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Panicing D&D 3.5 DM!
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<blockquote data-quote="TheAuldGrump" data-source="post: 5513126" data-attributes="member: 6957"><p>Second part is easy - repeat after me 'No Book of Vile Darkness!'</p><p></p><p>Keep saying that every time he asks.</p><p></p><p>For what it is worth say the exact same thing for the Book of Exalted Deeds. If someone asks about the Book of Exalted Deeds tell them 'No Book of Vile Darkness!' Okay, maybe not <em>exactly</em> the same thing, but 'No' is a good start.</p><p></p><p>The first part takes more work. Take a good look at the rules for his class, seeing if he has any math 'mistakes'. Given what he has said, I suspect that you will find some.</p><p></p><p>The class has some very real weaknesses - a poor reflex save, for example, means that being behind a wall of armored zombies does not protect him from, say, Fireball.</p><p></p><p>Clerics will do bad things to his undead minions.</p><p></p><p>Zombies don't swim well to begin with. Armored zombies swim like rocks.</p><p></p><p>Poor Fort saves also mean that poison will do nasty things to him, as will any spell with a Fort save.</p><p></p><p>Make sure that any spells he is using are on his spell list - Dread Necromancers have a limited list of spells.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5513126, member: 6957"] Second part is easy - repeat after me 'No Book of Vile Darkness!' Keep saying that every time he asks. For what it is worth say the exact same thing for the Book of Exalted Deeds. If someone asks about the Book of Exalted Deeds tell them 'No Book of Vile Darkness!' Okay, maybe not [i]exactly[/i] the same thing, but 'No' is a good start. The first part takes more work. Take a good look at the rules for his class, seeing if he has any math 'mistakes'. Given what he has said, I suspect that you will find some. The class has some very real weaknesses - a poor reflex save, for example, means that being behind a wall of armored zombies does not protect him from, say, Fireball. Clerics will do bad things to his undead minions. Zombies don't swim well to begin with. Armored zombies swim like rocks. Poor Fort saves also mean that poison will do nasty things to him, as will any spell with a Fort save. Make sure that any spells he is using are on his spell list - Dread Necromancers have a limited list of spells. The Auld Grump [/QUOTE]
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