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Pantheon of The Grey Mist
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<blockquote data-quote="Rathan" data-source="post: 5084424" data-attributes="member: 1322"><p><strong><span style="color: Red">Lavaria Goddess of Fire and Chaos</span></strong></p><p>[sblock=Basic Info]Medium Sized Outsider Fire Being 20/Sor 1/Fighter 1</p><p>Alignment: CE</p><p>Divne Rank 0</p><p>NoF: 0</p><p>Domains: Fire, Chaos, Destruction</p><p>Holy Symbol: Fiery Bow with Jet Black Arrow (+4 Anarchic Flaming Longbow of Distance)[/sblock]</p><p></p><p>Special Trait Points Spent: 20</p><p>[sblock=Traits]Con +6 [3]</p><p>Cha+16 [8]</p><p>Fire Subtype [1]</p><p>Flight (120 ft. Good Mauv.) [2]</p><p>Flaming Body (Su, From Balor) [1]</p><p>Blindsense 60 ft (From Dragons) [1]</p><p>Scorching Ray at-will [1]</p><p>True Seeing 3/day [1]</p><p>Flamestrike 3/day [1]</p><p>Firestorm 1/day [1][/sblock]</p><p></p><p>[sblock=Core Stats]Str: 10 +0 [2 Points]</p><p>Dex: 14 +2 [6 Points]</p><p>Con: 18 +4 (+6 Divine [3]) [4 Points]</p><p>Int: 12 +1 [4 Points]</p><p>Wis: 12 +1 (+1 Level) [3 Points]</p><p>Cha: 38 +14 (+4 Level, +16 Divine [8]) [16 Points][/sblock]</p><p></p><p>[sblock=HP, AC, BAB, Init, and Saves]HP: 262 / 262</p><p>AC: 39 [10 +2 Dex, +13 Natural, +14 Deflection]</p><p>BAB: +16/+11/+6</p><p>Initiative: +6</p><p></p><p>Fort: +38 [20 Base, +4 Con, +14 Cha]</p><p>Refl: +36 [20 Base, +2 Dex, +14 Cha]</p><p>Will: +35 [20 Base, +1 Wis, +14 Cha][/sblock]</p><p></p><p>[sblock=Attacks]</p><p>Melee Attack: +16/+11/+6</p><p>+4 Anarchic Flaming Longbow of Distance: +22/+17/+12 to hit, 1d8+4+1d6 [fire] (+2d6 to lawful beings) dmg, 20x3 Crit, Range 200 ft.</p><p>Spell-Like Abilities: See Spell-Like Abilities sblock[/sblock]</p><p></p><p>[sblock= Special Qualities, Spell-Like Abilities]Special Qualities (Including Special Traits Purchased And DR Abilities): Fire Subtype [1], Flight (120 ft. Good Mauv.) [2], Flaming Body (Su, From Balor) [1], Blindsense 60 ft (From Dragons) [1], Immunity to Transmutation (including polymorph and petrification, though the deities own abilities used on itself work normally), Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects. DR 35/+4, SR 32, Immortality.</p><p></p><p>Spell Like Abilities (Caster Level 21): Scorching Ray (No Save) at-will [1], True Seeing 3/day [1], Flamestrike (DC 30) 3/day [1], Firestorm (DC 33) 1/day [1][/sblock]</p><p></p><p>[sblock=Skills]Skills: (213 Total Skill Points) [Class Skills: Bluff, Concentration, Diplomacy, Knowledge [Arcana], Knowledge [The Planes], Search, Sense Motive, Spellcraft, Spot, Use Magic Device]</p><p></p><p>Bluff +34 [20 Ranks, +14 Cha]</p><p>Concentration +28 [24 Ranks, +4 Con]</p><p>Diplomacy +42 [20 Ranks, +14 Cha, +8 Synergy]</p><p>Knowledge [Arcana] +25 [24 Ranks, +1 Int]</p><p>Knowledge [The Planes] +24 [23 Ranks, +1 Int]</p><p>Search +21 [20 Ranks, +1 Int]</p><p>Sense Motive +24 [23 Ranks, +1 Wis]</p><p>Spellcraft +25 [24 Ranks, +1 Int, +4 Synergy]</p><p>Spot +21 [20 Ranks, +1 Wis]</p><p>Survival (Other Planes) +5 [+4 Synergy, +1 Wis]</p><p>Use Magic Device +33 [15 Ranks, +14 Cha, +4 Synergy][/sblock]</p><p></p><p>[sblock=Feats]Feats: </p><p></p><p>Quicken Spell-Like Ability (Flamestrike)</p><p>Empower Spell-Like Ability (Firestorm)</p><p>Quicken Spell-Like Ability (Scorching Ray)</p><p>Empower Spell-LIke Ability (Scorching Ray)</p><p>Hover</p><p>Spell Penetration</p><p>Greater Spell Penetration</p><p>Ability Focus (Flamestrike)</p><p>Ability Focus (Firestrom)</p><p>Improved Initiative[/sblock]</p><p></p><p>[sblock=Domains and Domain Spells]Domain Spells: </p><p></p><p>Caster Level for All Domain Spells: 10 + DR = 10</p><p>DC's for Domains Spells: (0th) 24, (1st) 25, (2nd) 26, (3rd) 27, (4th) 28, (5th) 29, (6th) 30, (7th) 31, (8th) 32, (9th) 33</p><p></p><p></p><p>Fire:</p><p> 1. Burning Hands: 1d4/level fire damage (max 5d4).