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Paper Minions - WT?
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<blockquote data-quote="Obryn" data-source="post: 4266924" data-attributes="member: 11821"><p>No, I think you actually understand minions perfectly.</p><p></p><p>I agree - it's tough to wrap my head around mammoth minions, or for that matter huge minions of any kind.</p><p></p><p>They're a narrative tool and a game mechanic, and that's it... If the PCs are at the point in their careers when you could reasonably argue they'd fell mammoths or youngish dragons with one stab of their spear, or one spell from the wizard - go for it. As you said - if they're "Thor or something."</p><p></p><p>Kobolds and skeletons make perfect sense for low-level minions. Other stuff makes sense for high-level minions.</p><p></p><p>That's why throwing a level 22 minion against a low-level party is almost nonsensical. If a creature is that powerful, relative to the PCs, it should no longer be treated as a minion.</p><p></p><p></p><p>Oh yeah, absolutely. I think it's fair to say that people who want the level of detail 3e had will not be as happy with 4e, but people have been houseruling their D&D games since before the white box. Different games are certainly more suitable to certain styles of play out of the box, but D&D is nothing if not flexible.</p><p></p><p></p><p>Also agreed. I think they make a lot of sense when viewed in context, and the slide right into the kind of game I want to run. But if you as a DM don't like minions, well... don't use them.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4266924, member: 11821"] No, I think you actually understand minions perfectly. I agree - it's tough to wrap my head around mammoth minions, or for that matter huge minions of any kind. They're a narrative tool and a game mechanic, and that's it... If the PCs are at the point in their careers when you could reasonably argue they'd fell mammoths or youngish dragons with one stab of their spear, or one spell from the wizard - go for it. As you said - if they're "Thor or something." Kobolds and skeletons make perfect sense for low-level minions. Other stuff makes sense for high-level minions. That's why throwing a level 22 minion against a low-level party is almost nonsensical. If a creature is that powerful, relative to the PCs, it should no longer be treated as a minion. Oh yeah, absolutely. I think it's fair to say that people who want the level of detail 3e had will not be as happy with 4e, but people have been houseruling their D&D games since before the white box. Different games are certainly more suitable to certain styles of play out of the box, but D&D is nothing if not flexible. Also agreed. I think they make a lot of sense when viewed in context, and the slide right into the kind of game I want to run. But if you as a DM don't like minions, well... don't use them. -O [/QUOTE]
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