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Pantheon of The Grey Mist
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<blockquote data-quote="Myth and Legend" data-source="post: 5087762" data-attributes="member: 82679"><p><span style="font-size: 15px"><span style="color: darkorange">Heliasillyel Nuevuyar</span></span></p><p>(<em>shining new light of the sun</em> in High Elven)</p><p> </p><p> <strong>The Shining One, The Smiling Maiden, The Goddess of Light</strong></p><p> </p><p><strong>Quasi-deity</strong></p><p><strong>Symbol:</strong> An 18 rayed gold coloured sun disk</p><p><strong>Home Plane:</strong> Solarianderryel</p><p><strong>Alignment</strong>: Chaotic Good</p><p><strong>Portfolio:</strong> Sun, Light, New Beginnings, Redemption, Beauty, Passion</p><p><strong>Worshipers:</strong> Sun Elves primarily, other good aligned Elves and Fey may worship her as well. Bards, Druids, Sorcerers, Commoners.</p><p><strong>Cleric Alignments:</strong> CG, LG, NG</p><p><strong>Domains:</strong> Sun, Good, Charm</p><p><strong>Favored Weapon:</strong> Longbow</p><p> </p><p>[sblock=Dogma]Heliasillyel teaches that as the sun sheds light and warmth over the land, so must it's peoples be bright, warm and kind. She promotes arts and beauty and preaches that creation is superior to destruction. The Goddess endorses passion in her followers, as she teaches that when one is passionate, one's being is closer to the radiance of the sun.</p><p></p><p>Heliasillyel also promotes new beginnings, traveling, spontaneity and redemption trough acting good. She teaches her followers to always be on the lookout for new adventures, fresh horizons to explore or new challenges to conquer. She is opposed to darkness, evil, selfishness and readily promotes the use of light, fire and charm against evil doers and monsters.[/sblock]</p><p>[sblock=Clergy and Temples]Heliasillyel's temples are made of white granite, circular in shape with a single thin and tall tower in the middle, pointing towards the sky. Her Priests and Priestesses are dressed in white, yellow and adorned with gold circlets, and the highest ranking clerics – a golden belt with the Holy Symbol of Heliasillyel, the eighteen-rayed sun disk.</p><p> </p><p>There exists a hierarchy based on experience and skill, as well as personal charisma and strength in Heliasillyel's order. At the very top is a Matriarch or Patriarch, usually granted with extra power by the Goddess herself. He or she acts as Heliasillyel's proxy on the chosen realm. Below him are the council of twelve High Priests and High Priestesses, who rule over the other clergy - accepted Priests and Priestesses as well as Novices in training.</p><p> </p><p> Heliasillyel’s favored weapon is the longbow, because it rains arrows as the sun rains down light upon the earth, and because of the more peaceful use of the bow as a tool for survival and hunting, instead just for killing.[/sblock]</p><p> </p><p> [sblock=Home Plane]Solarianderryel is a land of tranquil beauty, with a touch of surrealism as the sun that ever shines above is one full third the size of the sky. The giant orb of bright luminosity, that would normally leave the earth scorched and barren, sheds warm yellow light that does not hurt the eyes even when looking directly at it.</p><p></p><p>The land is fields, meadows, lakes and creeks, shrubs and flowers, misty mountains and deep forests, populated by all manner of insects and animals, with an abundant emphasis on butterflies. It is a wonder to behold the Sea of Life - a wide, endless savanna of green grass, that houses every form of butterfly imaginable. </p><p></p><p>Around the equator of the world is a scorching, bright desert, that is inhibited only by the most adaptive creatures.</p><p></p><p>Solarianderryel holds one enormous city - Helivyalla, perched atop a plateau thousands of feet up in a mountain, so that it is even closer to the Sun. The city is dominated by a massive temple, with it's single tower reaching for the skies, hundreds of feet above the streets below. Helivyalla is inhibited only by the High Sun Elves, who have chosen to come here from the Prime Material plane, have been called by their Goddesss or have been born here. The Elves in Solarianderryel devote their time to art, sports and exploration, as their Goddess values beauty in all things, as well as spontaneity and creativeness.</p><p></p><p>It is quite often that the younger Sun Elves born and raised in Helivyalla decide to explore and adventure on the Prime Material plane or even on the home plains of other deities, so long as they are benevolent towards Heliasillyel's followers. [/sblock]</p><p> </p><p> [sblock=Story]Since the primordial chaos of Creation, every world that supported life, had a sun in it's skies. Each and every sentient race in existence, began it's worshiping and religions by revering the Sun. Heliasillyel took form and power once the Sun Elves began to advance as a separate race, and rapidly grew in power as her worshipers were blessed with natural longevity.