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Pang of nostalgia for "light" stat blocks
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<blockquote data-quote="MPA" data-source="post: 2779018" data-attributes="member: 32711"><p><strong>Elite Guard</strong>, F4; hp 28; Al LN; ST +4 +2 +0; S+2 D+2; sword (+8, d8+4); bow (+8, d8+2); chain shirt (+4); shield (+1); Spot +3; Listen +3; Improved initiative, Combat reflex, Dodge; Thoughness.</p><p></p><p>He doesn't have any special template or the like, so CR, HD and size can be easily removed - the first two are the same as level and M size is standart, giving no modifier therefore doesn't affect his stats.</p><p>Encumbrance is standart (30ft)</p><p>AC can be seen quickly: normal 10(base)+2(dex)+4(chain)+1(shield)=17</p><p>Attack bonus for other weapons will probably not be used but if needed can be calculated easily +4(level)+2(str)=+6; touch 10(base)+2(dex); flat-footed 10(base)+4(armor).</p><p>Grapple and initiative can be similarly calculated.</p><p>Con gives no modifier, so there is no need to be noted; INT, WIS and CHA do have modifier, but will hardly come into play, its far easier to assume its 10 (its effects would still be noted on the skill bonus)</p><p></p><p>I would probably also drop a few more things:</p><p><strong>Elite Guard</strong>; F4; S+2 D+2; sword (+8; d8+4); bow (+8; d8+2); chain (+4); shield; Spot, listen +3; reflex, dodge, though.</p><p></p><p>However, as I usually play OD&D, the character would be like this:</p><p><strong>Elite Guard</strong>; F4; HP22; AC3; EP??</p><p>I remember how much EPs this guy would give so I wrote ?? instead. Anyway, since the stats are so few, I can even write HP and EP! Even the longest monsters take a single notebook line, though MUs can take a few more.</p></blockquote><p></p>
[QUOTE="MPA, post: 2779018, member: 32711"] [b]Elite Guard[/b], F4; hp 28; Al LN; ST +4 +2 +0; S+2 D+2; sword (+8, d8+4); bow (+8, d8+2); chain shirt (+4); shield (+1); Spot +3; Listen +3; Improved initiative, Combat reflex, Dodge; Thoughness. He doesn't have any special template or the like, so CR, HD and size can be easily removed - the first two are the same as level and M size is standart, giving no modifier therefore doesn't affect his stats. Encumbrance is standart (30ft) AC can be seen quickly: normal 10(base)+2(dex)+4(chain)+1(shield)=17 Attack bonus for other weapons will probably not be used but if needed can be calculated easily +4(level)+2(str)=+6; touch 10(base)+2(dex); flat-footed 10(base)+4(armor). Grapple and initiative can be similarly calculated. Con gives no modifier, so there is no need to be noted; INT, WIS and CHA do have modifier, but will hardly come into play, its far easier to assume its 10 (its effects would still be noted on the skill bonus) I would probably also drop a few more things: [b]Elite Guard[/b]; F4; S+2 D+2; sword (+8; d8+4); bow (+8; d8+2); chain (+4); shield; Spot, listen +3; reflex, dodge, though. However, as I usually play OD&D, the character would be like this: [b]Elite Guard[/b]; F4; HP22; AC3; EP?? I remember how much EPs this guy would give so I wrote ?? instead. Anyway, since the stats are so few, I can even write HP and EP! Even the longest monsters take a single notebook line, though MUs can take a few more. [/QUOTE]
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