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Pantheon design
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3249056" data-attributes="member: 39867"><p>Well, another problem I see with pantheon limits is evolution. If say, I took a campaign, say, Forgotten Realms, and advanced the timeline a few millennia, what happens? More people would probably be born, and probably worship something. Does the Qp Potential for the pantheon go up?</p><p></p><p>Setting a "maximum" only works if the status quo is preserved. If you wanted accuraccy, one should determine how much Qp there actually is available in the world.</p><p></p><p>Ex: If a god has one worshiper per point of Wp, then figuring out the world's sentient population = Maximum Wp available. (+/- events?) Maximum Power points available = ??? (Infinite?). Maximum Magic points = ??? (Mechanics unfinished, assumed either infinite, steady income, or limited by a universal maximum. [I am mentally picturing resource harvesting like in a strategy game like starcraft, where I get X resource every Y time intervals, possibly depleteing the source]).</p><p></p><p>Example: So say there are 10,000 people in the world. (Wow, small world?) Barring a huge event, the total Wp out there is 10K. (Though probably not all of those people worship a god or even the same god.) Lets also say that totaling the possible PP of all beings CR 10+ = 10K PP as well. (note, not counting other deities, and it its not likely all these beings will be slain) As for resonance, I don't know. But so far it looks like there is a capacity for this "world" of 20,000 Qp, alowing up to 2 quasi-deities. </p><p>Note: Just ideas. I am forgetting some things, I know it.</p><p></p><p>Other than that, a pantheon should have as many or as few gods as needed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3249056, member: 39867"] Well, another problem I see with pantheon limits is evolution. If say, I took a campaign, say, Forgotten Realms, and advanced the timeline a few millennia, what happens? More people would probably be born, and probably worship something. Does the Qp Potential for the pantheon go up? Setting a "maximum" only works if the status quo is preserved. If you wanted accuraccy, one should determine how much Qp there actually is available in the world. Ex: If a god has one worshiper per point of Wp, then figuring out the world's sentient population = Maximum Wp available. (+/- events?) Maximum Power points available = ??? (Infinite?). Maximum Magic points = ??? (Mechanics unfinished, assumed either infinite, steady income, or limited by a universal maximum. [I am mentally picturing resource harvesting like in a strategy game like starcraft, where I get X resource every Y time intervals, possibly depleteing the source]). Example: So say there are 10,000 people in the world. (Wow, small world?) Barring a huge event, the total Wp out there is 10K. (Though probably not all of those people worship a god or even the same god.) Lets also say that totaling the possible PP of all beings CR 10+ = 10K PP as well. (note, not counting other deities, and it its not likely all these beings will be slain) As for resonance, I don't know. But so far it looks like there is a capacity for this "world" of 20,000 Qp, alowing up to 2 quasi-deities. Note: Just ideas. I am forgetting some things, I know it. Other than that, a pantheon should have as many or as few gods as needed. :) [/QUOTE]
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