</p><p></p><p>The Goddess, true to her children's character, loves beauty in art and form, and encourages new beginnings and spontaneity. She does not equate herself with Lavaria's violence and fiery rage, but instead with a tranquil light and benevolent demeanor.</p><p></p><p>Heliasillyel enjoys taking up the form of a mortal Sun Elven woman, walking the streets of Helivyalla and intermingling with her people. The Goddess of the Sun enjoys dance, song, music and laughter, and will frequently indulge in the week-long festivals that her followers organize for her.</p><p> </p><p> Now, in the new world, only a tinkle of the river of power she possesses can be utilized. The Goddess intends on spreading her Dogma and relying on her culturally advanced followers to convert the other races.[/sblock]</p><p> </p><p> [sblock=Stats]<strong>Chaotic Good</strong> Female Outsider 20 / <span style="color: yellow">Bard</span><span style="color: yellow"> 3</span> /<span style="color: YellowGreen"> Sorcerer 3</span> / <span style="color: DarkOrange">Divine Rank 1</span></p><p></p><p><strong>Strength 14</strong> (+2)<span style="color: DimGray"> [Base 14]</span></p><p><strong>Dexterity </strong><strong>24</strong> (+7)<span style="color: DimGray"> [Base 14] + [10/deity]</span></p><p><strong>Constitution 14 </strong>(+2) <span style="color: DimGray">[Base 14]</span></p><p><strong>Intelligence 1</strong><strong>2</strong> (+1) <span style="color: DimGray">[Base 12]</span></p><p><strong>Wisdom 8</strong> (-1)<span style="color: DimGray"> [Base 8]</span></p><p><strong>Charisma </strong><strong>39</strong> (+14 ) <span style="color: DimGray">[Base 17] + [6/lvl] + [16/deity]</span></p><p></p><p><strong>Size:</strong> Medium</p><p><strong>Age:</strong> 7,369 years</p><p><strong>Height:</strong> 5' 8"</p><p><strong>Weight:</strong> 136 lb</p><p><strong>Eyes:</strong> Gold</p><p><strong>Hair:</strong> Blond</p><p><strong>Skin:</strong> Copper</p><p></p><p>[sblock=Appearance]Heliasillyel's mortal form is that of a radiant Sun Elven beauty, visibly young but somehow ageless as well. She has long, flowing light blond hair, that is constantly shifting around as if a light breeze is blowing trough it. Her skin is the usual copper tone of the Sun Elves, and her body is perfect in every detail, tall, slender, with long hips and a full chest.</p><p></p><p>Heliasillyel's eyes glow with a dim yellow light, but are otherwise golden in colour. When she is enraged (which happens rarely as Heliasillyel is a benevolent and care-free deity), the light grows bright and the colour changes to that of molten copper.</p><p></p><p>The Goddess's avatar is dressed in a white linen robe with a golden belt tightening her waist, the buckle being Heliasillyel's holy symbol. [/sblock]</p><p></p><p><strong>Total Hit Points: </strong><strong>232</strong> [160 (Outsider) + 26 x 2 (CON) + 12 (Bard) + 8 (Sorcerer)]</p><p></p><p><strong>Speed:</strong> 120 feet [flight/average]</p><p></p><p><strong>Armor Class:</strong> 45 = 10 + 7 [dexterity] + 14 [deflection/CHA] + 14 [natural/DR]</p><p> <strong>Touch AC:</strong> 30</p><p><strong>Flat-footed:</strong> 38</p><p> <strong>Damage Reduction:</strong> 15/epic</p><p> <strong>Fire Resistance:</strong> 6</p><p> <strong>Spell Resistance:</strong> 33</p><p> </p><p> <strong>Immunities:</strong> Fire, Electricity, Cold, Acid, Polymorph, Petrification, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Disease, Poison, Stunning, Sleep, Paralysis, Death Effects, Disintegration. Not subject to death from massive damage. Immortal.</p><p> </p><p><strong>Caster Level:</strong> 3 (Bard), 3 (Sorcerer) 20 (SLAs), 11 (Domain)</p><p> <strong>Caster Level vs Spell Resistance</strong>: 10, 10, 27, 17<span style="color: DimGray"> [+6 feats] [+1 Divine]</span></p><p><strong>Spell DC: </strong>10 + Spell Level + 14 (CHA) + 1 [Divine] for Domain Spells</p><p></p><p><strong>Initiative modifier:</strong> + 11<span style="color: DimGray"> = + 7 [dexterity]</span><span style="color: DimGray"> + 4 [feat]</span></p><p><strong>Fortitude save:</strong> + 39<span style="color: DimGray"> = 22 [base] + 2 [constitution] + 14 [Luck/CHA] + 1 [Divine]</span></p><p><strong>Reflex save:</strong> + 46<span style="color: DimGray"> = 24 [base] + 7 [dexterity] + 14 [Luck/CHA] + 1 [Divine]</span></p><p><strong>Will save:</strong> + 40<span style="color: DimGray"> = 26 [base] - 1 [wisdom] + 14 [Luck/CHA] + 1 [Divine]</span></p><p><strong>Attack (handheld):</strong> + 31<span style="color: DimGray"> = 28 [base] + 2 [strength] + 1 [Divine]</span></p><p><strong>Attack (missile):</strong> + 36<span style="color: DimGray"> = 28 [base] + 7 [dexterity] + 1 [Divine]</span></p><p><strong>Grapple check:</strong> + 31<span style="color: DimGray"> = 28 [base] + 2 [strength] + 1 [Divine]</span></p><p> </p><p><strong>The Suncaster Composite Longbow +4:</strong> +42/ + 32/ +27/ +22 (-1 if farther than 30ft.)