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Pang of nostalgia for "light" stat blocks
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<blockquote data-quote="ThirdWizard" data-source="post: 2778733" data-attributes="member: 12037"><p>Umm there <em>are</em> more options. Character creation options. No longer are you a Fighter4 with Fighter4 abilities. You're a Fighter4 with your own abilities. Maybe this one gets an AoO when he tries to disarm but another one doesn't, one is a master grappler, and another is a Dex based fighter with ranks in Hide and Move Silently. Another has ranks in Use Magic Device, and while usually he just fails to do things, occasionally, he makes that wand actually work. Yet another can move up to the enemy, attack, then move back to better protect his wizard companion.</p><p></p><p>You can say you could do these things in 1/2E until you're blue in the face, but the question is really what would make Fighter A better than one of the others at his thing than Fighter B? Very rarely. Usually the "yes" answer to this is that he had a magical item that allowed it. Occasionally, the DM allowed him to gain the ability in exchange for something else. Now he has the option, and its not up to DM fiat. When its DM fiat, its not really an option is "may I please do this with my character?"</p><p></p><p>Lets not even get into PrCs.</p><p></p><p>Saying you had the same options in 1/2E as you do in 3E is completely untrue. You cannot write a single line stat block in 3E and successfully represent a character because of these options. If you could in 1E then yes, you do have more options.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2778733, member: 12037"] Umm there [i]are[/i] more options. Character creation options. No longer are you a Fighter4 with Fighter4 abilities. You're a Fighter4 with your own abilities. Maybe this one gets an AoO when he tries to disarm but another one doesn't, one is a master grappler, and another is a Dex based fighter with ranks in Hide and Move Silently. Another has ranks in Use Magic Device, and while usually he just fails to do things, occasionally, he makes that wand actually work. Yet another can move up to the enemy, attack, then move back to better protect his wizard companion. You can say you could do these things in 1/2E until you're blue in the face, but the question is really what would make Fighter A better than one of the others at his thing than Fighter B? Very rarely. Usually the "yes" answer to this is that he had a magical item that allowed it. Occasionally, the DM allowed him to gain the ability in exchange for something else. Now he has the option, and its not up to DM fiat. When its DM fiat, its not really an option is "may I please do this with my character?" Lets not even get into PrCs. Saying you had the same options in 1/2E as you do in 3E is completely untrue. You cannot write a single line stat block in 3E and successfully represent a character because of these options. If you could in 1E then yes, you do have more options. [/QUOTE]
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