Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Pang of nostalgia for "light" stat blocks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 2779148" data-attributes="member: 3586"><p>Indeed. And, believe it or not, I do that all the time in my 3e games!</p><p></p><p>However, there is a fundamental problem with making things up, and it is at the heart of the difference between original D&D and AD&D.</p><p></p><p>That problem is this: lack of portability. </p><p></p><p>I'm going to give an extreme example. In your game, I come across an Ogre and Mind Blast it. You assume that the Ogre has an average Wisdom (10) and calculate the effects as such. So, let's say my Mind Blast is effective 8 times out 10.</p><p></p><p>Then I move to my friend's game. In their game, they assume the Ogre's are surprisingly wise (19!) and calculate the effects as such. In this game, my Mind Blast is effective 2 times out of 10.</p><p></p><p>Two distinctly different outcomes in what is the same situation? This isn't good. It doesn't promote good play - which I define here as using the abilities of your character to best effectiveness.</p><p></p><p>There's a problem here - and when you multiply it by the number of games and the number of such judgement calls being made, there's a vast difference in what people are calling "D&D". </p><p></p><p>With AD&D, Gary Gygax standardised the rules much more than was the case in oD&D. With that, it become much easier to move from one game to another, and especially for tournament play.</p><p></p><p>Being creative and being able to make rulings on the fly is essential to being a good DM, but the fundamentals must be covered for players to be able to know what to expect when they move from one game to another.</p><p></p><p>How many of the fundamentals must be covered is up for debate, of course!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2779148, member: 3586"] Indeed. And, believe it or not, I do that all the time in my 3e games! However, there is a fundamental problem with making things up, and it is at the heart of the difference between original D&D and AD&D. That problem is this: lack of portability. I'm going to give an extreme example. In your game, I come across an Ogre and Mind Blast it. You assume that the Ogre has an average Wisdom (10) and calculate the effects as such. So, let's say my Mind Blast is effective 8 times out 10. Then I move to my friend's game. In their game, they assume the Ogre's are surprisingly wise (19!) and calculate the effects as such. In this game, my Mind Blast is effective 2 times out of 10. Two distinctly different outcomes in what is the same situation? This isn't good. It doesn't promote good play - which I define here as using the abilities of your character to best effectiveness. There's a problem here - and when you multiply it by the number of games and the number of such judgement calls being made, there's a vast difference in what people are calling "D&D". With AD&D, Gary Gygax standardised the rules much more than was the case in oD&D. With that, it become much easier to move from one game to another, and especially for tournament play. Being creative and being able to make rulings on the fly is essential to being a good DM, but the fundamentals must be covered for players to be able to know what to expect when they move from one game to another. How many of the fundamentals must be covered is up for debate, of course! Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pang of nostalgia for "light" stat blocks
Top