</p><p><strong>Attack with Rapid Shot</strong> (full-round): +40/ +40/ + 30/ +25/ +20 (-1 if farther than 30ft.)</p><p></p><p><strong>Damage (M):</strong> 1d8 (Piercing) x 3 + 1d6 (Fire) / 2d10 (Fire) on critical + 4 (Enchantment) + 2 (STR) + 2d6 vs Evil + 1 (if within 30ft.)</p><p></p><p>[sblock=Attack Bonuses]Base 20HD Outsider, 3 Bard, 3 Sorcerer: +23/ +18/ +13/ +8</p><p>Feat exchange: +5 BAB</p><p>Dex: +7</p><p>Weapon: +4</p><p>Point Blank Shot: +1</p><p>Weapon Focus: +1</p><p>Rapid Shot: -2</p><p>Divine Rank: +1[/sblock]</p><p></p><p>[sblock=The Suncaster]<span style="color: DarkOrange"><strong>+4 Holy Flaming Burst Composite Longbow [2 STR]</strong></span></p><p></p><p><strong>Damage (M):</strong> 1d8 (Piercing) x 3 + 1d6 (Fire) / 2d10 (Fire) on critical + 4 (Enchantment) + 2 (STR) + 2d6 vs Evil</p><p><strong>Range:</strong> 110 ft.</p><p><strong>Weight:</strong> 3lb.</p><p>Bestows one negative level on any evil creature attempting to wield it.</p><p></p><p><strong>Total enchantment levels:</strong> 8: (+4) +2 (Holy) + 2 (Flaming burst) (128,000 gp.)[/sblock]</p><p></p><p>Light load: 58 lb. or less</p><p>Medium load: 59-116 lb.</p><p>Heavy load: 117-175 lb.</p><p>Lift over head: - 175 lb.</p><p>Lift off ground: - 350 lb.</p><p>Push or drag: - 875 lb.</p><p></p><p><strong>Languages:</strong> all, speak directly to beings around her for 1 mile.</p><p> </p><p>[sblock=Salient Divine Abilities]Alter Reality</p><p>Divine Blast[/sblock]</p><p></p><p> [sblock=Special Traits]1 <strong>Fire Subtype</strong> – Immune to fire, 50% extra damage from cold.</p><p> 2 <strong>Mage’s Disjunction </strong>1 / day</p><p> 3 <strong>Time Stop</strong> 1 / day</p><p> 4 <strong>Time Stop</strong> 2 / day</p><p> 5 <strong>True Seeing</strong> 3 /day</p><p> 6 <strong>Dimensional Anchor </strong>3 / day</p><p> 7 <strong>Flight </strong>Average Maneuvaribility</p><p> 8 Dexterity + 2</p><p> 9 Dexterity + 2</p><p> 10 Dexterity + 2</p><p> 11 Dexterity + 2</p><p> 12 Dexterity + 2</p><p> 13 Charisma + 2</p><p> 14 Charisma + 2</p><p> 15 Charisma + 2</p><p>16 Charisma + 2</p><p> 17 Charisma + 2</p><p> 18 Charisma + 2</p><p> 19 Charisma + 2</p><p> 20 Charisma + 2[/sblock]</p><p> </p><p>[sblock=Feats]7 Normal, 1 Epic</p><p>1 Spent 1 feat to get + 5 BAB</p><p> 2 Quicken Spell</p><p> 3 Spell Penetration</p><p> 4 Greater Spell Penetration</p><p> 5 Rapid Shot</p><p> 6 Point Blank Shot</p><p> 7 Weapon Focus (Longbow)</p><p> 8 Epic Spell Penetration (Epic)</p><p>9 Far Shot</p><p>10 Improved Initiative</p><p>[/sblock]</p><p></p><p>[sblock=Skills]Outsider 20: 184 + (2 x 23) skill points. Class Skills: Perform, Bluff, Concentration, Diplomacy, Spellcraft, Knowledge all skills, taken individually), Craft, Gather Information, Tumble, Spot.</p><p> </p><p> Bard: 6 + 2. Class Skills: Appraise (Int), Balance (Dex), <span style="color: Silver">Bluff </span>(Cha), Climb (Str), <span style="color: Silver">Concentration </span>(Con), Craft (Int), Decipher Script (Int), <span style="color: Silver">Diplomacy </span>(Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), <span style="color: Silver">Knowledge </span>(The Planes) (Int), Listen (Wis), Move Silently (Dex), <span style="color: Silver">Perform x 3 </span>(Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), <span style="color: Silver">Spellcraft</span> (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha)</p><p> </p><p>Sorcerer: 2+2. Class Skills: <span style="color: Silver">Bluff</span> (Cha), <span style="color: Silver">Concentration</span> (Con), Craft (Int), <span style="color: Silver">Knowledge</span> (arcana) (Int), Profession (Wis), and <span style="color: Silver">Spellcraft</span> (Int).