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Paper Minions - WT?
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<blockquote data-quote="Samurai" data-source="post: 4266712" data-attributes="member: 3850"><p>I like the idea of minions, and plan to use them, but they should not be automatically taken down in a single hit IMO. I think they should be taken down by the first decent hit, not the tiniest nick or scrape.</p><p></p><p>So I'll be giving Minions a Resilience value. Think of it as Minion Hardness... it is an amount that is subtracted from all damage a minion takes. If there is still at least 1 point of damage left after subtracting Resilience, the Minion goes down. If not, he's still up and has suffered no appreciable damage. No need to track hps this way, because they still have just 1 HP, but getting to that 1 HP may not be quite so easy.</p><p></p><p>My formula (which I'll adjust on a case by case basis if needed) is 1/2 Minion's level + Con bonus. So, for the level 1 Kobold minions, it's 1/2 of 1 (0 because you round down) + their Con bonus (+1), for a total of 1 point. That means a 2 point hit or better will take them down.</p><p></p><p>For a 25th level Minion with a +6 Con bonus, (12 + 6 = 18), a hit of 19+ points will take him down while 18 damage or less is shrugged off.</p></blockquote><p></p>
[QUOTE="Samurai, post: 4266712, member: 3850"] I like the idea of minions, and plan to use them, but they should not be automatically taken down in a single hit IMO. I think they should be taken down by the first decent hit, not the tiniest nick or scrape. So I'll be giving Minions a Resilience value. Think of it as Minion Hardness... it is an amount that is subtracted from all damage a minion takes. If there is still at least 1 point of damage left after subtracting Resilience, the Minion goes down. If not, he's still up and has suffered no appreciable damage. No need to track hps this way, because they still have just 1 HP, but getting to that 1 HP may not be quite so easy. My formula (which I'll adjust on a case by case basis if needed) is 1/2 Minion's level + Con bonus. So, for the level 1 Kobold minions, it's 1/2 of 1 (0 because you round down) + their Con bonus (+1), for a total of 1 point. That means a 2 point hit or better will take them down. For a 25th level Minion with a +6 Con bonus, (12 + 6 = 18), a hit of 19+ points will take him down while 18 damage or less is shrugged off. [/QUOTE]
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