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General Tabletop Discussion
*Pathfinder & Starfinder
Paper Minions - WT?
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<blockquote data-quote="Doug McCrae" data-source="post: 4268707" data-attributes="member: 21169"><p>The only thing close to an exploit with minions is PCs avoiding the use of encounter or daily powers. Conversely the PCs probably want to use per encounter powers on non-minions right away to get the benefit of ongoing damage and conditions for as long as possible.</p><p></p><p>The trick for the devious DM here is to vary your monster descriptions so that it isn't immediately obvious which are minions. For example even though the rules say all minions of type X have clubs and leather armour, you can mix things up by giving some spears, flails, maces, scimitars, hide or chain armour and so forth. Of course they still have the exact same stats, but the players aren't to know that.</p><p></p><p>Or if you really want to confuse the players, give them studded leather, broad swords and fauchard-forks. Hax!</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4268707, member: 21169"] The only thing close to an exploit with minions is PCs avoiding the use of encounter or daily powers. Conversely the PCs probably want to use per encounter powers on non-minions right away to get the benefit of ongoing damage and conditions for as long as possible. The trick for the devious DM here is to vary your monster descriptions so that it isn't immediately obvious which are minions. For example even though the rules say all minions of type X have clubs and leather armour, you can mix things up by giving some spears, flails, maces, scimitars, hide or chain armour and so forth. Of course they still have the exact same stats, but the players aren't to know that. Or if you really want to confuse the players, give them studded leather, broad swords and fauchard-forks. Hax! [/QUOTE]
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Paper Minions - WT?
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