</p><p> 2. Produce Flame: 1d6 damage +1/ level, touch or thrown.</p><p> 3. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.</p><p> 4. Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.</p><p> 5. Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.</p><p> 6. Fire Seeds: Acorns and berries become grenades and bombs.</p><p> 7. Fire Storm: Deals 1d6/level fire damage.</p><p> 8. Incendiary Cloud: Cloud deals 4d6 fire damage/round.</p><p> 9. Elemental Swarm (Fire Elemental): Summons multiple elementals.</p><p></p><p>Chaos: </p><p></p><p> 1. Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</p><p> 2. Shatter: Sonic vibration damages objects or crystalline creatures.</p><p> 3. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.</p><p> 4. Chaos Hammer: Damages and staggers lawful creatures.</p><p> 5. Dispel Law: +4 bonus against attacks by lawful creatures.</p><p> 6. Animate Objects: Objects attack your foes.</p><p> 7. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.</p><p> 8. Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells.</p><p> 9. Summon Monster IX (Fire Elemental): Calls extraplanar creature to fight for you.</p><p></p><p>Destruction: </p><p></p><p> 1. Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5).</p><p> 2. Shatter: Sonic vibration damages objects or crystalline creatures.</p><p> 3. Contagion: Infects subject with chosen disease.</p><p> 4. Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).</p><p> 5. Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures.</p><p> 6. Harm: Deals 10 points/level damage to target.</p><p> 7. Disintegrate: Makes one creature or object vanish.</p><p> 8. Earthquake: Intense tremor shakes 80-ft.-radius.</p><p> 9. Implosion: Kills one creature/round.[/sblock]</p><p></p><p>[sblock=Sorcerer Spells and Info]Sorcerer Spells (Known)</p><p></p><p>0th: Detect Magic, Light, Flare, Touch of Fatigue</p><p>1st: Shield, Comprehend Languages</p><p></p><p>Sorcerer Spells (Per Day)</p><p></p><p>0th: 5</p><p>1st: 8[/sblock]</p><p></p><p>[sblock=Portfolio, and SDA's]Portfolio: Goddess of Lava, Fire Beings (Elementals, Azer etc.), Revenge, Hatred, Creativity, Destruction, Earthquakes etc... </p><p></p><p>Possible SDA's:</p><p>Alter Form</p><p>Alter Size</p><p>Alter Reality</p><p>Divine Blast</p><p>Divine Fire Mastery</p><p>Lay Quest</p><p>Wave of Chaos[/sblock]</p><p></p><p>[sblock=History]Brief History: Lavaria was 'born' eons ago on the plane of elemental fire and even from birth she showed her talent to create chaos and fire and much much more. Even from a youngling, her talents with her massive amount of unmatched powers were far beyond her time. As she 'aged' her powers reached nearly every tendril of the plane of fire in some fashion or another, and before long her downfall at the hands of her rivals was underway. Nearing her 1000th year of power the trinity of sisters whom of which were her closest rivals, gifted their power to Lavaria as a show of trust and 'pledged tribute' to the lava goddess. Sadly the power they had gifted to her was tainted and when she went to use it as a show of reign in her power she was sucked into and cast forever to the Grey Mist never to return to the elemental plane of fire again. Sense she was betrayed Lavaria has learned to pull from the plane of fire to the Grey Mists, however she has still not learned a way to return herself to her beloved home. Her demeanor changed considerably when she was expelled from her home plane. She turned cold and selfish wanting nothing more than her old home back and will stop at nothing, even trying to recreate her home plane if she has to, and will go through anything in her way to get what she wants. Lavaria sees this new opportunity as her first step in her struggle to have her home back by any means possible.[/sblock]</p></blockquote><p></p>
