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Paper Minions - WT?
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<blockquote data-quote="Samurai" data-source="post: 4267492" data-attributes="member: 3850"><p>Actually there is a very good incentive... if the PCs have been over-run by a horde of meleeing minions, the Wizard has the choice of using a single target or small area spell and only taking out 1 or a few minions, or he could use a large area effect that will harm his companions as well. Since the feat to exclude allies from area effect spells isn't available until Epic levels now, you have a great deal of incentive to keep a massive burst damage area spell that is strong enough to take out minions (only needs to do 1 HP), and yet as weak as possible so that you don't harm your fellow PCs too much. In a situation like that, would you rather do 1d6 damage to everything within 5 squares, or 7d6 damage? I know your allies will be much happier with you if you only cause them 1d6 damage...</p></blockquote><p></p>
[QUOTE="Samurai, post: 4267492, member: 3850"] Actually there is a very good incentive... if the PCs have been over-run by a horde of meleeing minions, the Wizard has the choice of using a single target or small area spell and only taking out 1 or a few minions, or he could use a large area effect that will harm his companions as well. Since the feat to exclude allies from area effect spells isn't available until Epic levels now, you have a great deal of incentive to keep a massive burst damage area spell that is strong enough to take out minions (only needs to do 1 HP), and yet as weak as possible so that you don't harm your fellow PCs too much. In a situation like that, would you rather do 1d6 damage to everything within 5 squares, or 7d6 damage? I know your allies will be much happier with you if you only cause them 1d6 damage... [/QUOTE]
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Paper Minions - WT?
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