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Paper Minions - WT?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4266519" data-attributes="member: 710"><p>Yes, that's a good way to see it.</p><p></p><p>There are (as far as I know) no hard rules on when to "switch" from normal monster to Minion, but judging from the Angel excerpt and the Legion Devil excerpt, I'd say the level difference should probably be around 8-12 levels. Using an actual monster of that level would be pretty pointless (hits only on a 20? Is missed only on a 1?) and time-consuming (Still requires hit-point tracking and damage dice rolling), so instead, just use the Minion equivalent. </p><p></p><p>Some monsters are "inherently" Minions - like Kobold Minions. Think of these as the 4E equivalent of Commoners of any given race. They can be dangerous, but in the end, they are not really trained for combat and will lack the willpower and training to withstand danger.</p><p></p><p>Another poster (Lizard) suggested that, if hit points are as abstract in 4E as they seem to be, you could freely decide that dropping some to 0 hit points might just mean he retreats (and won't do anything harmful doing so - so no retreat and inform the guards stuff, but retreat to a nice and safe corner so that he doesn't interfere or interact with anyone).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4266519, member: 710"] Yes, that's a good way to see it. There are (as far as I know) no hard rules on when to "switch" from normal monster to Minion, but judging from the Angel excerpt and the Legion Devil excerpt, I'd say the level difference should probably be around 8-12 levels. Using an actual monster of that level would be pretty pointless (hits only on a 20? Is missed only on a 1?) and time-consuming (Still requires hit-point tracking and damage dice rolling), so instead, just use the Minion equivalent. Some monsters are "inherently" Minions - like Kobold Minions. Think of these as the 4E equivalent of Commoners of any given race. They can be dangerous, but in the end, they are not really trained for combat and will lack the willpower and training to withstand danger. Another poster (Lizard) suggested that, if hit points are as abstract in 4E as they seem to be, you could freely decide that dropping some to 0 hit points might just mean he retreats (and won't do anything harmful doing so - so no retreat and inform the guards stuff, but retreat to a nice and safe corner so that he doesn't interfere or interact with anyone). [/QUOTE]
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