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Pantheon of The Grey Mist
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<blockquote data-quote="GlassEye" data-source="post: 5088037" data-attributes="member: 40413"><p style="text-align: center"><span style="color: pink"><span style="font-size: 12px"><strong>UBARIYA</strong></span></span></p> <p style="text-align: center"><span style="color: pink"><em>The Dark Mother</em></span></p> <p style="text-align: center"><span style="color: pink"><em>The Mother of Unclaimed Souls</em></span></p> <p style="text-align: center"><span style="color: pink"><em>The Weaver Uncaring; The Lady of Seven Eyes</em></span></p><p></p><p>Ubariya (oo-BAR-ee-uh)</p><p><strong>Symbol:</strong> A spider dangling from a strand of web</p><p><strong>Home Plane:</strong> the Black Chasm: the walls of the Black Chasm are a fractured black stone supporting strands of web that form intricate and sometimes beautiful patterns. These webs exude a very faint, pearly luminescence that eternally evaporates in curling tendrils of mist and is the only source of light in the Black Chasm. Spiders of all sizes scurry freely along the webs on unfathomable missions and still writhing creatures dangle from the strands in clusters. The heart of the Black Chasm is an enormous and beautifully elaborate sphere of web where Ubariya weaves and lays her eggs.</p><p><strong>Portfolio:</strong> Life-death-rebirth cycle (transmigration of souls), memory, night/darkness/shadow, weaving, and spiders.</p><p><strong>Worshipers:</strong> Spinners and weavers revere the Weaver Uncaring. Mothers, midwives and other women follow her in her life/rebirth aspect and beseech her to delay acting as bringer of death for those they love. Creatures of the night and death bringers revere her and seek her blessings.</p><p><strong>Cleric Alignments:</strong> LG, LN, LE, N</p><p><strong>Favored Weapon:</strong> spear (represents a distaff)</p><p>[sblock=Ubariya, the Weaver Uncaring]<img src="http://th09.deviantart.net/fs5/300W/i/2004/295/f/e/The_Black_Spider_by_princendymion.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p>Ubariya is the goddes of death and rebirth though in a different fashion than the One and the Many as she is only concerned with creatures that have souls and not with the natural world. Ubariya brings death to everyone when the weave of their life has been completed. Those who follow a different god move on to whatever afterlife that god provides for them but Ubariya claims the souls of those who are not claimed by any other deity. She is not a greedy god and the souls are wrapped and suspended from her webs where she feeds off their soul speparating it from the husk of personality/individuality. Once the soul is drained the husk of personality fades and leaves a nodule of softly glowing light upon the web where it was suspended. This nodule is the living memorial of that creature. Ubariya having absorbed the soul lays an egg, now a purified soul, in her nest. When the time is right the egg will also fade and the soul will be reborn into the world.</p><p><strong>Clergy: </strong></p><p><strong>Missions: </strong></p><p><strong>Churches: </strong></p><p><strong>Avatar:</strong></p><p></p><p>[sblock=stats]<strong>TRUE FORM:</strong></p><p>Ubariya's unclothed body is full with imminent motherhood and she is beautiful though nowhere near approaching the beauty of Heliasillyel or Lavaria. What beauty she has is all the more jarring for the non-human elements that make up her body: the four spider-leg arms that emerge from the sides of her torso; the two large spider eyes that dominate her face and the six, no... five human eyes that follow the ridge of her cheek bones just below the other, larger eyes. One eye has clearly been violently removed though the skin has healed and sealed the empty socket.