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Paper Minions - WT?
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<blockquote data-quote="BryonD" data-source="post: 4267002" data-attributes="member: 957"><p>If the giant runs away, is the DM responsible for keeping track of the giant?</p><p>How do the players know that the giant is "out" of the fight the instant it takes that one point of damage? What indicator does that one point of damage place on the giant that lets other PCs know that it is just as out of the fight as it would be if it was dead? If the fighter hits him and he is "out", but the wizard is next to act, what lets the wizard know not to waste an attack following up on the same giant?</p><p>Can the giant decide to attack a softer npc target once it gets around the corner? If no, why not? If yes, how far must the giant flee before being allowed to attack and why? If yes, may the PCs elect to go ahead and kill the giant? (or can they elect to kill the giant simply because for XYZ reason they prefer to make certain ALL the giants are dead?) If no, why not? If yes, how is that handled? Does the giant suddenly promote to a soldier? I'm certain that having a tough angry PC fully intent on making him dead would quickly put an end to the "no stake in it" condition, so he no longer qualifies as a minion. It is impossible for a minion to become a "real boy" while he is on stage? If yes, when can he convert and how do you handle killing him? If no, then doesn't that make it very possible for the PCs to convert a minion loaded balanced encounter into a no chance in hell TPK on a plate encounter when the minions turn into soldiers? When the PCs see a group of 12 giants, how do they know the difference between 12 giants that include 10 minions and can be handled and 12 giant soldiers that will wipe the floor with the PCs while having a snack on the side?</p><p>If the 1 hp is effectively morale, then why must each and every minion be damaged? Is there a mechanic for "morale" damage? If there are ten minion giants and 9 of them get hit and run away, why does the other stay until he is somehow wounded?</p></blockquote><p></p>
[QUOTE="BryonD, post: 4267002, member: 957"] If the giant runs away, is the DM responsible for keeping track of the giant? How do the players know that the giant is "out" of the fight the instant it takes that one point of damage? What indicator does that one point of damage place on the giant that lets other PCs know that it is just as out of the fight as it would be if it was dead? If the fighter hits him and he is "out", but the wizard is next to act, what lets the wizard know not to waste an attack following up on the same giant? Can the giant decide to attack a softer npc target once it gets around the corner? If no, why not? If yes, how far must the giant flee before being allowed to attack and why? If yes, may the PCs elect to go ahead and kill the giant? (or can they elect to kill the giant simply because for XYZ reason they prefer to make certain ALL the giants are dead?) If no, why not? If yes, how is that handled? Does the giant suddenly promote to a soldier? I'm certain that having a tough angry PC fully intent on making him dead would quickly put an end to the "no stake in it" condition, so he no longer qualifies as a minion. It is impossible for a minion to become a "real boy" while he is on stage? If yes, when can he convert and how do you handle killing him? If no, then doesn't that make it very possible for the PCs to convert a minion loaded balanced encounter into a no chance in hell TPK on a plate encounter when the minions turn into soldiers? When the PCs see a group of 12 giants, how do they know the difference between 12 giants that include 10 minions and can be handled and 12 giant soldiers that will wipe the floor with the PCs while having a snack on the side? If the 1 hp is effectively morale, then why must each and every minion be damaged? Is there a mechanic for "morale" damage? If there are ten minion giants and 9 of them get hit and run away, why does the other stay until he is somehow wounded? [/QUOTE]
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