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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3241965" data-attributes="member: 39867"><p>I run a setting with lower-than-standard magic, (Ex: Magic items are few but powerful; Wizards are around, but the higher level spells are not well known, so even a 20th level wizard might only have one 9th level spell... And may only have heard of one or two others) so likewise I wanted to keep the number of Gods to a minimum. (In the event I flesh out the rest of my setting, I can splash a new deity here and there without any kind of divine "overcrowding")</p><p>I basically built the setting to accomodate a single campaine idea, but the players enjoyed the NPCs and setting so much I had to reuse it. It is kindof cool when you run a setting so many times that the actions of the PCs build histories. (Why write a complex history for a setting?; let the PCs do it for you!)</p><p></p><p>In general I would say that the more basic and fundamental a deities' portfolios, the more powerful it will be. A god of Kobolds probably wont be as powerful as a god of Fire, and even the god of Fire can't match a god of Time. (Depending on ones perception of which is more primal)</p><p></p><p>Perhaps as I develop more I'll look in to expanding the pantheon to include other deities. Like adding Elemental gods, and the like; I don't plan on adding a god solely for each specific alignment, because it makes the choice of what deity the PC picks an easy one. If you want to play a cleric of a Fire god, there shouldn't be 3 differen't ones for Good, neutral, and evil; There should just be one, and if that means your alignment is different from the party's, well have fun roleplaying that.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3241965, member: 39867"] I run a setting with lower-than-standard magic, (Ex: Magic items are few but powerful; Wizards are around, but the higher level spells are not well known, so even a 20th level wizard might only have one 9th level spell... And may only have heard of one or two others) so likewise I wanted to keep the number of Gods to a minimum. (In the event I flesh out the rest of my setting, I can splash a new deity here and there without any kind of divine "overcrowding") I basically built the setting to accomodate a single campaine idea, but the players enjoyed the NPCs and setting so much I had to reuse it. It is kindof cool when you run a setting so many times that the actions of the PCs build histories. (Why write a complex history for a setting?; let the PCs do it for you!) In general I would say that the more basic and fundamental a deities' portfolios, the more powerful it will be. A god of Kobolds probably wont be as powerful as a god of Fire, and even the god of Fire can't match a god of Time. (Depending on ones perception of which is more primal) Perhaps as I develop more I'll look in to expanding the pantheon to include other deities. Like adding Elemental gods, and the like; I don't plan on adding a god solely for each specific alignment, because it makes the choice of what deity the PC picks an easy one. If you want to play a cleric of a Fire god, there shouldn't be 3 differen't ones for Good, neutral, and evil; There should just be one, and if that means your alignment is different from the party's, well have fun roleplaying that. [/QUOTE]
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