</p><p></p><p> Max rank: Class 29, Cross-Class: 14.5</p><p> </p><p><strong>Appraise + </strong><strong>3</strong><span style="color: DimGray"> = 2 [Int] + 1 [Divine]</span></p><p><strong>Balance + </strong><strong>8</strong><span style="color: DimGray"> = 7 [Dex] + 1 [Divine]</span></p><p> <strong>Bluff </strong><strong>+ </strong><strong>41</strong><span style="color: DimGray"> = + 29 [base] + 14 [Cha] + 1 [Divine]</span></p><p><strong>Climb + 3</strong><span style="color: DimGray"> = 2 [Str] + 1 [Divine]</span></p><p><strong>Concentration + </strong><strong>32</strong><span style="color: DimGray"> = + 29 [base] + 2 [Con] + 1 [Divine]</span></p><p><strong>Craft + </strong><strong>2</strong><span style="color: DimGray"> = 1 [Int] + 1 [Divine]</span></p><p><strong>Diplomacy</strong><strong> +</strong><strong>43</strong><span style="color: DimGray"> = + 26 [base] + 14 [Cha] + 2 [synergy] + 1 [Divine]</span></p><p><strong>Disguise </strong><strong>+ 17</strong><span style="color: DimGray"> = 14 [Cha]+ 2 [synergy] + 1 [Divine]</span></p><p><strong>Escape Artist</strong><strong> + </strong><strong>8</strong><span style="color: DimGray"> = 7 [Dex] + 1 [Divine]</span></p><p><strong>Forgery + </strong><strong>2</strong><span style="color: DimGray"> = 1 [Int] + 1 [Divine]</span></p><p><strong>Gather Information </strong><strong>+ 15</strong><span style="color: DimGray"> = 14 [Cha] + 1 [Divine]</span></p><p><strong>Heal + 0</strong><span style="color: DimGray"> = - 1 [Wis] + 1 [Divine]</span></p><p><strong>Hide</strong><strong> + </strong><strong>8</strong><span style="color: DimGray"> = 7 [Dex] + 1 [Divine]</span></p><p><strong>Intimidate</strong><strong> + 17</strong><span style="color: DimGray"> =+ 14 [Cha] + 2 [synergy] + 1 [Divine]</span></p><p><strong>Jump + </strong><strong>2</strong><span style="color: DimGray"> = 2 [Str] + 1 [Divine]</span></p><p><strong>Knowledge (Arcana)</strong><strong> + </strong><strong>28</strong><span style="color: DimGray"> = 26 [base] + 1 [Int] + 1 [Divine]</span></p><p><strong>Knowledge (</strong><strong>The Planes)</strong><strong> + 31</strong><span style="color: DimGray"> = 29 [base] + 1 [Int] + 1 [Divine]</span></p><p><strong>Knowledge (Religion) + </strong><strong>28</strong><span style="color: DimGray"> = 26 [base] + 1 [Int] + 1 [Divine]</span></p><p><strong>Listen - 1</strong><span style="color: DimGray"> = - 1 [Wis] + 1 [Divine]</span></p><p><strong>Move Silently</strong><strong> + </strong><strong>7</strong><span style="color: DimGray"> = 7 [Dex] + 1 [Divine]</span></p><p> <strong>Perform: Stringed Instruments + </strong><strong>41</strong><span style="color: DimGray"> = + 26 [base] + 14 [Cha] + 1 [Divine]</span></p><p><strong>Perform: Sing</strong><strong> + </strong><strong>41</strong><span style="color: DimGray"> = + 26 [base] + 14 [Cha] + 1 [Divine]</span></p><p> <strong>Perform: Dance</strong><strong> + </strong><strong>41</strong><span style="color: DimGray"> = + 26 [base] + 14 [Cha] + 1 [Divine]</span></p><p><strong>Ride</strong><strong> + </strong><strong>7</strong> <span style="color: DimGray">= 7 [Dex] + 1 [Divine]</span></p><p><strong>Search + </strong><strong>1</strong> <span style="color: DimGray">= + 1 [Int] + 1 [Divine]</span></p><p><strong>Spot - 1</strong> <span style="color: DimGray">= - 1 [Wis] + 1 [Divine]</span></p><p><strong>Sense Motive - 1</strong> <span style="color: DimGray">= - 1 [Wis] + 1 [Divine]</span></p><p><strong>Spellcraft + </strong><strong>33</strong><span style="color: DimGray"> = 29 [base] + 1 [Int] + 2 [synergy] + 1 [Divine]</span></p><p><strong>Survival - 1</strong><span style="color: DimGray"> = - 1 [Wis]+ 2 [synergy for outer planes] + 1 [Divine]</span></p><p><strong>Swim + 2</strong><span style="color: DimGray"> = 2 [Str] + 1 [Divine]</span></p><p><strong>Use Rope</strong><strong> + </strong><strong>7</strong><span style="color: DimGray"> = 7 [Dex] + 1 [Divine]</span></p><p><strong>Tumble</strong><strong> + </strong><strong>7</strong> <span style="color: DimGray">= 7 [Dex] + 1 [Divine]</span></p><p>[/sblock]</p><p> </p><p> </p><p> [sblock=Class Features]<strong>Bard 2:</strong> Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1, Inspire competence</p><p></p><p><strong>Sorcerer 2: </strong>Familliar[/sblock]</p><p> </p><p> [sblock=Domain spells/at will]<strong>Good:</strong></p><p> Domain Power: Cast [Good] spells at +1 caster level (1/day)</p><p></p><p> 1. Protection from Evil</p><p> 2. Aid</p><p> 3. Magic Circle against Evil </p><p> 4. Holy Smite </p><p> 5. Dispel Evil</p><p> 6. Blade Barrier</p><p> 7. Holy Word</p><p> 8. Holy Aura</p><p> 9. Summon Monster IX</p><p> </p><p> <strong>Sun:</strong></p><p> Domain Power: Greater Turn Undead (1/day) Effective Cleric lvl 1.</p><p></p><p> 1. Endure Elements</p><p> 2. Heat Metal</p><p> 3. Searing Light</p><p> 4. Fire Shield</p><p> 5. Flame Strike</p><p> 6. Fire Seeds</p><p> 7. Sunbeam</p><p> 8. Sunburst</p><p> 9. Prismatic Sphere</p><p> </p><p> <strong>Charm:</strong></p><p> Domain Power: Untyped +4 bonus to Cha (1/day, duration 1 minute) as a free action.