</p><p><strong>FAVORED FORMS:</strong> </p><p></p><p>Ubariya</p><p>Female Outsider 20 / Cleric 3 / Rogue 3 / Divine Rank 1</p><p>LN Large outsider (Law)</p><p>Init +2; Senses Listen +22, Spot +22</p><p></p><p><strong>STATISTICS</strong></p><p>Str 18 (+4) [6 pts., +4 size]</p><p>Dex 15 (+2) [6 pts., -2 size, +2 divine, +1 lv.]</p><p>Con 14 (+2) [4 pts., +2 size]</p><p>Int 15 (+2) [5 pts., +2 lv.]</p><p>Wis 18 (+4) [4 pts., +6 divine]</p><p>Cha 29 (+9) [10 pts., +3 lv., +10 divine]</p><p></p><p><strong>DEFENSES</strong></p><p>HP 254 (23d8+6d6+52)</p><p>AC 35 (10 base, +0 armor, +0 shield, +2 dex, -1 size, +14 natural, +9 deflection, +1 divine)</p><p>--Touch AC 21</p><p>--Flat-footed AC 33</p><p>Fort +36 (24 base, +2 con, +9 luck, +1 divine)</p><p>Ref +36 (24 base, +2 dex, +9 luck, +1 divine)</p><p>Will +38 (24 base, +4 wis, +9 luck, +1 divine)</p><p>Speed 70 ft., climb 20 ft.</p><p></p><p><strong>OFFENSE</strong></p><p>Base Atk +29/+24/+19/+14</p><p>Melee +33; Grapple +37</p><p>-- spear +33 (2d6+6) x2</p><p>-- stinger (leg barb) +33 (1d6+4 +poison)</p><p>-- slam (leg strike) +33 (2d6+4)</p><p>Ranged +31</p><p>-- </p><p><strong>Full Attack</strong></p><p>Distaff of Souls (Spear) +37/+32/+27/+22 (4d6+1d6 cold +10) +</p><p>Stinger +33 (1d6+2 +poison) +</p><p>Slam +33/+33/+33 (2d6+2)</p><p></p><p><strong>SPECIAL TRAITS [20]</strong></p><p>Subtype: Law [1]</p><p>Size: Large [1]</p><p>Climb speed: 20 ft. [1]</p><p>Stinger (leg with barb) [1]</p><p>-- Poison (as Wyvern) [1]</p><p>Injury, Fortitude DC 24, initial/secondary damage 2d6 Con</p><p>Slam [1]</p><p>Web (as Monstrous Spider) [1]</p><p>Tremorsense 60 ft. (as Monstrous Spider) [1]</p><p>Fast Healing 5 [1]</p><p>Spell-like Ability (CL 20)</p><p>-- Shapechange 1/day [2 pts.]</p><p>+6 Wisdom [3]</p><p>+2 Dexterity [1]</p><p>+10 Charisma [5]</p><p></p><p>[sblock=DIVINE QUALITIES]</p><p><strong>Armor Class:</strong></p><p>+1 divine (divine energy field = divine rank)</p><p>+14 natural armor (13 + divine rank)</p><p>+9 deflection (CHR bonus)</p><p><strong>Attacks:</strong> +1 divine to attack (divine rank). Do not fail on natural 1.</p><p><strong>Saves:</strong> +1 divine bonus (divine rank). Do not fail on natural 1.</p><p><strong>Checks:</strong> +1 divine bonus (divine rank) to skill, ability, caster level, & turning checks.</p><p>Synergy:</p><p>Increases by +2 for every 20 extra ranks.</p><p>Immunities (do not apply to deities of equal or higher rank):</p><p>Transmutation (polymorph, petrification, etc.), Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects (charm, compulsion, phantasms, patterns, & morale effects)</p><p>Energy Immunity (even if attacker is deity of higher rank):</p><p>Electricity, Cold, Acid</p><p>Immunities:</p><p>Disease, poison, stunning, sleep, paralysis, death effects, & disintegration </p><p>Damage Reduction: 15/epic</p><p>Fire Resistance 6 (5 + divine rank)</p><p>Spell Resistance 33 (32 + divine rank)</p><p>Salient Divine Abilities: 2</p><p>Domain Powers: use each 1/day (divine rank)</p><p>Immortality (not subject to death by massive damage)</p><p>Senses: one mile range (1 mile/divine rank)</p><p>Remote Sensing: 2 locations; within one mile per rank of worshiper, holy site, sacred object/location, deity's spoken name/title, or portfolio event. Cannot penetrate divine shield or area blocked by deity of equal or higher rank.</p><p>Block Sensing: can block sensing of deities of equal or lower rank; 2 locations plus self.