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Panic Room style adventure
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<blockquote data-quote="Saeviomagy" data-source="post: 5106511" data-attributes="member: 5890"><p>How? They apparently can't fight them, and the safe house is safe because of existing magic... so what exactly are they going to do?</p><p></p><p></p><p>In general, I've yet to see any endurance scenario (travelling the desert, being cast adrift, being trapped in a room during a zombie apocalypse, searching until you find the secret door) work in a fun way. It just doesn't happen.</p><p></p><p>For starters, D&D is loaded with ways to make food and drink a non-issue. Even in darksun it pretty much was never an issue. And darksun changed the rules to try to make it an issue.</p><p></p><p>Secondly it's almost impossible to simulate tension in a roleplaying game when nothing is happening. Roleplaying games are kind of like highlights reels: the DM only describes what's happening when the players have some sort of input. If the DM describes things when there is no real opportunity for interaction, then it's just a monologue, and players get bored, not tense.</p><p></p><p>I'd recommend you simply come up with 2 or 3 key scenes that will occur during the lockdown and then move on.</p><p></p><p>I'd also recommend you change the forge such that it only blocks incorporeal creatures. Then you can have the incorporeal undead recruit corporeal undead to infiltrate and try to destroy the source of the safehouse's power.</p><p></p><p>Then you have a couple of scenes possible:</p><p></p><p>1. Scavenge: the PCs have to go out into the city to get something. I'd heartily recommend you make this a macguffin necessary for the crafting process, and not food or water: like I said, PCs have a nasty habit of creating nutrition out of thin air. Or just not eating... Naturally the macguffin is surrounded by obstacles: something corporeal (maybe undead, maybe a natural creature the undead don't care about) that the PCs can fight, but too much ruckus will attract the incorporeal support. Potential solutions are: kill the thing fast, sneak past it, distract it and grab the macguffin, just run through and grab the macguffin and try to survive or try to bargain with it.</p><p></p><p>2. Zombie rush: corporeal undead assault the safehouse, trying to get to the safehouse's source of protection. On the way they cause other problems (such as setting fires, stealing and destroying macguffins etc).</p><p></p><p>Unfortunately that's about all I can think of. And maybe it's enough.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5106511, member: 5890"] How? They apparently can't fight them, and the safe house is safe because of existing magic... so what exactly are they going to do? In general, I've yet to see any endurance scenario (travelling the desert, being cast adrift, being trapped in a room during a zombie apocalypse, searching until you find the secret door) work in a fun way. It just doesn't happen. For starters, D&D is loaded with ways to make food and drink a non-issue. Even in darksun it pretty much was never an issue. And darksun changed the rules to try to make it an issue. Secondly it's almost impossible to simulate tension in a roleplaying game when nothing is happening. Roleplaying games are kind of like highlights reels: the DM only describes what's happening when the players have some sort of input. If the DM describes things when there is no real opportunity for interaction, then it's just a monologue, and players get bored, not tense. I'd recommend you simply come up with 2 or 3 key scenes that will occur during the lockdown and then move on. I'd also recommend you change the forge such that it only blocks incorporeal creatures. Then you can have the incorporeal undead recruit corporeal undead to infiltrate and try to destroy the source of the safehouse's power. Then you have a couple of scenes possible: 1. Scavenge: the PCs have to go out into the city to get something. I'd heartily recommend you make this a macguffin necessary for the crafting process, and not food or water: like I said, PCs have a nasty habit of creating nutrition out of thin air. Or just not eating... Naturally the macguffin is surrounded by obstacles: something corporeal (maybe undead, maybe a natural creature the undead don't care about) that the PCs can fight, but too much ruckus will attract the incorporeal support. Potential solutions are: kill the thing fast, sneak past it, distract it and grab the macguffin, just run through and grab the macguffin and try to survive or try to bargain with it. 2. Zombie rush: corporeal undead assault the safehouse, trying to get to the safehouse's source of protection. On the way they cause other problems (such as setting fires, stealing and destroying macguffins etc). Unfortunately that's about all I can think of. And maybe it's enough. [/QUOTE]
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