[QUOTE="Rathan, post: 5084424, member: 1322"] [B][COLOR="Red"]Lavaria Goddess of Fire and Chaos[/COLOR][/B] [sblock=Basic Info]Medium Sized Outsider Fire Being 20/Sor 1/Fighter 1 Alignment: CE Divne Rank 0 NoF: 0 Domains: Fire, Chaos, Destruction Holy Symbol: Fiery Bow with Jet Black Arrow (+4 Anarchic Flaming Longbow of Distance)[/sblock] Special Trait Points Spent: 20 [sblock=Traits]Con +6 [3] Cha+16 [8] Fire Subtype [1] Flight (120 ft. Good Mauv.) [2] Flaming Body (Su, From Balor) [1] Blindsense 60 ft (From Dragons) [1] Scorching Ray at-will [1] True Seeing 3/day [1] Flamestrike 3/day [1] Firestorm 1/day [1][/sblock] [sblock=Core Stats]Str: 10 +0 [2 Points] Dex: 14 +2 [6 Points] Con: 18 +4 (+6 Divine [3]) [4 Points] Int: 12 +1 [4 Points] Wis: 12 +1 (+1 Level) [3 Points] Cha: 38 +14 (+4 Level, +16 Divine [8]) [16 Points][/sblock] [sblock=HP, AC, BAB, Init, and Saves]HP: 262 / 262 AC: 39 [10 +2 Dex, +13 Natural, +14 Deflection] BAB: +16/+11/+6 Initiative: +6 Fort: +38 [20 Base, +4 Con, +14 Cha] Refl: +36 [20 Base, +2 Dex, +14 Cha] Will: +35 [20 Base, +1 Wis, +14 Cha][/sblock] [sblock=Attacks] Melee Attack: +16/+11/+6 +4 Anarchic Flaming Longbow of Distance: +22/+17/+12 to hit, 1d8+4+1d6 [fire] (+2d6 to lawful beings) dmg, 20x3 Crit, Range 200 ft. Spell-Like Abilities: See Spell-Like Abilities sblock[/sblock] [sblock= Special Qualities, Spell-Like Abilities]Special Qualities (Including Special Traits Purchased And DR Abilities): Fire Subtype [1], Flight (120 ft. Good Mauv.) [2], Flaming Body (Su, From Balor) [1], Blindsense 60 ft (From Dragons) [1], Immunity to Transmutation (including polymorph and petrification, though the deities own abilities used on itself work normally), Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects. DR 35/+4, SR 32, Immortality. Spell Like Abilities (Caster Level 21): Scorching Ray (No Save) at-will [1], True Seeing 3/day [1], Flamestrike (DC 30) 3/day [1], Firestorm (DC 33) 1/day [1][/sblock] [sblock=Skills]Skills: (213 Total Skill Points) [Class Skills: Bluff, Concentration, Diplomacy, Knowledge [Arcana], Knowledge [The Planes], Search, Sense Motive, Spellcraft, Spot, Use Magic Device] Bluff +34 [20 Ranks, +14 Cha] Concentration +28 [24 Ranks, +4 Con] Diplomacy +42 [20 Ranks, +14 Cha, +8 Synergy] Knowledge [Arcana] +25 [24 Ranks, +1 Int] Knowledge [The Planes] +24 [23 Ranks, +1 Int] Search +21 [20 Ranks, +1 Int] Sense Motive +24 [23 Ranks, +1 Wis] Spellcraft +25 [24 Ranks, +1 Int, +4 Synergy] Spot +21 [20 Ranks, +1 Wis] Survival (Other Planes) +5 [+4 Synergy, +1 Wis] Use Magic Device +33 [15 Ranks, +14 Cha, +4 Synergy][/sblock] [sblock=Feats]Feats: Quicken Spell-Like Ability (Flamestrike) Empower Spell-Like Ability (Firestorm) Quicken Spell-Like Ability (Scorching Ray) Empower Spell-LIke Ability (Scorching Ray) Hover Spell Penetration Greater Spell Penetration Ability Focus (Flamestrike) Ability Focus (Firestrom) Improved Initiative[/sblock] [sblock=Domains and Domain Spells]Domain Spells: Caster Level for All Domain Spells: 10 + DR = 10 DC's for Domains Spells: (0th) 24, (1st) 25, (2nd) 26, (3rd) 27, (4th) 28, (5th) 29, (6th) 30, (7th) 31, (8th) 32, (9th) 33 Fire: 1. Burning Hands: 1d4/level fire damage (max 5d4). 