</p><p>Portfolio Sense: 1,000 people/present.</p><p>Automatic portfolio actions (2 free actions/round)</p><p>Create Magic Items (must meet prerequisites except item creation feats) related to portfolio up to 4,500 gold value (cost & time to create halved if possessing the relevant item creation feat).</p><p>Divine Aura (10 foot radius; resist with Will DC 20) can cause Daze, Fright, or Resolve.</p><p>Grants Spells & Spontaneous Casting of any grantable spell (cleric, ranger, & domains)</p><p>Communication: understand, speak & read any language. Speak to anyone within one mile (divine rank).</p><p>Remote Communication to any worshiper or within one mile of any dedicated site, statue of deity, etc.</p><p>Greater Teleport (Sp) at will; CL 20 but only self +100 lbs (per divine rank) of objects[/sblock]</p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>Cleric</strong></p><p>Turn Undead 12/day</p><p>Spells - CL 3</p><p>0: 4 / 1: 3+1 / 2: 2+1</p><p></p><p><strong>Rogue</strong></p><p>Sneak Attack +2d6</p><p>Trapfinding</p><p>Evasion</p><p>Trap Sense +1</p><p></p><p><strong>FEATS</strong> </p><p>Combat Enhancement (+5 BAB), Endurance, Multiattack, Improved Multiattack, Improved Natural Attack (Slam), Power Attack, Divine Might, Epic Skill Focus (Craft: Weaving), +1, +1, Blind-Fight*</p><p></p><p><strong>SKILLS</strong></p><p>248 base; class skills 28 ranks max., cross-class 14 ranks max.</p><p>(3 cleric unspent; 10 rogue unspent)</p><p>*Balance +23 (20 ranks, +2 Dex, +1 divine)</p><p>*Climb +33 (20 ranks, +4 Str, +8 racial, +1 divine)</p><p>*Craft (weaving) +34 (21 ranks, +10 ESF, +2 Int, +1 divine)</p><p>*Heal +28 (25 ranks, +2 Wis, +1 divine)</p><p>*Hide +23 (24 ranks, -4 size, +2 Dex, +1 divine)</p><p>*Intimidate +34 (24 rank, +9 Cha, +1 divine)</p><p>*Listen +23 (20 ranks, +2 Wis, +1 divine)</p><p>*Knowledge (geography) +23 (20 ranks, +2 Int, +1 divine)</p><p>Knowledge (local) +9 (6 ranks, +2 Int, +1 divine)</p><p>Knowledge (religion) +11 (8 ranks, +2 Int, +1 divine)</p><p>*Move Silently +23 (20 ranks, +2 Dex, +1 divine)</p><p>Perform (Dance) +15 (5 ranks, +9 Cha, +1 divine)</p><p>*Spot +23 (20 ranks, +2 Wis, +1 divine)</p><p>Tumble +18 (15 ranks, +2 Dex, +1 divine)</p><p></p><p><strong>DOMAINS</strong></p><p>(Sp) at will; CL 11 (10 + divine rank); DC 20+spell level (10 + CHA mod. + divine rank + spell level)</p><p></p><p>LAW</p><p>Cast Law spells at +1 caster level.</p><p>1 Protection from Chaos</p><p>2 Calm Emotions</p><p>3 Magic Circle Against Chaos</p><p>4 Order's Wrath</p><p>5 Dispel Chaos</p><p>6 Hold Monster</p><p>7 Dictum</p><p>8 Shield of Law</p><p>9 Summon Monster IX</p><p></p><p>DARKNESS</p><p>Gain Blind-Fight feat.</p><p>1 Obscuring Mist</p><p>2 Blindness</p><p>3 Blacklight</p><p>4 Armor of Darkness</p><p>5 Summon Monster V (only 1d3 shadows)</p><p>6 Prying Eyes</p><p>7 Nightmare</p><p>8 Power Word Blind</p><p>9 Power Word Kill</p><p></p><p>REPOSE</p><p>Death Touch (Sp) 1/day; w/ successful melee touch, roll 1d6/cleric level; if total equals current hp it dies.</p><p>1 Deathwatch</p><p>2 Gentle Repose</p><p>3 Speak with Dead</p><p>4 Death Ward</p><p>5 Slay Living</p><p>6 Undeath to Death</p><p>7 Destruction</p><p>8 Surelife</p><p>9 Wail of the Banshee</p><p></p><p>Arms, Armor, and Equipment (encumbrance)</p><p><strong>The Distaff of Souls</strong></p><p>+4 Vicious, Axiomatic, Frost Spear[/sblock]</p><p>[sblock=Oaths]<a href="http://www.enworld.org/forum/playing-game/272127-grey-mist-3.html#post5096077" target="_blank">Oath with Duretep</a> (restated by Ubariya) Ubariya: "As the blood of Death and Madness mingle, I swear that I shall not enter the Realm of Dreams uninvited and hold you to respect my realm in kind." Duretep: "I shall respect your realm, your childern, and your being."