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Paper Minions - WT?
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<blockquote data-quote="Fanaelialae" data-source="post: 4269148" data-attributes="member: 53980"><p>Except that, unlike 3.5, 4e characters have significant resources to set the wizard up for the kill, so to speak, such as using forced movement powers. It's much more of a team effort.</p><p></p><p>As the wizard in the example, my personal circumstances would determine my likely course of action. Giants are paragon level monsters, so if my wizard is level 5, I'd likely run. If my wizard is 15, I'd be tempted to open with an encounter, just in case. If I'm level 25, an at-will. It's a matter of relative power.</p><p></p><p>As a side-note, and I'm not saying you'd do this, but it seems a very newbish mistake to expect the wizard to balance the encounter by opening with his daily. It's reasonable to expect him to use an area effect in that situation, but not to expect that he'd use his daily because using an at-will AoE is just as legitimate a tactic (feeling the situation out rather than charging forward with blind force). Just like it would be reasonable to expect the fighter to engage the biggest, toughest looking enemy in melee, but not that he'd use Tide of Iron instead of Reaping Strike. In that respect, it's not a very good example since you shouldn't see this happening in play.</p><p></p><p>I don't expect to see many players with good tactical sense opening very often with daily powers, not even wizards. There are plenty of non-AoE wizards powers to choose from if the party doesn't feel like cooperating as well, so if you never get a chance to use AoEs because of your party don't take AoE daily powers. Daily powers are for "oh crap!" situations. If you blow them as the opener in a minor skirmish, you won't have them when you really need them. Going nova is an acceptable (and extremely effective) tactic in 3.x, but much less so in 4e, since you don't have things like the everpresent rope trick and long range teleportation to ensure that you can rest immediately after.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4269148, member: 53980"] Except that, unlike 3.5, 4e characters have significant resources to set the wizard up for the kill, so to speak, such as using forced movement powers. It's much more of a team effort. As the wizard in the example, my personal circumstances would determine my likely course of action. Giants are paragon level monsters, so if my wizard is level 5, I'd likely run. If my wizard is 15, I'd be tempted to open with an encounter, just in case. If I'm level 25, an at-will. It's a matter of relative power. As a side-note, and I'm not saying you'd do this, but it seems a very newbish mistake to expect the wizard to balance the encounter by opening with his daily. It's reasonable to expect him to use an area effect in that situation, but not to expect that he'd use his daily because using an at-will AoE is just as legitimate a tactic (feeling the situation out rather than charging forward with blind force). Just like it would be reasonable to expect the fighter to engage the biggest, toughest looking enemy in melee, but not that he'd use Tide of Iron instead of Reaping Strike. In that respect, it's not a very good example since you shouldn't see this happening in play. I don't expect to see many players with good tactical sense opening very often with daily powers, not even wizards. There are plenty of non-AoE wizards powers to choose from if the party doesn't feel like cooperating as well, so if you never get a chance to use AoEs because of your party don't take AoE daily powers. Daily powers are for "oh crap!" situations. If you blow them as the opener in a minor skirmish, you won't have them when you really need them. Going nova is an acceptable (and extremely effective) tactic in 3.x, but much less so in 4e, since you don't have things like the everpresent rope trick and long range teleportation to ensure that you can rest immediately after. [/QUOTE]
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