</p><p></p><p> 1. Charm person</p><p> 2. Calm emotions </p><p> 3. Suggestion</p><p> 4. Heroism</p><p> 5. Charm monster </p><p> 6. Geas/quest</p><p> 7. Insanity</p><p> 8. Demand</p><p> 9. Dominate monster[/sblock]</p><p> </p><p>[sblock=Spells and SLAs]<strong>Spell-Like Abilities:</strong></p><p> Mage’s Disjunction 1 / day, Time Stop 2 / day, True Seeing 3 /day, Dimensional Anchor 3 /day, Greater Teleport/at will (CL 20, 100 pounds of objects per divine rank)</p><p> </p><p> <strong>Known Spells</strong><strong> (Bard)</strong><strong>:</strong></p><p><strong>0 level - 6:</strong> Summon Instrument, Daze, Dancing Lights, Light, Know Direction, Lullaby</p><p> <strong>1 level - 3:</strong> Hideous Laughter, Silent Image, Remove Fear</p><p></p><p><strong>Spells/Day</strong></p><p><strong>0 level:</strong> 3</p><p><strong>1 level:</strong> 1 + 4 (Cha)</p><p></p><p><strong>Known Spells</strong><strong> (Sorcerer)</strong><strong>:</strong></p><p><strong>0 level - 5:</strong> Detect Magic, Read Magic, Touch of Fatigue, Mage Hand, Prestidigitation, Light</p><p><strong>1 level - 3:</strong> True Strike, Shield, Magic Missile</p><p> </p><p><strong>Spells/Day</strong></p><p><strong>0 level:</strong> 6</p><p><strong>1 level:</strong> 5 + 4 [Cha]</p><p></p><p>[/sblock][/sblock]</p><p></p><p>[sblock=Special]Senses extend to 1 mile around her.</p><p>Remote Sensing (Su) for 2 locations.</p><p>Block Sensing (Su) for 2 locations.</p><p>Portfolio Sense</p><p>Automatic Actions (2 free actions/round)</p><p>Create magic items related to portfolio up to 4,500 gp.</p><p>Divine Aura (10 ft.)</p><p>Grant Spells</p><p>Remote Communication</p><p>Special Familliar[/sblock]</p><p></p><p></p><p>[sblock=Always Active Spells]At any time, Heliasillyel has the following spells active on her person and recasts them immediately when they expire. For varying effects assume she recasts the spell until the maximum result has been achieved.</p><p></p><p><strong>Protection From Evil, Aid, Magic Circle against Evil, Dispel Evil, Holy Aura, Endure Elements, Heroism.</strong></p><p></p><p>Effects (excluded the ones that do not stack with already superior abilites): + 4 resistance bonus to saving throws, + 2 morale bonus to attack rolls, saving throws, skill checks, 18 temporary hit points.[/sblock]</p><p></p><p>[sblock=Oaths]Heliasillyel took a vow not to trespass on other Deity's domains without permission and not to be the first to instigate aggression.[/sblock]</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5087762, member: 82679"] [SIZE=4][COLOR=darkorange]Heliasillyel Nuevuyar[/COLOR][/SIZE] ([I]shining new light of the sun[/I] in High Elven) [B]The Shining One, The Smiling Maiden, The Goddess of Light[/B] [B]Quasi-deity[/B] [B]Symbol:[/B] An 18 rayed gold coloured sun disk [B]Home Plane:[/B] Solarianderryel [B]Alignment[/B]: Chaotic Good [B]Portfolio:[/B] Sun, Light, New Beginnings, Redemption, Beauty, Passion [B]Worshipers:[/B] Sun Elves primarily, other good aligned Elves and Fey may worship her as well. Bards, Druids, Sorcerers, Commoners. [B]Cleric Alignments:[/B] CG, LG, NG [B]Domains:[/B] Sun, Good, Charm [B]Favored Weapon:[/B] Longbow [sblock=Dogma]Heliasillyel teaches that as the sun sheds light and warmth over the land, so must it's peoples be bright, warm and kind. She promotes arts and beauty and preaches that creation is superior to destruction. The Goddess endorses passion in her followers, as she teaches that when one is passionate, one's being is closer to the radiance of the sun. Heliasillyel also promotes new beginnings, traveling, spontaneity and redemption trough acting good. She teaches her followers to always be on the lookout for new adventures, fresh horizons to explore or new challenges to conquer. She is opposed to darkness, evil, selfishness and readily promotes the use of light, fire and charm against evil doers and monsters.[/sblock] [sblock=Clergy and Temples]Heliasillyel's temples are made of white granite, circular in shape with a single thin and tall tower in the middle, pointing towards the sky. Her Priests and Priestesses are dressed in white, yellow and adorned with gold circlets, and the highest ranking clerics – a golden belt with the Holy Symbol of Heliasillyel, the eighteen-rayed sun disk. There exists a hierarchy based on experience and skill, as well as personal charisma and strength in Heliasillyel's order. At the very top is a Matriarch or Patriarch, usually granted with extra power by the Goddess herself. He or she acts as Heliasillyel's proxy on the chosen realm. Below him are the council of twelve High Priests and High Priestesses, who rule over the other clergy - accepted Priests and Priestesses as well as Novices in training. Heliasillyel’s favored weapon is the longbow, because it rains arrows as the sun rains down light upon the earth, and because of the more peaceful use of the bow as a tool for survival and hunting, instead just for killing.