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Paper Minions - WT?
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<blockquote data-quote="ryryguy" data-source="post: 4267407" data-attributes="member: 64945"><p>This could get stale... but one of the nicer things about minions is they <em>are</em> still a threat. So the Daily power may be worth it if the minion is about to nail the helpless wizard, or hit the alarm button.</p><p></p><p></p><p></p><p>We'll see how this plays out at the table... but I think the interaction between AoE and minions is intentional. AoE are supposed to wipe out minions by the bucketful - why not? </p><p></p><p>(Note also that since there is only a single damage roll for an AoE, if you go with one of these "resilience" house rules being proposed, the AoE will either kill all minions that it hits or do nothing to them all depending on whether damage > resilience. It's up to you of course, but it might be good to try playing with the minion rules as written for a while before you tinker with them.)</p><p></p><p></p><p></p><p>It seems like you are just saying that if the DM ignores the guidelines for encounter design and designs a poor encounter, it will be a poor encounter. So don't do that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The BBEG simply will not send only 3 or 4 minion giants. He'll send a group that is a level-appropriate encounter for the PC's, which may include minions or not. If it's all minions, it will be the appropriate number of minions to add up to the appropriate encounter XP, 12 or whatever it is.</p><p></p><p>If you're running a module or something that includes a roster of the BBEG's forces, and the PC's have wiped them all out except for 4 minions, and the BBEG wants to send them on a raid... just promote them to regular or elite or whatever. Or add more regulars or elites to make a good encounter. Think of it like Schrodinger's cat, until you open the box of the encounter, you don't know whether they are minions or not.</p><p></p><p>----------</p><p></p><p>I had been thinking about this issue and how it would play out in an online MMP like WoW. The 1 hp minion mechanic could never work there, because if there is a spot in the world where level 26 1 hp minions spawn, then sure enough, players will bring their 1st level characters there and fight until they get a lucky shot and kill it for level 26 loot and experience.</p><p></p><p>I'm not suggesting that anyone who has a problem with this is just thinking in MMP terms. But they do often seem to thinking about it in terms of there being a world "out there" beyond the PC's, a simulation that runs on its own with the same rules for any participants at all times. Maybe think about it instead as a gigantic "instance" dungeon that is created just for a specific party. There are no other "participants" besides the PC. Everything is spawned specifically for them and is tuned to them. </p><p></p><p> (And note "tuned to them" does not necessarily mean they can always win, the odds might be against them, but if so they will be against them by a specific amount.)</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4267407, member: 64945"] This could get stale... but one of the nicer things about minions is they [I]are[/I] still a threat. So the Daily power may be worth it if the minion is about to nail the helpless wizard, or hit the alarm button. We'll see how this plays out at the table... but I think the interaction between AoE and minions is intentional. AoE are supposed to wipe out minions by the bucketful - why not? (Note also that since there is only a single damage roll for an AoE, if you go with one of these "resilience" house rules being proposed, the AoE will either kill all minions that it hits or do nothing to them all depending on whether damage > resilience. It's up to you of course, but it might be good to try playing with the minion rules as written for a while before you tinker with them.) It seems like you are just saying that if the DM ignores the guidelines for encounter design and designs a poor encounter, it will be a poor encounter. So don't do that. ;) The BBEG simply will not send only 3 or 4 minion giants. He'll send a group that is a level-appropriate encounter for the PC's, which may include minions or not. If it's all minions, it will be the appropriate number of minions to add up to the appropriate encounter XP, 12 or whatever it is. If you're running a module or something that includes a roster of the BBEG's forces, and the PC's have wiped them all out except for 4 minions, and the BBEG wants to send them on a raid... just promote them to regular or elite or whatever. Or add more regulars or elites to make a good encounter. Think of it like Schrodinger's cat, until you open the box of the encounter, you don't know whether they are minions or not. ---------- I had been thinking about this issue and how it would play out in an online MMP like WoW. The 1 hp minion mechanic could never work there, because if there is a spot in the world where level 26 1 hp minions spawn, then sure enough, players will bring their 1st level characters there and fight until they get a lucky shot and kill it for level 26 loot and experience. I'm not suggesting that anyone who has a problem with this is just thinking in MMP terms. But they do often seem to thinking about it in terms of there being a world "out there" beyond the PC's, a simulation that runs on its own with the same rules for any participants at all times. Maybe think about it instead as a gigantic "instance" dungeon that is created just for a specific party. There are no other "participants" besides the PC. Everything is spawned specifically for them and is tuned to them. (And note "tuned to them" does not necessarily mean they can always win, the odds might be against them, but if so they will be against them by a specific amount.) [/QUOTE]
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