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Paper Minions - WT?
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<blockquote data-quote="Henry" data-source="post: 4267378" data-attributes="member: 158"><p>If they were never a credible threat, why did Han run from them in the famous "bluff charge" scene? Why were the heroes running from hordes of Stormtroopers invading Hoth? Why were they so utterly defeated on Endor when ambushed, saved only by the little furry plot-devices... err, Ewoks? If the stormtroopers weren't a credible threat, then the heroes themselves didn't know it! And in my opinion, neither should the PCs. But how to simulate that sense of trepidation?</p><p></p><p>Answer: the players need to feel like the dime-a-dozen minions could be a threat, which leads me back to my point. Minions are a way to involve a lot of foes, but still have them be both credible and possible to defeat. Throw a bunch of 3rd edition 1 HD orcs at the players of the 15th level PCs, and watch them yawn. Throw a bunch of level 15 minions at them, and watch them have fun mowing through enemies, but still take caution not to take them for granted.</p><p></p><p>I still am curious why it matters if the minions are "asymmetrical", other than for rules aesthetics. The only people those minions will be fighting will be the PCs. To me, it's like being upset that an emergency spare tire won't last as long on the road as a "real" tire. Both serve a purpose, but are used for different things - and there's no rule against buying a fifth hub for your car and throwing the crappy spare away.</p></blockquote><p></p>
[QUOTE="Henry, post: 4267378, member: 158"] If they were never a credible threat, why did Han run from them in the famous "bluff charge" scene? Why were the heroes running from hordes of Stormtroopers invading Hoth? Why were they so utterly defeated on Endor when ambushed, saved only by the little furry plot-devices... err, Ewoks? If the stormtroopers weren't a credible threat, then the heroes themselves didn't know it! And in my opinion, neither should the PCs. But how to simulate that sense of trepidation? Answer: the players need to feel like the dime-a-dozen minions could be a threat, which leads me back to my point. Minions are a way to involve a lot of foes, but still have them be both credible and possible to defeat. Throw a bunch of 3rd edition 1 HD orcs at the players of the 15th level PCs, and watch them yawn. Throw a bunch of level 15 minions at them, and watch them have fun mowing through enemies, but still take caution not to take them for granted. I still am curious why it matters if the minions are "asymmetrical", other than for rules aesthetics. The only people those minions will be fighting will be the PCs. To me, it's like being upset that an emergency spare tire won't last as long on the road as a "real" tire. Both serve a purpose, but are used for different things - and there's no rule against buying a fifth hub for your car and throwing the crappy spare away. [/QUOTE]
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Paper Minions - WT?
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