[/sblock] [sblock=Home Plane]Solarianderryel is a land of tranquil beauty, with a touch of surrealism as the sun that ever shines above is one full third the size of the sky. The giant orb of bright luminosity, that would normally leave the earth scorched and barren, sheds warm yellow light that does not hurt the eyes even when looking directly at it. The land is fields, meadows, lakes and creeks, shrubs and flowers, misty mountains and deep forests, populated by all manner of insects and animals, with an abundant emphasis on butterflies. It is a wonder to behold the Sea of Life - a wide, endless savanna of green grass, that houses every form of butterfly imaginable. Around the equator of the world is a scorching, bright desert, that is inhibited only by the most adaptive creatures. Solarianderryel holds one enormous city - Helivyalla, perched atop a plateau thousands of feet up in a mountain, so that it is even closer to the Sun. The city is dominated by a massive temple, with it's single tower reaching for the skies, hundreds of feet above the streets below. Helivyalla is inhibited only by the High Sun Elves, who have chosen to come here from the Prime Material plane, have been called by their Goddesss or have been born here. The Elves in Solarianderryel devote their time to art, sports and exploration, as their Goddess values beauty in all things, as well as spontaneity and creativeness. It is quite often that the younger Sun Elves born and raised in Helivyalla decide to explore and adventure on the Prime Material plane or even on the home plains of other deities, so long as they are benevolent towards Heliasillyel's followers. [/sblock] [sblock=Story]Since the primordial chaos of Creation, every world that supported life, had a sun in it's skies. Each and every sentient race in existence, began it's worshiping and religions by revering the Sun. Heliasillyel took form and power once the Sun Elves began to advance as a separate race, and rapidly grew in power as her worshipers were blessed with natural longevity. The Goddess, true to her children's character, loves beauty in art and form, and encourages new beginnings and spontaneity. She does not equate herself with Lavaria's violence and fiery rage, but instead with a tranquil light and benevolent demeanor. Heliasillyel enjoys taking up the form of a mortal Sun Elven woman, walking the streets of Helivyalla and intermingling with her people. The Goddess of the Sun enjoys dance, song, music and laughter, and will frequently indulge in the week-long festivals that her followers organize for her. Now, in the new world, only a tinkle of the river of power she possesses can be utilized. The Goddess intends on spreading her Dogma and relying on her culturally advanced followers to convert the other races.[/sblock] [sblock=Stats][B]Chaotic Good[/B] Female Outsider 20 / [COLOR=yellow]Bard[/COLOR][COLOR=yellow] 3[/COLOR] /[COLOR=YellowGreen] Sorcerer 3[/COLOR] / [COLOR=DarkOrange]Divine Rank 1[/COLOR] [B]Strength 14[/B] (+2)[COLOR=DimGray] [Base 14][/COLOR] [B]Dexterity [/B][B]24[/B] (+7)[COLOR=DimGray] [Base 14] + [10/deity][/COLOR] [B]Constitution 14 [/B](+2) [COLOR=DimGray][Base 14][/COLOR] [B]Intelligence 1[/B][B]2[/B] (+1) [COLOR=DimGray][Base 12][/COLOR] [B]Wisdom 8[/B] (-1)[COLOR=DimGray] [Base 8][/COLOR] [B]Charisma [/B][B]39[/B] (+14 ) [COLOR=DimGray][Base 17] + [6/lvl] + [16/deity][/COLOR] [B]Size:[/B] Medium [B]Age:[/B] 7,369 years [B]Height:[/B] 5' 8" [B]Weight:[/B] 136 lb [B]Eyes:[/B] Gold [B]Hair:[/B] Blond [B]Skin:[/B] Copper [sblock=Appearance]Heliasillyel's mortal form is that of a radiant Sun Elven beauty, visibly young but somehow ageless as well. She has long, flowing light blond hair, that is constantly shifting around as if a light breeze is blowing trough it. Her skin is the usual copper tone of the Sun Elves, and her body is perfect in every detail, tall, slender, with long hips and a full chest. Heliasillyel's eyes glow with a dim yellow light, but are otherwise golden in colour. When she is enraged (which happens rarely as Heliasillyel is a benevolent and care-free deity), the light grows bright and the colour changes to that of molten copper. The Goddess's avatar is dressed in a white linen robe with a golden belt tightening her waist, the buckle being Heliasillyel's holy symbol. [/sblock] [B]Total Hit Points: [/B][B]232[/B] [160 (Outsider) + 26 x 2 (CON) + 12 (Bard) + 8 (Sorcerer)] [B]Speed:[/B] 120 feet [flight/average] [B]Armor Class:[/B] 45 = 10 + 7 [dexterity] + 14 [deflection/CHA] + 14 [natural/DR] [B]Touch AC:[/B] 30 [B]Flat-footed:[/B] 38 [B]Damage Reduction:[/B] 15/epic [B]Fire Resistance:[/B] 6 [B]Spell Resistance:[/B] 33 [B]Immunities:[/B] Fire, Electricity, Cold, Acid, Polymorph, Petrification, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Disease, Poison, Stunning, Sleep, Paralysis, Death