's not fair <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Or they could be a "style" of guard. (The Lord of Blade's guards might be identical to each other, but are <em>very</em> different from the Emerald Claw elite guard.) These could be used multiple times, with adjustments for levels as well.</p><p></p><p></p><p></p><p>Not seeing Educated in core rules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>If you're doing fighter/rogues, their skills are probably important. Plus, their fighting style is probably different, and might not be the one you're looking for.</p><p></p><p>I wouldn't want to just ignore skills like Jump. What if they have to chase PCs over rooftops? It does happen.</p><p></p><p></p><p></p><p>Which frequently leads to maxed out skills, even if that isn't realistic. Like, you know, missing ranks in Jump or Hide. (Yes, there's no reason you can't have guards jump out of the bushes, surprising the PCs or even attacking them from two directions. Isn't that what the Secret Service does, have guards hiding around or in plain clothes in crowds?)</p><p></p><p></p><p></p><p></p><p></p><p>This is why I mentioned a shorter stat block - something like Ronald's block, which has detail, instead of +4/+4/+1, with no skills, feats or even "type" personality. I'm simply not interested in "fighter clones" - not when you can have twenty different types of mooks for a hundred different encounters.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2778131, member: 1165"] That would be the first level Wisdom boost. And I would consider his saves important. I was referring to the nearly empty stat block above, which had no feats. This literally does not happen to me. This is why I keep them in cards in two boxes. They're organized by CR, but really, you could organize them however you wanted. I found cards convenient, portable, and not messy. As for identical cards, its pretty easy to avoid that problem. Once you've got one guard down, any other guards are likely to be pretty similar if they're following the same style. (I use two types I designed myself and two or three more I found in different sources. Some guards are pretty smart and have lots of ranks in Sense Motive. Others are just bags of hit points with Intimidate and Spot. Then there's the security leader, but he's a hero, so maybe that's not fair :) ) Or they could be a "style" of guard. (The Lord of Blade's guards might be identical to each other, but are [i]very[/i] different from the Emerald Claw elite guard.) These could be used multiple times, with adjustments for levels as well. Not seeing Educated in core rules :( If you're doing fighter/rogues, their skills are probably important. Plus, their fighting style is probably different, and might not be the one you're looking for. I wouldn't want to just ignore skills like Jump. What if they have to chase PCs over rooftops? It does happen. Which frequently leads to maxed out skills, even if that isn't realistic. Like, you know, missing ranks in Jump or Hide. (Yes, there's no reason you can't have guards jump out of the bushes, surprising the PCs or even attacking them from two directions. Isn't that what the Secret Service does, have guards hiding around or in plain clothes in crowds?) This is why I mentioned a shorter stat block - something like Ronald's block, which has detail, instead of +4/+4/+1, with no skills, feats or even "type" personality. I'm simply not interested in "fighter clones" - not when you can have twenty different types of mooks for a hundred different encounters. [/QUOTE]
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