2. Produce Flame: 1d6 damage +1/ level, touch or thrown. 3. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. 4. Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. 5. Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. 6. Fire Seeds: Acorns and berries become grenades and bombs. 7. Fire Storm: Deals 1d6/level fire damage. 8. Incendiary Cloud: Cloud deals 4d6 fire damage/round. 9. Elemental Swarm (Fire Elemental): Summons multiple elementals. Chaos: 1. Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. 2. Shatter: Sonic vibration damages objects or crystalline creatures. 3. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. 4. Chaos Hammer: Damages and staggers lawful creatures. 5. Dispel Law: +4 bonus against attacks by lawful creatures. 6. Animate Objects: Objects attack your foes. 7. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. 8. Cloak of Chaos: +4 to AC, +4 resistance, SR 25 against lawful spells. 9. Summon Monster IX (Fire Elemental): Calls extraplanar creature to fight for you. Destruction: 1. Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5). 2. Shatter: Sonic vibration damages objects or crystalline creatures. 3. Contagion: Infects subject with chosen disease. 4. Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20). 5. Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures. 6. Harm: Deals 10 points/level damage to target. 7. Disintegrate: Makes one creature or object vanish. 8. Earthquake: Intense tremor shakes 80-ft.-radius. 9. Implosion: Kills one creature/round.[/sblock] [sblock=Sorcerer Spells and Info]Sorcerer Spells (Known) 0th: Detect Magic, Light, Flare, Touch of Fatigue 1st: Shield, Comprehend Languages Sorcerer Spells (Per Day) 0th: 5 1st: 8[/sblock] [sblock=Portfolio, and SDA's]Portfolio: Goddess of Lava, Fire Beings (Elementals, Azer etc.), Revenge, Hatred, Creativity, Destruction, Earthquakes etc... Possible SDA's: Alter Form Alter Size Alter Reality Divine Blast Divine Fire Mastery Lay Quest Wave of Chaos[/sblock] [sblock=History]Brief History: Lavaria was 'born' eons ago on the plane of elemental fire and even from birth she showed her talent to create chaos and fire and much much more. Even from a youngling, her talents with her massive amount of unmatched powers were far beyond her time. As she 'aged' her powers reached nearly every tendril of the plane of fire in some fashion or another, and before long her downfall at the hands of her rivals was underway. Nearing her 1000th year of power the trinity of sisters whom of which were her closest rivals, gifted their power to Lavaria as a show of trust and 'pledged tribute' to the lava goddess. Sadly the power they had gifted to her was tainted and when she went to use it as a show of reign in her power she was sucked into and cast forever to the Grey Mist never to return to the elemental plane of fire again. Sense she was betrayed Lavaria has learned to pull from the plane of fire to the Grey Mists, however she has still not learned a way to return herself to her beloved home. Her demeanor changed considerably when she was expelled from her home plane. She turned cold and selfish wanting nothing more than her old home back and will stop at nothing, even trying to recreate her home plane if she has to, and will go through anything in her way to get what she wants. Lavaria sees this new opportunity as her first step in her struggle to have her home back by any means possible.[/sblock] [/QUOTE]
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