Effects, Disintegration. Not subject to death from massive damage. Immortal. [B]Caster Level:[/B] 3 (Bard), 3 (Sorcerer) 20 (SLAs), 11 (Domain) [B]Caster Level vs Spell Resistance[/B]: 10, 10, 27, 17[COLOR=DimGray] [+6 feats] [+1 Divine][/COLOR] [B]Spell DC: [/B]10 + Spell Level + 14 (CHA) + 1 [Divine] for Domain Spells [B]Initiative modifier:[/B] + 11[COLOR=DimGray] = + 7 [dexterity][/COLOR][COLOR=DimGray] + 4 [feat][/COLOR] [B]Fortitude save:[/B] + 39[COLOR=DimGray] = 22 [base] + 2 [constitution] + 14 [Luck/CHA] + 1 [Divine][/COLOR] [B]Reflex save:[/B] + 46[COLOR=DimGray] = 24 [base] + 7 [dexterity] + 14 [Luck/CHA] + 1 [Divine][/COLOR] [B]Will save:[/B] + 40[COLOR=DimGray] = 26 [base] - 1 [wisdom] + 14 [Luck/CHA] + 1 [Divine][/COLOR] [B]Attack (handheld):[/B] + 31[COLOR=DimGray] = 28 [base] + 2 [strength] + 1 [Divine][/COLOR] [B]Attack (missile):[/B] + 36[COLOR=DimGray] = 28 [base] + 7 [dexterity] + 1 [Divine][/COLOR] [B]Grapple check:[/B] + 31[COLOR=DimGray] = 28 [base] + 2 [strength] + 1 [Divine][/COLOR] [B]The Suncaster Composite Longbow +4:[/B] +42/ + 32/ +27/ +22 (-1 if farther than 30ft.) [B]Attack with Rapid Shot[/B] (full-round): +40/ +40/ + 30/ +25/ +20 (-1 if farther than 30ft.) [B]Damage (M):[/B] 1d8 (Piercing) x 3 + 1d6 (Fire) / 2d10 (Fire) on critical + 4 (Enchantment) + 2 (STR) + 2d6 vs Evil + 1 (if within 30ft.) [sblock=Attack Bonuses]Base 20HD Outsider, 3 Bard, 3 Sorcerer: +23/ +18/ +13/ +8 Feat exchange: +5 BAB Dex: +7 Weapon: +4 Point Blank Shot: +1 Weapon Focus: +1 Rapid Shot: -2 Divine Rank: +1[/sblock] [sblock=The Suncaster][COLOR=DarkOrange][B]+4 Holy Flaming Burst Composite Longbow [2 STR][/B][/COLOR] [B]Damage (M):[/B] 1d8 (Piercing) x 3 + 1d6 (Fire) / 2d10 (Fire) on critical + 4 (Enchantment) + 2 (STR) + 2d6 vs Evil [B]Range:[/B] 110 ft. [B]Weight:[/B] 3lb. Bestows one negative level on any evil creature attempting to wield it. [B]Total enchantment levels:[/B] 8: (+4) +2 (Holy) + 2 (Flaming burst) (128,000 gp.)[/sblock] Light load: 58 lb. or less Medium load: 59-116 lb. Heavy load: 117-175 lb. Lift over head: - 175 lb. Lift off ground: - 350 lb. Push or drag: - 875 lb. [B]Languages:[/B] all, speak directly to beings around her for 1 mile. [sblock=Salient Divine Abilities]Alter Reality Divine Blast[/sblock] [sblock=Special Traits]1 [B]Fire Subtype[/B] – Immune to fire, 50% extra damage from cold. 2 [B]Mage’s Disjunction [/B]1 / day 3 [B]Time Stop[/B] 1 / day 4 [B]Time Stop[/B] 2 / day 5 [B]True Seeing[/B] 3 /day 6 [B]Dimensional Anchor [/B]3 / day 7 [B]Flight [/B]Average Maneuvaribility 8 Dexterity + 2 9 Dexterity + 2 10 Dexterity + 2 11 Dexterity + 2 12 Dexterity + 2 13 Charisma + 2 14 Charisma + 2 15 Charisma + 2 16 Charisma + 2 17 Charisma + 2 18 Charisma + 2 19 Charisma + 2 20 Charisma + 2[/sblock] [sblock=Feats]7 Normal, 1 Epic 1 Spent 1 feat to get + 5 BAB 2 Quicken Spell 3 Spell Penetration 4 Greater Spell Penetration 5 Rapid Shot 6 Point Blank Shot 7 Weapon Focus (Longbow) 8 Epic Spell Penetration (Epic) 9 Far Shot 10 Improved Initiative [/sblock] [sblock=Skills]Outsider 20: 184 + (2 x 23) skill points. Class Skills: Perform, Bluff, Concentration, Diplomacy, Spellcraft, Knowledge all skills, taken individually), Craft, Gather Information, Tumble, Spot. Bard: 6 + 2. Class Skills: Appraise (Int), Balance (Dex), [COLOR=Silver]Bluff [/COLOR](Cha), Climb (Str), [COLOR=Silver]Concentration [/COLOR](Con), Craft (Int), Decipher Script (Int), [COLOR=Silver]Diplomacy [/COLOR](Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), [COLOR=Silver]Knowledge [/COLOR](The Planes) (Int), Listen (Wis), Move Silently (Dex), [COLOR=Silver]Perform x 3 [/COLOR](Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), [COLOR=Silver]Spellcraft[/COLOR] (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha) Sorcerer: 2+2. Class Skills: [COLOR=Silver]Bluff[/COLOR] (Cha), [COLOR=Silver]Concentration[/COLOR] (Con), Craft (Int), [COLOR=Silver]Knowledge[/COLOR] (arcana) (Int), Profession (Wis), and [COLOR=Silver]Spellcraft[/COLOR] (Int). Max rank: Class 29, Cross-Class: 14.5 [B]Appraise + [/B][B]3[/B][COLOR=DimGray] = 2 [Int] + 1 [Divine][/COLOR] [B]Balance + [/B][B]8[/B][COLOR=DimGray] = 7 [Dex] + 1 [Divine][/COLOR] [B]Bluff [/B][B]+ [/B][B]41[/B][COLOR=DimGray] = + 29 [base] + 14 [Cha] + 1 [Divine][/COLOR] [B]Climb + 3[/B][COLOR=DimGray] = 2 [Str] + 1 [Divine][/COLOR] [B]Concentration + [/B][B]32[/B][COLOR=DimGray] = + 29 [base] + 2 [Con] + 1 [Divine][/COLOR] [B]Craft + [/B][B]2[/B][COLOR=DimGray] = 1 [Int] + 1 [Divine][/COLOR] [B]Diplomacy[/B][B] +[/B][B]43[/B][COLOR=DimGray] = + 26 [base] + 14 [Cha] + 2 [synergy] + 1 [Divine][/COLOR] [B]Disguise [/B][B]+ 17[/B][COLOR=DimGray] = 14 [Cha]+ 2 [synergy] + 1 [Divine][/COLOR] [B]Escape