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Paper Minions - WT?
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<blockquote data-quote="KarinsDad" data-source="post: 4270451" data-attributes="member: 2011"><p>I think you are confusing the 4E EL rules with the 4E minions rules.</p><p></p><p>The 4E EL rules are replacing the 3E EL rules. Except for how many XP you get for a minion, the minion rules have nothing to do with the EL rules.</p><p></p><p>And the EL rules are ok, but they are not perfect. Just using your Minion comment as an example, a same level EL 4E encounter at first level uses 500 XP. This would allow for a 20 Minion fight. Although the rules suggest using different roles, they do not require them.</p><p></p><p>20 1st level minions will kick the snot out of most 5 member 1st level DND groups (not necessarily kill them, but minimally use up a lot of resources and knock unconscious a high percentage of the party) because on round one alone, the mininons will average about 35 hit points of damage out of the PC's 130 or about 27%. Sure, the PCs will whittle them down, but maybe not as fast as the minions will whittle down the PCs (on average).</p><p></p><p>Remember, if the PCs do not have anti-minion powers (i.e. ways to damage more than one opponent each per round), the fastest 5 PCs can wipe out 20 minions is 4 rounds. On average, it's probably closer to 7 rounds.</p><p></p><p>That means that the average minion damage will drop by ~14% per round or 27% on round one, then 23%, then 19%, then 16%, then 13%, then 8%, then 4% (assuming none of the PCs go unconscious and none of the PCs have or can use anti-minion powers). This is over 100% of the PC's hit points and any PC knocked unconscious will not be contributing to the fight unless restored. Sure, the PCs can use Second Winds and other abilities, but using time recovering as opposed to attacking, is giving the plethora of minions more time to take out other PCs.</p><p></p><p>It would be interesting if someone ran some same level mock combats of all minions versus all PCs. I suspect that the PCs will lose more often than they would win.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4270451, member: 2011"] I think you are confusing the 4E EL rules with the 4E minions rules. The 4E EL rules are replacing the 3E EL rules. Except for how many XP you get for a minion, the minion rules have nothing to do with the EL rules. And the EL rules are ok, but they are not perfect. Just using your Minion comment as an example, a same level EL 4E encounter at first level uses 500 XP. This would allow for a 20 Minion fight. Although the rules suggest using different roles, they do not require them. 20 1st level minions will kick the snot out of most 5 member 1st level DND groups (not necessarily kill them, but minimally use up a lot of resources and knock unconscious a high percentage of the party) because on round one alone, the mininons will average about 35 hit points of damage out of the PC's 130 or about 27%. Sure, the PCs will whittle them down, but maybe not as fast as the minions will whittle down the PCs (on average). Remember, if the PCs do not have anti-minion powers (i.e. ways to damage more than one opponent each per round), the fastest 5 PCs can wipe out 20 minions is 4 rounds. On average, it's probably closer to 7 rounds. That means that the average minion damage will drop by ~14% per round or 27% on round one, then 23%, then 19%, then 16%, then 13%, then 8%, then 4% (assuming none of the PCs go unconscious and none of the PCs have or can use anti-minion powers). This is over 100% of the PC's hit points and any PC knocked unconscious will not be contributing to the fight unless restored. Sure, the PCs can use Second Winds and other abilities, but using time recovering as opposed to attacking, is giving the plethora of minions more time to take out other PCs. It would be interesting if someone ran some same level mock combats of all minions versus all PCs. I suspect that the PCs will lose more often than they would win. [/QUOTE]
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