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Papa Laz's Hextor Campaign Setting
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<blockquote data-quote="papa_laz" data-source="post: 507141" data-attributes="member: 7992"><p><strong><u>Moraki Town Centre</u></strong></p><p>One of Korvells largest towns, the people of Moraki suffered greatly at the hands of the Barbarian raiders. It has been estimated that fully one third of Moraki's population was slaughtered in the devestating raids of ten winters ago. Under the totalitarian rulership of the church of Hextor, the town has flourished and is currently home to 4,000 people.</p><p></p><p>Key to the map below:</p><p></p><p>1. The Marketplace: a great variety of goods can be purchased from the numerous stalls located here.</p><p></p><p>2. The Stables: Horses can be purchased and stabled here.</p><p></p><p>3. Gaurd House (abandoned): The gaurd house became obsolete as the church took control of the town. All law enforcement is now based in the fortress of Hextor.</p><p></p><p>4. The Lockup (abandoned): Once used to imprison criminals, Moraki's crime rate has been all but eliminated by the church's regime of fear and frequent use of the death penalty. </p><p></p><p>5. The Distillery: A shop specialising in magical items.</p><p></p><p>6. The Devils Armoury: This shop sells arms and armour, some magical.</p><p></p><p>7. The Colluseum (abandoned): In the past the colluseum was used to hold various shows of public entertainment, now it lies in ruins. Several subteranean levels are located under the colluseum.</p><p></p><p>8. The Fountain of Blood - Shrine of Hextor: Each morning the populace of Moraki gather here to pay hommage to their dark god in a ceremony led by a high ranking member of the church. Outside the shrine A large fountain in the shape of Hextor stands in a large pool of blood. </p><p></p><p>9. Fortress-Temple of Hextor: Inside the mighty walls of this looming fortress the patriarch-general and his subordinates rule over the theocratic state of Southern Korvell. The fortress acts as both a garrison for troops and the central base of operations for the church.</p><p></p><p>10. Lords Manor: Juan Christof, the local member for the house of Van Zandt lives in this manor. A tenuos relationship exists between the noble house and church, however the patriarch-general believes that the presence of the representative serves the church well in its dealings with the rulers of Korvell.</p><p></p><p>11. The Tannery: Items of leather can be purchased and ordered here.</p><p></p><p>12. The Emporium: This shop caters to expensive and unusual tastes, many rare and wonderful items can be found here. </p><p></p><p>13. The Boars Tusk: Once a drinking hole notorious for its frequent, largescale brawls, the taverns patrons have of late adopted a more lawful approach to life, fearful of the churches dislike of trouble makers.</p><p></p><p>14. The Red Kobold Inn: Musicians from around the continent once flocked to this Inn, however the flow of entertainers has dropped dramatically over the past decade. Every now and then one may find a bard sitting in the corner of the Inn, plucking out a melancholy tune on his harp. </p><p></p><p>15. The Snake Pit: In the past this Inn was an infamous criminal hangout and the unofficial base of the local thieves guild. However, since the abolition of the guild the Inn has kept a low profile. </p><p></p><p>What do you guys think?</p><p></p><p>Attached: map of Morakis Town Centre</p></blockquote><p></p>
[QUOTE="papa_laz, post: 507141, member: 7992"] [B][U]Moraki Town Centre[/U][/B][U][/U] One of Korvells largest towns, the people of Moraki suffered greatly at the hands of the Barbarian raiders. It has been estimated that fully one third of Moraki's population was slaughtered in the devestating raids of ten winters ago. Under the totalitarian rulership of the church of Hextor, the town has flourished and is currently home to 4,000 people. Key to the map below: 1. The Marketplace: a great variety of goods can be purchased from the numerous stalls located here. 2. The Stables: Horses can be purchased and stabled here. 3. Gaurd House (abandoned): The gaurd house became obsolete as the church took control of the town. All law enforcement is now based in the fortress of Hextor. 4. The Lockup (abandoned): Once used to imprison criminals, Moraki's crime rate has been all but eliminated by the church's regime of fear and frequent use of the death penalty. 5. The Distillery: A shop specialising in magical items. 6. The Devils Armoury: This shop sells arms and armour, some magical. 7. The Colluseum (abandoned): In the past the colluseum was used to hold various shows of public entertainment, now it lies in ruins. Several subteranean levels are located under the colluseum. 8. The Fountain of Blood - Shrine of Hextor: Each morning the populace of Moraki gather here to pay hommage to their dark god in a ceremony led by a high ranking member of the church. Outside the shrine A large fountain in the shape of Hextor stands in a large pool of blood. 9. Fortress-Temple of Hextor: Inside the mighty walls of this looming fortress the patriarch-general and his subordinates rule over the theocratic state of Southern Korvell. The fortress acts as both a garrison for troops and the central base of operations for the church. 10. Lords Manor: Juan Christof, the local member for the house of Van Zandt lives in this manor. A tenuos relationship exists between the noble house and church, however the patriarch-general believes that the presence of the representative serves the church well in its dealings with the rulers of Korvell. 11. The Tannery: Items of leather can be purchased and ordered here. 12. The Emporium: This shop caters to expensive and unusual tastes, many rare and wonderful items can be found here. 13. The Boars Tusk: Once a drinking hole notorious for its frequent, largescale brawls, the taverns patrons have of late adopted a more lawful approach to life, fearful of the churches dislike of trouble makers. 14. The Red Kobold Inn: Musicians from around the continent once flocked to this Inn, however the flow of entertainers has dropped dramatically over the past decade. Every now and then one may find a bard sitting in the corner of the Inn, plucking out a melancholy tune on his harp. 15. The Snake Pit: In the past this Inn was an infamous criminal hangout and the unofficial base of the local thieves guild. However, since the abolition of the guild the Inn has kept a low profile. What do you guys think? Attached: map of Morakis Town Centre [/QUOTE]
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