</p><p><a href="http://www.enworld.org/forum/playing-game/272127-grey-mist-3.html#post5096241" target="_blank">Heliasillyel's Promise</a> Heliasillyel: "You, Duretep, as well as the rest of you Gods, have my word that I will not venture in your realms and will not be the first to show aggression. I will readily defend my followers and lands however."</p><p><a href="http://www.enworld.org/forum/playing-game/272127-grey-mist-3.html#post5096400" target="_blank">Ubariya's Counter:</a> Between us, let us divide the world in two. You take half and bathe it in your light, and I take half to shroud in darkness. After a period of time, we relinquish our half to the other. In this you fulfill your duty to bring new beginnings to lands touched by darkness and also have opportunity to renew them. And, so that you are not totally powerless during the Shifting Realm of Night I offer you an eye with which you can pierce the darkness even from your blazing palace. In return, though, I would request that mortals and objects standing between us reach out towards me with a shadow of their substance."</p><p><a href="http://www.enworld.org/forum/playing-game/272127-grey-mist-4.html#post5096785" target="_blank">Lavaria's Promise:</a> (accepted) "I will give you my life sustaining heat deep under the shambling ones rock, giving the rock freedom to move above my realm. All I ask is vented access to the world above to keep an eye on my minions and fissures for view into your strange world above my flames. I will keep my palace of pure flame hidden deep within the world so your peoples will not fear it and burn from it. But know this my... 'friends', those who step into my realm uninvited are in for an eternity of burning torment. Once you enter my fiery domain there will be NOT return unless I myself grant your leave."</p><p><a href="http://www.enworld.org/forum/playing-game/272127-grey-mist-4.html#post5097058" target="_blank">Sirion's Word:</a> "My word of honor is given I will not enter your realm uninvited and know if you come to my realm with friendly intents it will never be closed to you or any of the gods"</p><p>[/sblock]</p><p>[sblock=Secret History]Ubariya is immeasurably old. Among the least of the servants of Death in another realm she has spent thousands upon thousands of years reaping souls for his Dark Eminence. She eventually grew to desire independence and so Death altered his bargain with her and she eventually was able to set off to a new realm with a belly full of souls waiting to be birthed into a world where she can create not only new races but a new self.[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5088037, member: 40413"] [center][color=pink][size=3][b]UBARIYA[/b][/size][/color] [color=pink][i]The Dark Mother[/i][/color] [color=pink][i]The Mother of Unclaimed Souls[/i][/color] [color=pink][i]The Weaver Uncaring; The Lady of Seven Eyes[/i][/color][/center] Ubariya (oo-BAR-ee-uh) [b]Symbol:[/b] A spider dangling from a strand of web [b]Home Plane:[/b] the Black Chasm: the walls of the Black Chasm are a fractured black stone supporting strands of web that form intricate and sometimes beautiful patterns. These webs exude a very faint, pearly luminescence that eternally evaporates in curling tendrils of mist and is the only source of light in the Black Chasm. Spiders of all sizes scurry freely along the webs on unfathomable missions and still writhing creatures dangle from the strands in clusters. The heart of the Black Chasm