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Paper Minions - WT?
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<blockquote data-quote="Mallus" data-source="post: 4268988" data-attributes="member: 3887"><p>Exactly.</p><p></p><p></p><p>Knowledge of opponents gained during battle through direct observation and interaction shouldn't be labeled 'metagaming'. Begs the question, 'what's actual gaming then?'</p><p></p><p>And your example w/the knife-throwers shows how a combat <em>should</em> work. The PC combatants start with the opportunity to use ranged weapons. Great. Take it. It's safer than rushing in, and this being 4e, a dagger can actual <em>stop</em> someone. So the PC's toss daggers --you should think of this as the PC's trying to kill their targets, not test for minionhood-- and the inexperienced attackers fall. Fine. That leaves the veterans who close for melee...</p><p></p><p>How is this bad, again? </p><p></p><p>Observe the enemy, react accordingly. It's practical Sun Tzu, mate. Reading the DM's notes, now <em>that's</em> metagaming.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4268988, member: 3887"] Exactly. Knowledge of opponents gained during battle through direct observation and interaction shouldn't be labeled 'metagaming'. Begs the question, 'what's actual gaming then?' And your example w/the knife-throwers shows how a combat [i]should[/i] work. The PC combatants start with the opportunity to use ranged weapons. Great. Take it. It's safer than rushing in, and this being 4e, a dagger can actual [i]stop[/i] someone. So the PC's toss daggers --you should think of this as the PC's trying to kill their targets, not test for minionhood-- and the inexperienced attackers fall. Fine. That leaves the veterans who close for melee... How is this bad, again? Observe the enemy, react accordingly. It's practical Sun Tzu, mate. Reading the DM's notes, now [i]that's[/i] metagaming. [/QUOTE]
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