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Paper Minions - WT?
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<blockquote data-quote="Rystil Arden" data-source="post: 4270198" data-attributes="member: 29014"><p>It's interesting. I also run lots of large combats in 3.5--this is advantaged by my ability to easily handle large masses of monsters by memory (in this sense, the minions rules wouldn't really help me). It really can work in 3.5. It's true that a high-AC character <em>could</em> be ridiculous by level 10, but +20 to hit is usually going to do pretty well (and remember +2 from charge) against most level 10 characters. </p><p></p><p>I recently ran a finale at the end of the term for my group of seven gestalt-balanced PCs with an NPC along for the ride (so 8 characters), and ironically, adjusted for being gestalt, etc, they are exactly ECL 10. They fought 35 powerful beasts, followed quickly by a gargantuan and deadly Shadowtainted Corrupted ooze and then a Mahou Tsukai and his two Oni bodyguards. </p><p></p><p>It's true that the 35 beasts were the easiest encounter for them, but that was by design--it was meant to be a welcome party to a very unhospitable environment while still showing the PCs that even though most people would die here almost immediately, the PCs were awesome and could handle it. The beasts still caused the party significant headache and enough losses of spells and HP to matter, as I expected, and it gave the people with AoE a field day, which was good because I knew they wouldn't have as much use on the other two encounters. </p><p></p><p>I had created a slightly more advanced version of the 35 creature ambush that would have been a major setback for the party. Some of the characters have 24+ in Dex (one has both 24 in Wis and 22 in Dex and adds both to AC), and still no one had better than 28 AC with buffs up. Dire Tigers are still a threat to some of the party members when they go solo, although these enemies were not Dire Tigers, and I know this, ironically, because there is a party meme forming where a member who is close to leveling up will search out a Dire Tiger and try to solo it (so far, the Wu Jen barely won when his Earth Spirit Familiar dealt the finishing blow, and the Martial Artist and Ninja both had to flee at 1 HP). They don't weather a full pounce too well. Make the Dire Tiger Fiendish, and now the Wu Jen can't beat it either (due to Fire Resistance).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4270198, member: 29014"] It's interesting. I also run lots of large combats in 3.5--this is advantaged by my ability to easily handle large masses of monsters by memory (in this sense, the minions rules wouldn't really help me). It really can work in 3.5. It's true that a high-AC character [i]could[/i] be ridiculous by level 10, but +20 to hit is usually going to do pretty well (and remember +2 from charge) against most level 10 characters. I recently ran a finale at the end of the term for my group of seven gestalt-balanced PCs with an NPC along for the ride (so 8 characters), and ironically, adjusted for being gestalt, etc, they are exactly ECL 10. They fought 35 powerful beasts, followed quickly by a gargantuan and deadly Shadowtainted Corrupted ooze and then a Mahou Tsukai and his two Oni bodyguards. It's true that the 35 beasts were the easiest encounter for them, but that was by design--it was meant to be a welcome party to a very unhospitable environment while still showing the PCs that even though most people would die here almost immediately, the PCs were awesome and could handle it. The beasts still caused the party significant headache and enough losses of spells and HP to matter, as I expected, and it gave the people with AoE a field day, which was good because I knew they wouldn't have as much use on the other two encounters. I had created a slightly more advanced version of the 35 creature ambush that would have been a major setback for the party. Some of the characters have 24+ in Dex (one has both 24 in Wis and 22 in Dex and adds both to AC), and still no one had better than 28 AC with buffs up. Dire Tigers are still a threat to some of the party members when they go solo, although these enemies were not Dire Tigers, and I know this, ironically, because there is a party meme forming where a member who is close to leveling up will search out a Dire Tiger and try to solo it (so far, the Wu Jen barely won when his Earth Spirit Familiar dealt the finishing blow, and the Martial Artist and Ninja both had to flee at 1 HP). They don't weather a full pounce too well. Make the Dire Tiger Fiendish, and now the Wu Jen can't beat it either (due to Fire Resistance). [/QUOTE]
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