is an enormous and beautifully elaborate sphere of web where Ubariya weaves and lays her eggs. [b]Portfolio:[/b] Life-death-rebirth cycle (transmigration of souls), memory, night/darkness/shadow, weaving, and spiders. [b]Worshipers:[/b] Spinners and weavers revere the Weaver Uncaring. Mothers, midwives and other women follow her in her life/rebirth aspect and beseech her to delay acting as bringer of death for those they love. Creatures of the night and death bringers revere her and seek her blessings. [b]Cleric Alignments:[/b] LG, LN, LE, N [b]Favored Weapon:[/b] spear (represents a distaff) [sblock=Ubariya, the Weaver Uncaring][img] http://th09.deviantart.net/fs5/300W/i/2004/295/f/e/The_Black_Spider_by_princendymion.jpg[/img][/sblock] Ubariya is the goddes of death and rebirth though in a different fashion than the One and the Many as she is only concerned with creatures that have souls and not with the natural world. Ubariya brings death to everyone when the weave of their life has been completed. Those who follow a different god move on to whatever afterlife that god provides for them but Ubariya claims the souls of those who are not claimed by any other deity. She is not a greedy god and the souls are wrapped and suspended from her webs where she feeds off their soul speparating it from the husk of personality/individuality. Once the soul is drained the husk of personality fades and leaves a nodule of softly glowing light upon the web where it was suspended. This nodule is the living memorial of that creature. Ubariya having absorbed the soul lays an egg, now a purified soul, in her nest. When the time is right the egg will also fade and the soul will be reborn into the world. [b]Clergy: Missions: Churches: Avatar:[/b] [sblock=stats][b]TRUE FORM:[/b] Ubariya's unclothed body is full with imminent motherhood and she is beautiful though nowhere near approaching the beauty of Heliasillyel or Lavaria. What beauty she has is all the more jarring for the non-human elements that make up her body: the four spider-leg arms that emerge from the sides of her torso; the two large spider eyes that dominate her face and the six, no... five human eyes that follow the ridge of her cheek bones just below the other, larger eyes. One eye has clearly been violently removed though the skin has healed and sealed the empty socket. [b]FAVORED FORMS:[/b] Ubariya Female Outsider 20 / Cleric 3 / Rogue 3 / Divine Rank 1 LN Large outsider (Law) Init +2; Senses Listen +22, Spot +22 [b]STATISTICS[/b] Str 18 (+4) [6 pts., +4 size] Dex 15 (+2) [6 pts., -2 size, +2 divine, +1 lv.] Con 14 (+2) [4 pts., +2 size] Int 15 (+2) [5 pts., +2 lv.] Wis 18 (+4) [4 pts., +6 divine] Cha 29 (+9) [10 pts., +3 lv., +10 divine] [b]DEFENSES[/b] HP 254 (23d8+6d6+52) AC 35 (10 base, +0 armor, +0 shield, +2 dex, -1 size, +14 natural, +9 deflection, +1 divine) --Touch AC 21 --Flat-footed AC 33 Fort +36 (24 base, +2 con, +9 luck, +1 divine) Ref +36 (24 base, +2 dex, +9 luck, +1 divine) Will +38 (24 base, +4 wis, +9 luck, +1 divine) Speed 70 ft., climb 20 ft. [b]OFFENSE[/b] Base Atk +29/+24/+19/+14 Melee +33; Grapple +37 -- spear +33 (2d6+6) x2 -- stinger (leg barb) +33 (1d6+4 +poison) -- slam (leg strike) +33 (2d6+4) Ranged +31 -- [b]Full Attack[/b] Distaff of Souls (Spear) +37/+32/+27/+22 (4d6+1d6 cold +10) + Stinger +33 (1d6+2 +poison) + Slam +33/+33/+33 (2d6+2) [b]SPECIAL TRAITS [20][/b] Subtype: Law [1] Size: Large [1] Climb speed: 20 ft. [1] Stinger (leg with barb) [1] -- Poison (as Wyvern) [1] Injury, Fortitude DC 24, initial/secondary damage 2d6 Con Slam [1] Web (as Monstrous Spider) [1] Tremorsense 60 ft. (as Monstrous