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Paper Minions - WT?
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<blockquote data-quote="KarinsDad" data-source="post: 4269205" data-attributes="member: 2011"><p>Thanks. I like this suggestion a lot. It's easy to switch if they catch on by rolling a random D6, odd = odd and even = even. And, it makes sense to roll the D6 to make it random at the start of any combat with minions in it (and to use your switch each hit suggestion). Course, this suggestion requires that the DM is able to see the dice at a distance and this is not always feasible. So in those cases, I might roll a quick D6 secretly to determine if it killed or not.</p><p></p><p>And it's not really that my players metagame so much (although they do take advantage of rules when they can), it's that the rules allow for such metagaming that bugs me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Precisely. I do the same thing.</p><p></p><p>I have a few real smart players though that do find game loopholes. As an example, one of my players about 5 years ago moved his Druid away from a Giant, took the AoO and the damage, then moved back and Cured the fallen Cleric because he knew that his odds of curing the Cleric were less than 100% if he either Cast Defensively or cast when taking damage from an AoO, but probably 100% chance of success if he did it the way he did (he also strongly suspected that Giants would not have Combat Reflexes and even if the Giant did, he was full up at the time on hit points and the worse that would happen is that he took some extra damage).</p><p></p><p>Regardless of some people saying that this was in character decision making, it's really metagaming driven player decision making. The PC would not know that this is a way to make Curing 100% safe, but the player did.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4269205, member: 2011"] Thanks. I like this suggestion a lot. It's easy to switch if they catch on by rolling a random D6, odd = odd and even = even. And, it makes sense to roll the D6 to make it random at the start of any combat with minions in it (and to use your switch each hit suggestion). Course, this suggestion requires that the DM is able to see the dice at a distance and this is not always feasible. So in those cases, I might roll a quick D6 secretly to determine if it killed or not. And it's not really that my players metagame so much (although they do take advantage of rules when they can), it's that the rules allow for such metagaming that bugs me. ;) Precisely. I do the same thing. I have a few real smart players though that do find game loopholes. As an example, one of my players about 5 years ago moved his Druid away from a Giant, took the AoO and the damage, then moved back and Cured the fallen Cleric because he knew that his odds of curing the Cleric were less than 100% if he either Cast Defensively or cast when taking damage from an AoO, but probably 100% chance of success if he did it the way he did (he also strongly suspected that Giants would not have Combat Reflexes and even if the Giant did, he was full up at the time on hit points and the worse that would happen is that he took some extra damage). Regardless of some people saying that this was in character decision making, it's really metagaming driven player decision making. The PC would not know that this is a way to make Curing 100% safe, but the player did. [/QUOTE]
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