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<blockquote data-quote="Herremann the Wise" data-source="post: 5513468" data-attributes="member: 11300"><p>Hello and welcome,</p><p></p><p><strong>Firstly</strong>: No Book of Vile Darkness! I understand you are playing in an evil campaign but even still, this book gives too much power to PCs compared to their level. Balancing things becomes much trickier if you allow this book.</p><p></p><p><strong>Secondly</strong>: Know the rebuking/commanding turn rules and apply them. The primary restriction here is that:</p><p></p><p><em>At any one time, the cleric may command any number of undead whose total hit dice do not exceed his level.</em></p><p></p><p>If your Dread Necromancer is 3rd level, he can command up to 3HD worth of undead. Considering that Zombies start at 2HD, he is going to pretty much be limited to controlling 1 Zombie. If he has any others around, they will have to be rebuked to stay in line (where if he rolls well enough to command them, the Dread Necromancer will have to accept the new zombie as the one under his command). While possible, I think your Dread Necromancer is going to have a tough time controlling any more than a simple zombie that should be easily dispatched or avoided by their enemies. If he wants to use the zombie to trigger traps, that is cool but eventually the trap is going to be severe enough to destroy the zombie.</p><p></p><p>At 4th level, he will gain access to 2nd level spells and control undead. This is when is going to have his little group of zombies. However, the Zombies controlled by this spell act on simple "heard" instructions as against ones "mentally" controlled by commanded undead. They really act dumb and literally to any commands. Remember that you the DM determine how the mindless zombies interpret the commands given them. Don't go out of your way to frustrate the player but at the same time, this is no crack SWAT team by any imagination.</p><p></p><p>Perhaps the thing to do is accept that this is what the player wants to achieve and allow him some measure of success in the endeavour. However, every so often, his "horde" is going to be cleaned out every so often by tough encounters and religious zealots and so he will have to rebuild his troops from scratch.</p><p></p><p>Balance is the key, making sure that other Players at the table have their time too. If this continues to be a problem, sit the player down, commend him on his ability to craft a super-effective PC but then explain the issues you are having and get him to assist with a solution.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5513468, member: 11300"] Hello and welcome, [B]Firstly[/B]: No Book of Vile Darkness! I understand you are playing in an evil campaign but even still, this book gives too much power to PCs compared to their level. Balancing things becomes much trickier if you allow this book. [B]Secondly[/B]: Know the rebuking/commanding turn rules and apply them. The primary restriction here is that: [i]At any one time, the cleric may command any number of undead whose total hit dice do not exceed his level.[/i] If your Dread Necromancer is 3rd level, he can command up to 3HD worth of undead. Considering that Zombies start at 2HD, he is going to pretty much be limited to controlling 1 Zombie. If he has any others around, they will have to be rebuked to stay in line (where if he rolls well enough to command them, the Dread Necromancer will have to accept the new zombie as the one under his command). While possible, I think your Dread Necromancer is going to have a tough time controlling any more than a simple zombie that should be easily dispatched or avoided by their enemies. If he wants to use the zombie to trigger traps, that is cool but eventually the trap is going to be severe enough to destroy the zombie. At 4th level, he will gain access to 2nd level spells and control undead. This is when is going to have his little group of zombies. However, the Zombies controlled by this spell act on simple "heard" instructions as against ones "mentally" controlled by commanded undead. They really act dumb and literally to any commands. Remember that you the DM determine how the mindless zombies interpret the commands given them. Don't go out of your way to frustrate the player but at the same time, this is no crack SWAT team by any imagination. Perhaps the thing to do is accept that this is what the player wants to achieve and allow him some measure of success in the endeavour. However, every so often, his "horde" is going to be cleaned out every so often by tough encounters and religious zealots and so he will have to rebuild his troops from scratch. Balance is the key, making sure that other Players at the table have their time too. If this continues to be a problem, sit the player down, commend him on his ability to craft a super-effective PC but then explain the issues you are having and get him to assist with a solution. Best Regards Herremann the Wise [/QUOTE]
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