Spider) [1] Fast Healing 5 [1] Spell-like Ability (CL 20) -- Shapechange 1/day [2 pts.] +6 Wisdom [3] +2 Dexterity [1] +10 Charisma [5] [sblock=DIVINE QUALITIES] [b]Armor Class:[/b] +1 divine (divine energy field = divine rank) +14 natural armor (13 + divine rank) +9 deflection (CHR bonus) [b]Attacks:[/b] +1 divine to attack (divine rank). Do not fail on natural 1. [b]Saves:[/b] +1 divine bonus (divine rank). Do not fail on natural 1. [b]Checks:[/b] +1 divine bonus (divine rank) to skill, ability, caster level, & turning checks. Synergy: Increases by +2 for every 20 extra ranks. Immunities (do not apply to deities of equal or higher rank): Transmutation (polymorph, petrification, etc.), Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects (charm, compulsion, phantasms, patterns, & morale effects) Energy Immunity (even if attacker is deity of higher rank): Electricity, Cold, Acid Immunities: Disease, poison, stunning, sleep, paralysis, death effects, & disintegration Damage Reduction: 15/epic Fire Resistance 6 (5 + divine rank) Spell Resistance 33 (32 + divine rank) Salient Divine Abilities: 2 Domain Powers: use each 1/day (divine rank) Immortality (not subject to death by massive damage) Senses: one mile range (1 mile/divine rank) Remote Sensing: 2 locations; within one mile per rank of worshiper, holy site, sacred object/location, deity's spoken name/title, or portfolio event. Cannot penetrate divine shield or area blocked by deity of equal or higher rank. Block Sensing: can block sensing of deities of equal or lower rank; 2 locations plus self. Portfolio Sense: 1,000 people/present. Automatic portfolio actions (2 free actions/round) Create Magic Items (must meet prerequisites except item creation feats) related to portfolio up to 4,500 gold value (cost & time to create halved if possessing the relevant item creation feat). Divine Aura (10 foot radius; resist with Will DC 20) can cause Daze, Fright, or Resolve. Grants Spells & Spontaneous Casting of any grantable spell (cleric, ranger, & domains) Communication: understand, speak & read any language. Speak to anyone within one mile (divine rank). Remote Communication to any worshiper or within one mile of any dedicated site, statue of deity, etc. Greater Teleport (Sp) at will; CL 20 but only self +100 lbs (per divine rank) of objects[/sblock] [b]CLASS FEATURES[/b] [b]Cleric[/b] Turn Undead 12/day Spells - CL 3 0: 4 / 1: 3+1 / 2: 2+1 [b]Rogue[/b] Sneak Attack +2d6 Trapfinding Evasion Trap Sense +1 [b]FEATS[/b] Combat Enhancement (+5 BAB), Endurance, Multiattack, Improved Multiattack, Improved Natural Attack (Slam), Power Attack, Divine Might, Epic Skill Focus (Craft: Weaving), +1, +1, Blind-Fight* [b]SKILLS[/b] 248 base; class skills 28 ranks max., cross-class 14 ranks max. (3 cleric unspent; 10 rogue unspent) *Balance +23 (20 ranks, +2 Dex, +1 divine) *Climb +33 (20 ranks, +4 Str, +8 racial, +1 divine) *Craft (weaving) +34 (21 ranks, +10 ESF, +2 Int, +1 divine) *Heal +28 (25 ranks, +2 Wis, +1 divine) *Hide +23 (24 ranks, -4 size, +2 Dex, +1 divine) *Intimidate +34 (24 rank, +9 Cha, +1 divine) *Listen +23 (20 ranks, +2 Wis, +1 divine) *Knowledge (geography) +23 (20 ranks, +2 Int, +1 divine) Knowledge (local) +9 (6 ranks, +2 Int, +1 divine) Knowledge (religion) +11 (8 ranks, +2 Int, +1 divine) *Move Silently +23 (20 ranks, +2 Dex, +1 divine) Perform (Dance) +15 (5 ranks, +9 Cha, +1 divine) *Spot +23 (20 ranks, +2 Wis, +1 divine) Tumble +18 (15 ranks, +2 Dex, +1 divine) [b]DOMAINS[/b] (Sp) at will; CL 11 (10 + divine rank); DC 20+spell level (10 + CHA mod. + divine rank + spell level) LAW Cast Law spells at +1 caster level. 