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*Pathfinder & Starfinder
Paper Minions - WT?
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<blockquote data-quote="ForbidenMaster" data-source="post: 4269417" data-attributes="member: 63213"><p>But there is still AC.  In 3.x If you wanted to have large battles, as you stated above, they had to be weak.  Minions fix that in that they allow you to have battles against a large amount of foes and have it not be a cake walk.</p><p></p><p>A standard monster is supposed to go down in 4 hits.  Minions serve the same exact function, except that instead of getting hurt, they die off.  </p><p></p><p>BTW, personally, I dont mind your idea of harder to kill minions.  I do however think that when you start to get to the 3 hits to kill minion you are essentially talking about a normal monster, albeit one that is of lower level to the party (3 hits as opposed to 4).  What I have been doing in my campaign for when I want minions to last a bit longer is that I am increasing their level, or just using minions with higher levels.  A higher AC means that they are in the combat longer.</p></blockquote><p></p>
[QUOTE="ForbidenMaster, post: 4269417, member: 63213"] But there is still AC. In 3.x If you wanted to have large battles, as you stated above, they had to be weak. Minions fix that in that they allow you to have battles against a large amount of foes and have it not be a cake walk. A standard monster is supposed to go down in 4 hits. Minions serve the same exact function, except that instead of getting hurt, they die off. BTW, personally, I dont mind your idea of harder to kill minions. I do however think that when you start to get to the 3 hits to kill minion you are essentially talking about a normal monster, albeit one that is of lower level to the party (3 hits as opposed to 4). What I have been doing in my campaign for when I want minions to last a bit longer is that I am increasing their level, or just using minions with higher levels. A higher AC means that they are in the combat longer. [/QUOTE]
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Paper Minions - WT?
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