Artist[/B][B] + [/B][B]8[/B][COLOR=DimGray] = 7 [Dex] + 1 [Divine][/COLOR] [B]Forgery + [/B][B]2[/B][COLOR=DimGray] = 1 [Int] + 1 [Divine][/COLOR] [B]Gather Information [/B][B]+ 15[/B][COLOR=DimGray] = 14 [Cha] + 1 [Divine][/COLOR] [B]Heal + 0[/B][COLOR=DimGray] = - 1 [Wis] + 1 [Divine][/COLOR] [B]Hide[/B][B] + [/B][B]8[/B][COLOR=DimGray] = 7 [Dex] + 1 [Divine][/COLOR] [B]Intimidate[/B][B] + 17[/B][COLOR=DimGray] =+ 14 [Cha] + 2 [synergy] + 1 [Divine][/COLOR] [B]Jump + [/B][B]2[/B][COLOR=DimGray] = 2 [Str] + 1 [Divine][/COLOR] [B]Knowledge (Arcana)[/B][B] + [/B][B]28[/B][COLOR=DimGray] = 26 [base] + 1 [Int] + 1 [Divine][/COLOR] [B]Knowledge ([/B][B]The Planes)[/B][B] + 31[/B][COLOR=DimGray] = 29 [base] + 1 [Int] + 1 [Divine][/COLOR] [B]Knowledge (Religion) + [/B][B]28[/B][COLOR=DimGray] = 26 [base] + 1 [Int] + 1 [Divine][/COLOR] [B]Listen - 1[/B][COLOR=DimGray] = - 1 [Wis] + 1 [Divine][/COLOR] [B]Move Silently[/B][B] + [/B][B]7[/B][COLOR=DimGray] = 7 [Dex] + 1 [Divine][/COLOR] [B]Perform: Stringed Instruments + [/B][B]41[/B][COLOR=DimGray] = + 26 [base] + 14 [Cha] + 1 [Divine][/COLOR] [B]Perform: Sing[/B][B] + [/B][B]41[/B][COLOR=DimGray] = + 26 [base] + 14 [Cha] + 1 [Divine][/COLOR] [B]Perform: Dance[/B][B] + [/B][B]41[/B][COLOR=DimGray] = + 26 [base] + 14 [Cha] + 1 [Divine][/COLOR] [B]Ride[/B][B] + [/B][B]7[/B] [COLOR=DimGray]= 7 [Dex] + 1 [Divine][/COLOR] [B]Search + [/B][B]1[/B] [COLOR=DimGray]= + 1 [Int] + 1 [Divine][/COLOR] [B]Spot - 1[/B] [COLOR=DimGray]= - 1 [Wis] + 1 [Divine][/COLOR] [B]Sense Motive - 1[/B] [COLOR=DimGray]= - 1 [Wis] + 1 [Divine][/COLOR] [B]Spellcraft + [/B][B]33[/B][COLOR=DimGray] = 29 [base] + 1 [Int] + 2 [synergy] + 1 [Divine][/COLOR] [B]Survival - 1[/B][COLOR=DimGray] = - 1 [Wis]+ 2 [synergy for outer planes] + 1 [Divine][/COLOR] [B]Swim + 2[/B][COLOR=DimGray] = 2 [Str] + 1 [Divine][/COLOR] [B]Use Rope[/B][B] + [/B][B]7[/B][COLOR=DimGray] = 7 [Dex] + 1 [Divine][/COLOR] [B]Tumble[/B][B] + [/B][B]7[/B] [COLOR=DimGray]= 7 [Dex] + 1 [Divine][/COLOR] [/sblock] [sblock=Class Features][B]Bard 2:[/B] Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1, Inspire competence [B]Sorcerer 2: [/B]Familliar[/sblock] [sblock=Domain spells/at will][B]Good:[/B] Domain Power: Cast [Good] spells at +1 caster level (1/day) 1. Protection from Evil 2. Aid 3. Magic Circle against Evil 4. Holy Smite 5. Dispel Evil 6. Blade Barrier 7. Holy Word 8. Holy Aura 9. Summon Monster IX [B]Sun:[/B] Domain Power: Greater Turn Undead (1/day) Effective Cleric lvl 1. 1. Endure Elements 2. Heat Metal 3. Searing Light 4. Fire Shield 5. Flame Strike 6. Fire Seeds 7. Sunbeam 8. Sunburst 9. Prismatic Sphere [B]Charm:[/B] Domain Power: Untyped +4 bonus to Cha (1/day, duration 1 minute) as a free action. 1. Charm person 2. Calm emotions 3. Suggestion 4. Heroism 5. Charm monster 6. Geas/quest 7. Insanity 8. Demand 9. Dominate monster[/sblock] [sblock=Spells and SLAs][B]Spell-Like Abilities:[/B] Mage’s Disjunction 1 / day, Time Stop 2 / day, True Seeing 3 /day, Dimensional Anchor 3 /day, Greater Teleport/at will (CL 20, 100 pounds of objects per divine rank) [B]Known Spells[/B][B] (Bard)[/B][B]:[/B] [B]0 level - 6:[/B] Summon Instrument, Daze, Dancing Lights, Light, Know Direction, Lullaby [B]1 level - 3:[/B] Hideous Laughter, Silent Image, Remove Fear [B]Spells/Day[/B] [B]0 level:[/B] 3 [B]1 level:[/B] 1 + 4 (Cha) [B]Known Spells[/B][B] (Sorcerer)[/B][B]:[/B] [B]0 level - 5:[/B] Detect Magic, Read Magic, Touch of Fatigue, Mage Hand, Prestidigitation, Light [B]1 level - 3:[/B] True Strike, Shield, Magic Missile [B]Spells/Day[/B] [B]0 level:[/B] 6 [B]1 level:[/B] 5 + 4 [Cha] [/sblock][/sblock] [sblock=Special]Senses extend to 1 mile around her. Remote Sensing (Su) for 2 locations. Block Sensing (Su) for 2 locations. Portfolio Sense Automatic Actions (2 free actions/round) Create magic items related to portfolio up to 4,500 gp. Divine Aura (10 ft.) Grant Spells Remote Communication Special Familliar[/sblock] [sblock=Always Active Spells]At any time, Heliasillyel has the following spells active on her person and recasts them immediately when they expire. For varying effects assume she recasts the spell until the maximum result has been achieved. [B]Protection From Evil, Aid, Magic Circle against Evil, Dispel Evil, Holy Aura, Endure Elements, Heroism.[/B] Effects (excluded the ones that do not stack with already superior abilites): + 4 resistance bonus to saving throws, + 2 morale bonus to attack rolls, saving throws, skill checks, 18 temporary hit points.[/sblock] [sblock=Oaths]Heliasillyel took a vow not to trespass on other Deity's domains without permission and not to be the first to instigate aggression.[/sblock] [/QUOTE]
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