1 Protection from Chaos 2 Calm Emotions 3 Magic Circle Against Chaos 4 Order's Wrath 5 Dispel Chaos 6 Hold Monster 7 Dictum 8 Shield of Law 9 Summon Monster IX DARKNESS Gain Blind-Fight feat. 1 Obscuring Mist 2 Blindness 3 Blacklight 4 Armor of Darkness 5 Summon Monster V (only 1d3 shadows) 6 Prying Eyes 7 Nightmare 8 Power Word Blind 9 Power Word Kill REPOSE Death Touch (Sp) 1/day; w/ successful melee touch, roll 1d6/cleric level; if total equals current hp it dies. 1 Deathwatch 2 Gentle Repose 3 Speak with Dead 4 Death Ward 5 Slay Living 6 Undeath to Death 7 Destruction 8 Surelife 9 Wail of the Banshee Arms, Armor, and Equipment (encumbrance) [b]The Distaff of Souls[/b] +4 Vicious, Axiomatic, Frost Spear[/sblock] [sblock=Oaths][url=http://www.enworld.org/forum/playing-game/272127-grey-mist-3.html#post5096077]Oath with Duretep[/url] (restated by Ubariya) Ubariya: "As the blood of Death and Madness mingle, I swear that I shall not enter the Realm of Dreams uninvited and hold you to respect my realm in kind." Duretep: "I shall respect your realm, your childern, and your being." [url=http://www.enworld.org/forum/playing-game/272127-grey-mist-3.html#post5096241]Heliasillyel's Promise[/url] Heliasillyel: "You, Duretep, as well as the rest of you Gods, have my word that I will not venture in your realms and will not be the first to show aggression. I will readily defend my followers and lands however." [url=http://www.enworld.org/forum/playing-game/272127-grey-mist-3.html#post5096400]Ubariya's Counter:[/url] Between us, let us divide the world in two. You take half and bathe it in your light, and I take half to shroud in darkness. After a period of time, we relinquish our half to the other. In this you fulfill your duty to bring new beginnings to lands touched by darkness and also have opportunity to renew them. And, so that you are not totally powerless during the Shifting Realm of Night I offer you an eye with which you can pierce the darkness even from your blazing palace. In return, though, I would request that mortals and objects standing between us reach out towards me with a shadow of their substance." [url=http://www.enworld.org/forum/playing-game/272127-grey-mist-4.html#post5096785]Lavaria's Promise:[/url] (accepted) "I will give you my life sustaining heat deep under the shambling ones rock, giving the rock freedom to move above my realm. All I ask is vented access to the world above to keep an eye on my minions and fissures for view into your strange world above my flames. I will keep my palace of pure flame hidden deep within the world so your peoples will not fear it and burn from it. But know this my... 'friends', those who step into my realm uninvited are in for an eternity of burning torment. Once you enter my fiery domain there will be NOT return unless I myself grant your leave." [url=http://www.enworld.org/forum/playing-game/272127-grey-mist-4.html#post5097058]Sirion's Word:[/url] "My word of honor is given I will not enter your realm uninvited and know if you come to my realm with friendly intents it will never be closed to you or any of the gods" [/sblock] [sblock=Secret History]Ubariya is immeasurably old. Among the least of the servants of Death in another realm she has spent thousands upon thousands of years reaping souls for his Dark Eminence. She eventually grew to desire independence and so Death altered his bargain with her and she eventually was able to set off to a new realm with a belly full of souls waiting to be birthed into a world where she can create not only new races but a new self.[/sblock] [/QUOTE]
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